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Author Topic: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)  (Read 38715 times)

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SAS~Malone

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #72 on: October 18, 2014, 10:55:01 AM »

Mark, sure, will do - although i wasn't actually asking for help, just kinda mentioned it in passing, lol
i wont be able to test it until later tomorrow, so i'll post up some more info then :D
Lulu, sorry, i'm sure that half-track is a private mod, i'll have to double-check on that.
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SAS~Bombsaway

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #73 on: October 18, 2014, 11:25:36 AM »

About a year ago I asked Sani, thats who the halftrack belongs to, if he would mind if I fixed it up a bit and released it. He said yes so give me a little while and I'll try to work on it.
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SAS~Bombsaway

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #74 on: October 18, 2014, 12:20:28 PM »

I have this jeep loading in my 4.12 modact but I only get the guns. I must not have the other weapons from aircraft installed. I could look and see if anything can be done.
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Do not go gentle into that good night,
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SAS~Malone

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #75 on: October 18, 2014, 02:10:54 PM »

that'd be great, Mark. also getting the half-track gun to fire would be cool, maybe another day :D
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SAS~Bombsaway

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #76 on: October 18, 2014, 03:15:02 PM »

Mine fires. I'll send you mine.
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Hubberranz

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #77 on: October 18, 2014, 08:52:14 PM »

this works in 4.12.2 modact 5.3 with engine mod 2.7, jetwar 1.3, but I only get loadouts up to 106, aka the 1x mg-151. help?
+1  But I have same result except "up to 106 is aka" 1x.50 Cal w/3500 rnds
What blocks/missing is : 1x.50 Cal AP w/3500 rnds  ( = 107) ; MGunBrowning50tAPI
                                     2x.50 Cal w/3500 rnds                         ; MGunBrowning50tdual
                                     4x.50 Cal w/3500 rnds                         ; MMGunBrowning50tquad
                                     1x12.7mm UB w/3500 rnds                  ; MGunUBt     
                                     1x13mm MG-131 w/3500 rnds              ; MGunMG131t
                                     1x20mm MG-FF w/3000 rnds                ; MGunMGFFt
JeepGunner.gun113        1x20mm MG-151/20 w/3000rnds       ; MGunMG15120t
                                      ...             
I'm trying this patch 409  change: https://www.sas1946.com/main/index.php/topic,21469.msg240048.html#msg240048
maybe that will   works for 412.2 v5.3
To download the file U need this trick:
I asked Uber about the link and here is what he told me:
Oh yes.  My old site domain name expired.  Use the same link but instead of typing "uberdemon.sushicerea.com" use "uberdemon.net" and that should do it. i.e: http://uberdemon.net/...
@ Malone:
hmm, doesn't even work for me in MA 5.3, wish it did....
yes, i have regular Jeep, Kubel and even a half-track, all work great.
this one simply won't - can't remember atm, i think it's either a 20% or 60% crash. :(
You have Wagen and Jeep; so do you have Jeep with Mg. ?
                 The pre-pack I used:  Jeep, Kübelwagen, Jeep with MG - by MAXHO 
                 From all MG versions/links here: https://www.sas1946.com/main/index.php/topic,39282.0.html
                 Not counting half track, U need four "wagen-jeep-vehicles" in all, when Experiment is there.
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Hubberranz

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #78 on: October 18, 2014, 10:54:42 PM »

Yep ! The light version patch 409 on 410 mod works in my 412.2 SASv5.3.
Of course no SAM sidewinder and no visual guns ; but selection of firepower = OK !


Darn ! The jeep feels the weight of the weapons when moving!            1x40mm Bofors w/2000 rnds       heavy!

#####################################################################
# JeepGunnerL
#####################################################################
JeepGunnerL.default              1x.50 Cal w/1000 rnds
JeepGunnerL.gun100               1x7.62mm ShKAS w/4000 rnds
JeepGunnerL.gun101               1x7.9mm MG-81 w/4000 rnds
JeepGunnerL.gun102               1x.50 Cal w/3500 rnds
JeepGunnerL.gun103               1x12.7mm UB w/3500 rnds
JeepGunnerL.gun104               1x13mm MG-131 w/3500 rnds
JeepGunnerL.gun105               1x20mm MG-FF w/3000 rnds
JeepGunnerL.gun106               1x20mm MG-151/20 w/3000rnds
JeepGunnerL.gun107               1x20mm ShVAK w/3000 rnds
JeepGunnerL.gun108               4x20mm Flak38 w/3000 rnds
JeepGunnerL.gun109               1x25mm Zenith w/3000 rnds
JeepGunnerL.gun110               1x25mm Japanese Flak w/3000 rnds
JeepGunnerL.gun111               3x25mm Japanese Flak w/3000 rnds
JeepGunnerL.gun112               1x30mm MK-103 w/2500 rnds
JeepGunnerL.gun113               1x30mm MK-108 w/2500 rnds
JeepGunnerL.gun114               1x37mm NS w/2500 rnds
JeepGunnerL.gun115               1x40mm Bofors w/2000 rnds
JeepGunnerL.empty                Empty
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3rd account of warduck

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #79 on: February 08, 2015, 06:34:32 AM »

this works in 4.12.2 modact 5.3 with engine mod 2.7, jetwar 1.3, but I only get loadouts up to 106, aka the 1x mg-151. help?
+1  But I have same result except "up to 106 is aka" 1x.50 Cal w/3500 rnds
What blocks/missing is : 1x.50 Cal AP w/3500 rnds  ( = 107) ; MGunBrowning50tAPI
                                     2x.50 Cal w/3500 rnds                         ; MGunBrowning50tdual
                                     4x.50 Cal w/3500 rnds                         ; MMGunBrowning50tquad
                                     1x12.7mm UB w/3500 rnds                  ; MGunUBt     
                                     1x13mm MG-131 w/3500 rnds              ; MGunMG131t
                                     1x20mm MG-FF w/3000 rnds                ; MGunMGFFt
JeepGunner.gun113        1x20mm MG-151/20 w/3000rnds       ; MGunMG15120t
                                      ...             
I'm trying this 409 change: https://www.sas1946.com/main/index.php/topic,21469.msg240048.html#msg240048
maybe that will work for 412.2 v5.3
To download the file U need this trick:
I asked Uber about the link and here is what he told me:
Oh yes.  My old site domain name expired.  Use the same link but instead of typing "uberdemon.sushicerea.com" use "uberdemon.net" and that should do it. i.e: http://uberdemon.net/...


This link doesnt seem to work. Is there somewhere I can still get the 4.09 "Light" version of this jeep? I have several of the weapons installed that this jeep uses, yet it skips them anyway. I know its been a while but has anyone made any progress with this working in MA5.3?
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UberDemon

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #80 on: February 08, 2015, 09:14:48 PM »

Steve Urkel,

The link in the original post works (that is, the original topic started in page one of this topic), but it was written for 4.10.  Not sure about 4.09.

This is just an old experiment so I can't guarantee this will work.

UD/dzz
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Hubberranz

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #81 on: February 09, 2015, 08:24:42 AM »

I stick to my guns ( LoL). As I was saying, Steve, you need to rewright the link of post 35 to use it properly.
This link doesnt seem to work. Is there somewhere I can still get the 4.09 "Light" version of this jeep?
but instead of typing "uberdemon.sushicerea.com" use "uberdemon.net"

So try this new download line : http://uberdemon.net/dzzmods/JeepGunnerLight409patch.zip ( this 'light' link works without redirects... ).

This is a patch 409 to add to the first post`s 410 version, and attempt to convert into 409 light ( and it works in 412 SAS Mdct5.3); read instructions carefully: https://www.sas1946.com/main/index.php/topic,21469.msg240048.html#msg240048  These are also a Readme within the patch.
Sample from post 35:
1 - Install Original MOD as in the first page...
...
3 - Download this patch from http:// uberdemon.sushicereal.com/dzzmods/JeepGunnerLight409patch.zip  <--- see rewritten download line.
...
... and I hope it works because I do not have 4.09 to test.

However, as I installed in 412, "I had jeep with MG installed first"; and weaponless Jeep/Wagen I have too.
                 I pre-installed/used this mod:  Jeep, Kübelwagen, Jeep with MG - by MAXHO 
                 From all MG versions/links here: https://www.sas1946.com/main/index.php/topic,39282.0.html

I have several of the weapons installed that this jeep uses, yet it skips them anyway.
When loadouts gets to the line of a missing weapon, it  skips all the rest, even if you do have them.

Good luck with that.
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3rd account of warduck

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #82 on: February 13, 2015, 10:32:55 AM »

Thank you.. Skipping the rest after makes sense.
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Hubberranz

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Re: Driveable Jeep Super Gunner Experiment (4.10 / DiffFM)
« Reply #83 on: March 01, 2015, 06:12:28 PM »

I was missing these weapons for 412m SAS v5.3: MGunBrowning50tAPI       = 8C68403A44A793D2
                                                                      : MGunBrowning50tdual ( appears to be same as the quad file )
                                                                      : MMGunBrowning50tquad  = 3CB76644529B71E2

So now, in 412, you U can try to add these two classes along with first post mod 410 ( the main mod ):
Download Weapons for 412:  https://www.mediafire.com/download/5chwq65je3e3xxy/z_SupJeep412_MGBrowning50cal_API_Quad_(UP3).7z
 :P
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