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Author Topic: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)  (Read 38909 times)

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UberDemon

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #12 on: February 05, 2012, 02:28:12 PM »

Try using one of the mechanized AAA guns for the A2A missile, like the ZSU, or Crusader, GAZ AAA, Correlian, Werblewind...sp.... something with a traversing turret.  IF IT's Possible.

nice gun mod... your Sidewinder dude would get fried though... screen should go black when he fires it.... suicide MANPAD!................ ???

Actually it is possible, I tried using the 85mm body for a mod, and it goes as far as showing in the arming window, however, a savvy 3D artist would have to create the correct Hier.him files to make it work.  It is not as easy as just assigning one of the land models... it has to have the minimum features of a plane (at least the types of meshes expected, and the "him" file to tell IL-2 how to attach them... so for example, for flak the hierarchy file would have to assigin the correct nomenclature to the moving parts, assigining the weapon attachment point to the cannon, etc...)

But yes, this is just an experimental thing.  No one wants a mouthfull of rocket fire...

Still this is fun even with the small caliber guns... say, a mission in which you drive around and you have to protect yourself from ambushing artillery, or you happen to sneak up behind a convoy... I have designed a few of these missions.  It gets crazy around mountains thoug... eventually the Jeep will stop and slide backwards if it is too steep.
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Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.  (** Alienware Aurora R7 / i7-8700 3.20GHz / 16GB RAM / Win 10 x64 / NVIDIA GeForce GTX 1080 **)

SAS~Malone

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #13 on: February 05, 2012, 10:32:51 PM »

looks like a heap of fun, this - cheers, UD :D
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Thunda

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #14 on: February 06, 2012, 03:54:31 AM »

Yeah, this look great- seems like a whole heap of work to attach it to an 'armoured' body that is driveable (like a half track or something) but that would be amazing. Driveable, fireable Wirblewind, or any of the US M3 half track options (M16 or 20mm variants or M1A2 37mm autocannon, 40mm Bofors, you name it!) would be major fun.......
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farang65

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #15 on: February 08, 2012, 04:20:01 AM »

Wow Uber

This does look like a lot of fun.  :D ;D ;)

Could very well be used for insergent forces in some particular areas of the world.

Indonesian Independance from the Dutch perhaps.

Looks really cool  :D ;)

Kirby
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zeybek

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #16 on: February 09, 2012, 02:50:22 PM »

Nice Mod :P  but how do I run it in 4.09 m

Thx.
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goldbo

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #17 on: February 10, 2012, 01:55:43 PM »

Great mod.  Thnx

Pls  Driveable Jeep Super Gunner Experiment (4.09) version

pls 4.09 version

sory my bad lang.

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sluggs

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #18 on: February 10, 2012, 02:50:56 PM »

Great mod.  Thnx

Pls  Driveable Jeep Super Gunner Experiment (4.09) version

pls 4.09 version

sory my bad lang.

Lol, my problem is the opposite. Is there any way to get this mod working with 4.101? I'm getting a 20% CTD, so I'm assuming there are some missing classfiles?
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UberDemon

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #19 on: February 11, 2012, 09:39:03 PM »

Great mod.  Thnx

Pls  Driveable Jeep Super Gunner Experiment (4.09) version

pls 4.09 version

sory my bad lang.

Lol, my problem is the opposite. Is there any way to get this mod working with 4.101? I'm getting a 20% CTD, so I'm assuming there are some missing classfiles?

I am thinking you are right.... do you have UltraPack 3 RC 4? or DBW 1.6 or 1.7?  If you are installing over ModAct, you may not have all the weapon installations needed...

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Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.  (** Alienware Aurora R7 / i7-8700 3.20GHz / 16GB RAM / Win 10 x64 / NVIDIA GeForce GTX 1080 **)

UberDemon

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #20 on: February 11, 2012, 09:47:22 PM »

For 4.09 maybe a challenge...

what MOD are you using?  you would need all the weapons in UP3RC4 in the 4.09 version and unfortunately I did not design them...
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goldbo

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #21 on: February 12, 2012, 03:45:33 AM »

Thnx the post reply
in fact
We are only sufficient jeep 20mm
search, but could not find
Possible to 20 mm jeep 4:09?

thanks

excuse the bad language

"google translate"
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Epervier

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #22 on: February 12, 2012, 04:17:29 AM »

If someone wants to convert 409... he is free to do so!
Personally I would not do this conversion.
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

UberDemon

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #23 on: February 12, 2012, 10:37:00 PM »

If someone wants to convert 409... he is free to do so!
Personally I would not do this conversion.

Yes, very true... once a mod is posted, there is nothing stopping somebody else from modifying it...  If somebody wants to modify it for 4.09 please do so...  I would imagine that most people should start moving towards the newer version.

UD/DZZ
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Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.  (** Alienware Aurora R7 / i7-8700 3.20GHz / 16GB RAM / Win 10 x64 / NVIDIA GeForce GTX 1080 **)
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