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Author Topic: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)  (Read 38714 times)

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Wulfy

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #60 on: May 24, 2013, 07:44:48 PM »

+1 yeah we could use a link...
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CALINHO

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #61 on: May 24, 2013, 08:00:04 PM »

Try AIM-7E like SAMs
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HotelAlpha

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #62 on: May 24, 2013, 08:00:55 PM »

Better link please!
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RooMan296

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #63 on: May 25, 2013, 10:47:31 AM »

I asked Uber about the link and here is what he told me:

Oh yes.  My old site domain name expired.  Use the same link but instead of typing "uberdemon.sushicerea.com" use "uberdemon.net" and that should do it.

http://uberdemon.net/dzzmods/JeepSuperGunDIFFM.7z
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poy

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #64 on: May 25, 2013, 03:29:03 PM »

dammit, those muzzle flashes are really not helpful :(


but if you need to derp a bit around, it's the right tool, 32 bombers and fighters incoming on your base defended by only you and your unlimited AIM9B haha
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Wulfy

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #65 on: May 27, 2013, 03:15:04 PM »

Why don't the bofers and stuff have sounds?
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.50calBMG

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #66 on: October 17, 2014, 01:00:59 PM »

this works in 4.12.2 modact 5.3 with engine mod 2.7, jetwar 1.3, but I only get loadouts up to 106, aka the 1x mg-151. help?
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SAS~Malone

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #67 on: October 17, 2014, 02:05:25 PM »

hmm, doesn't even work for me in MA 5.3, wish it did....
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.50calBMG

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #68 on: October 17, 2014, 04:34:07 PM »

do you also have the jeep and kubelwagon? I have that one as well, so its probably required
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SAS~Malone

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #69 on: October 17, 2014, 10:12:54 PM »

yes, i have regular Jeep, Kubel and even a half-track, all work great.
this one simply won't - can't remember atm, i think it's either a 20% or 60% crash. :(
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Lulu

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #70 on: October 18, 2014, 06:46:19 AM »

yes, i have regular Jeep, Kubel and even a half-track, all work great.
this one simply won't - can't remember atm, i think it's either a 20% or 60% crash. :(
  Malone could you post links to Halftrack?  Thanks in advance.
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SAS~Bombsaway

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #71 on: October 18, 2014, 06:57:11 AM »

LOG PLEASE. LOL :) I think it have something to do with the weapons it uses.
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