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Author Topic: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)  (Read 38908 times)

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zeybek

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #36 on: February 23, 2012, 05:02:23 AM »

Thank you for your work but %60 game is still close  :(
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UberDemon

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #37 on: February 23, 2012, 07:21:20 PM »

Thank you for your work but %60 game is still close  :(

sorry, it is hard to work with multiple versions, particularly older ones.
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Gneisenau_43

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #38 on: February 24, 2012, 11:06:13 AM »

Using ModAct 3.06 and DiffFM 4.10, I got a strange 20% crash after I installed this mod. I think I don't have the proper weapons classes for it.
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UberDemon

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #39 on: February 24, 2012, 08:24:39 PM »

Using ModAct 3.06 and DiffFM 4.10, I got a strange 20% crash after I installed this mod. I think I don't have the proper weapons classes for it.

I am thinking that perhaps I used some weapons that are unique to UP3RC4.  Makes sense there are problems.  I have been thinking about this problem... programatically I should be able to do "if" statements in a "try" loop that would load only the weapons that are available, but I have been lazy... I wonder if any of the programmers here have tried something like this...
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Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.  (** Alienware Aurora R7 / i7-8700 3.20GHz / 16GB RAM / Win 10 x64 / NVIDIA GeForce GTX 1080 **)

atallboy

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #40 on: March 09, 2012, 08:39:28 PM »

Using ModAct 3.06 and DiffFM 4.10, I got a strange 20% crash after I installed this mod. I think I don't have the proper weapons classes for it.
Same here. These kinds of mods are my fav. I'm using sas modact 3.06 4.101m. And get a 20% CTD.
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UberDemon

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #41 on: March 09, 2012, 09:33:01 PM »

Using ModAct 3.06 and DiffFM 4.10, I got a strange 20% crash after I installed this mod. I think I don't have the proper weapons classes for it.
Same here. These kinds of mods are my fav. I'm using sas modact 3.06 4.101m. And get a 20% CTD.

Did you try installing it with the modification below?

zeybek,

can't guarantee it will work... but here it Goes:

1 - Install Original MOD as in the first page, BUT... DO NOT edit Air.ini, plane.properties, weapons.properties (or the _ru versions).
2 - In original install change name of 454A90B6EE00C200 to -454A90B6EE00C200 (put a dash "-" in front of name)
3 - Download this patch from http://uberdemon.sushicereal.com/dzzmods/JeepGunnerLight409patch.zip
4 - Open zip and put file 3A7F01DEE6C5229A in same place where other original mod files are
5 - Add codes to files

Code: [Select]
AIR.INI File
-------------------------------------------------------------------------------
JeepGunnerL    air.JEEPGUNLIGHT 1              NOINFO usa01 SUMMER


PLANES.PROPERTIES/PLANES_RU.PROPERTIES
-------------------------------------------------------------------------------
JeepGunnerL    Jeep Gunner Light


WEAPONS.PROPERTIES/WEAPONS_RU.PROPERTIES
-------------------------------------------------------------------------------
#####################################################################
# JeepGunnerL
#####################################################################
JeepGunnerL.default              1x.50 Cal w/1000 rnds
JeepGunnerL.gun100               1x7.62mm ShKAS w/4000 rnds
JeepGunnerL.gun101               1x7.9mm MG-81 w/4000 rnds
JeepGunnerL.gun102               1x.50 Cal w/3500 rnds
JeepGunnerL.gun103               1x12.7mm UB w/3500 rnds
JeepGunnerL.gun104               1x13mm MG-131 w/3500 rnds
JeepGunnerL.gun105               1x20mm MG-FF w/3000 rnds
JeepGunnerL.gun106               1x20mm MG-151/20 w/3000rnds
JeepGunnerL.gun107               1x20mm ShVAK w/3000 rnds
JeepGunnerL.gun108               4x20mm Flak38 w/3000 rnds
JeepGunnerL.gun109               1x25mm Zenith w/3000 rnds
JeepGunnerL.gun110               1x25mm Japanese Flak w/3000 rnds
JeepGunnerL.gun111               3x25mm Japanese Flak w/3000 rnds
JeepGunnerL.gun112               1x30mm MK-103 w/2500 rnds
JeepGunnerL.gun113               1x30mm MK-108 w/2500 rnds
JeepGunnerL.gun114               1x37mm NS w/2500 rnds
JeepGunnerL.gun115               1x40mm Bofors w/2000 rnds
JeepGunnerL.empty                Empty

Good luck and I hope it works because I do not have 4.09 to test.

UberDemon/danzigzag
uberdemon.sushicereal.com
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Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.  (** Alienware Aurora R7 / i7-8700 3.20GHz / 16GB RAM / Win 10 x64 / NVIDIA GeForce GTX 1080 **)

Gneisenau_43

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #42 on: March 11, 2012, 03:40:51 PM »

Using ModAct 3.06 and DiffFM 4.10, I got a strange 20% crash after I installed this mod. I think I don't have the proper weapons classes for it.
Same here. These kinds of mods are my fav. I'm using sas modact 3.06 4.101m. And get a 20% CTD.

Did you try installing it with the modification below?


zeybek,

can't guarantee it will work... but here it Goes:

1 - Install Original MOD as in the first page, BUT... DO NOT edit Air.ini, plane.properties, weapons.properties (or the _ru versions).
2 - In original install change name of 454A90B6EE00C200 to -454A90B6EE00C200 (put a dash "-" in front of name)
3 - Download this patch from http://uberdemon.sushicereal.com/dzzmods/JeepGunnerLight409patch.zip
4 - Open zip and put file 3A7F01DEE6C5229A in same place where other original mod files are
5 - Add codes to files

Code: [Select]
AIR.INI File
-------------------------------------------------------------------------------
JeepGunnerL    air.JEEPGUNLIGHT 1              NOINFO usa01 SUMMER


PLANES.PROPERTIES/PLANES_RU.PROPERTIES
-------------------------------------------------------------------------------
JeepGunnerL    Jeep Gunner Light


WEAPONS.PROPERTIES/WEAPONS_RU.PROPERTIES
-------------------------------------------------------------------------------
#####################################################################
# JeepGunnerL
#####################################################################
JeepGunnerL.default              1x.50 Cal w/1000 rnds
JeepGunnerL.gun100               1x7.62mm ShKAS w/4000 rnds
JeepGunnerL.gun101               1x7.9mm MG-81 w/4000 rnds
JeepGunnerL.gun102               1x.50 Cal w/3500 rnds
JeepGunnerL.gun103               1x12.7mm UB w/3500 rnds
JeepGunnerL.gun104               1x13mm MG-131 w/3500 rnds
JeepGunnerL.gun105               1x20mm MG-FF w/3000 rnds
JeepGunnerL.gun106               1x20mm MG-151/20 w/3000rnds
JeepGunnerL.gun107               1x20mm ShVAK w/3000 rnds
JeepGunnerL.gun108               4x20mm Flak38 w/3000 rnds
JeepGunnerL.gun109               1x25mm Zenith w/3000 rnds
JeepGunnerL.gun110               1x25mm Japanese Flak w/3000 rnds
JeepGunnerL.gun111               3x25mm Japanese Flak w/3000 rnds
JeepGunnerL.gun112               1x30mm MK-103 w/2500 rnds
JeepGunnerL.gun113               1x30mm MK-108 w/2500 rnds
JeepGunnerL.gun114               1x37mm NS w/2500 rnds
JeepGunnerL.gun115               1x40mm Bofors w/2000 rnds
JeepGunnerL.empty                Empty

Good luck and I hope it works because I do not have 4.09 to test.

UberDemon/danzigzag
uberdemon.sushicereal.com

I'll see what happens when I use that modification for 4.101.


EDIT: Still crashes at 20%.
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UberDemon

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #43 on: March 16, 2012, 11:23:47 PM »

Using ModAct 3.06 and DiffFM 4.10, I got a strange 20% crash after I installed this mod. I think I don't have the proper weapons classes for it.
Same here. These kinds of mods are my fav. I'm using sas modact 3.06 4.101m. And get a 20% CTD.

Did you try installing it with the modification below?


zeybek,

can't guarantee it will work... but here it Goes:

1 - Install Original MOD as in the first page, BUT... DO NOT edit Air.ini, plane.properties, weapons.properties (or the _ru versions).
2 - In original install change name of 454A90B6EE00C200 to -454A90B6EE00C200 (put a dash "-" in front of name)
3 - Download this patch from http://uberdemon.sushicereal.com/dzzmods/JeepGunnerLight409patch.zip
4 - Open zip and put file 3A7F01DEE6C5229A in same place where other original mod files are
5 - Add codes to files

Code: [Select]
AIR.INI File
-------------------------------------------------------------------------------
JeepGunnerL    air.JEEPGUNLIGHT 1              NOINFO usa01 SUMMER


PLANES.PROPERTIES/PLANES_RU.PROPERTIES
-------------------------------------------------------------------------------
JeepGunnerL    Jeep Gunner Light


WEAPONS.PROPERTIES/WEAPONS_RU.PROPERTIES
-------------------------------------------------------------------------------
#####################################################################
# JeepGunnerL
#####################################################################
JeepGunnerL.default              1x.50 Cal w/1000 rnds
JeepGunnerL.gun100               1x7.62mm ShKAS w/4000 rnds
JeepGunnerL.gun101               1x7.9mm MG-81 w/4000 rnds
JeepGunnerL.gun102               1x.50 Cal w/3500 rnds
JeepGunnerL.gun103               1x12.7mm UB w/3500 rnds
JeepGunnerL.gun104               1x13mm MG-131 w/3500 rnds
JeepGunnerL.gun105               1x20mm MG-FF w/3000 rnds
JeepGunnerL.gun106               1x20mm MG-151/20 w/3000rnds
JeepGunnerL.gun107               1x20mm ShVAK w/3000 rnds
JeepGunnerL.gun108               4x20mm Flak38 w/3000 rnds
JeepGunnerL.gun109               1x25mm Zenith w/3000 rnds
JeepGunnerL.gun110               1x25mm Japanese Flak w/3000 rnds
JeepGunnerL.gun111               3x25mm Japanese Flak w/3000 rnds
JeepGunnerL.gun112               1x30mm MK-103 w/2500 rnds
JeepGunnerL.gun113               1x30mm MK-108 w/2500 rnds
JeepGunnerL.gun114               1x37mm NS w/2500 rnds
JeepGunnerL.gun115               1x40mm Bofors w/2000 rnds
JeepGunnerL.empty                Empty

Good luck and I hope it works because I do not have 4.09 to test.

UberDemon/danzigzag
uberdemon.sushicereal.com

I'll see what happens when I use that modification for 4.101.


EDIT: Still crashes at 20%.

Man, I am sorry...  did you try this?

Look at solution by LtSergio:  http://ultrapack.tuttovola.org/index.php/topic,5344.15.html

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Hangman

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #44 on: March 23, 2012, 01:14:50 PM »

Hi UberDemon could you add same Vulcan gun which is in Phantom or in this plane
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Baco

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #45 on: March 28, 2012, 08:48:51 AM »

Hi Uberdeamon. NICE mod!
Now Is there a way to make the AI use it?
We need them NT to jump out with 0 fuel Or not to try to take off, jejeje and RAISE the gear...

Or simply andding a Sidewinder to an Artillery object would be AWSOM!

Of course, Not drivable... Just as A heat Seeker SAM....
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Aussie Pilot

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #46 on: April 03, 2012, 06:54:24 PM »

This looks like fun, thanks.
Can I ask, what is the difference between the weapons.properties and the weapons.ru_properties file?
I am using UP3 RC4 and in my #UP#/STD folder I have the weapons.ru_properties version which has been working good for me for ages but when I put the above weapons info in, it doesn't show the weapon name, just gun100 and so on. BUT when i put the weapons.properties version in the weapon names show up properly.

cheers.
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btasm

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #47 on: May 07, 2012, 05:57:54 AM »

Have DBW installed through 1.70. I was able to install the superjeep, the game loads without a problem, the jeep is available, all of the weapons appear in the drop down menu, the vehicle runs with no problems. However, I cannot fire the weaponry (no matter what weapon command I employ) and there's not gunsight available.

Any thoughts on what I can do to correct this?

Thanks for any help.
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