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Author Topic: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)  (Read 285262 times)

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BT~Tarik

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Re: F-4 Phantom II's released v1.2 for Jetwar1.2 (14/03/2012)
« Reply #624 on: May 13, 2012, 11:48:30 PM »

Quote
i don't know if it work preopely with UP3.0 too

It should work, at least AFAIK :)
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badderger

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Re: F-4 Phantom II's released v1.2 for Jetwar1.2 (14/03/2012)
« Reply #625 on: May 15, 2012, 10:37:25 AM »

On weapon selector the default mg is working fine. But selecting any of the weapon options causes a crash to desktop on fire.
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Kazegami

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Re: F-4 Phantom II's released v1.2 for Jetwar1.2 (14/03/2012)
« Reply #626 on: May 15, 2012, 01:54:58 PM »

On weapon selector the default mg is working fine. But selecting any of the weapon options causes a crash to desktop on fire.
Probably a mod conflict. What else do you have installed?
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DFTBA

fallout3

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Re: F-4 Phantom II's released v1.2 for Jetwar1.2 (14/03/2012)
« Reply #627 on: May 20, 2012, 11:17:43 PM »

I love this plane!

 And it seems that to return my love they do not shoot at me~ latest SAS modact for 4.101, jetwar 1.2, and when engaging the F-4s at any altitude they are terribly reluctant to shoot, in an engagement of 16 F-4s VS 16 MiG-17s, only one of them fired a sparrow before the entire fleet was wiped out. They behave like bombers, no weapon fire, just cruising in formation endlessly. Ground attack works normal, though it seems they only drop bombs, and ignore the guns and rockets they have.

Btw, I have newest FM on Freemodding, just dropped it into the main F-4 folder and overwrote, though finding the new FM is much smaller than the default one in the original download. 70% fuel in game, the A/C is reluctant to fly, need a whole lot of trimming, and pitch control input is quite prone to ocillation, though I could land, misile, bomb, even gun normally,flying the phantom is tedious in this way, the A/C control calls for much attention, have I done something wrong and messed things up?
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ANDYTOTHED

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Re: F-4 Phantom II's released v1.2 for Jetwar1.2 (14/03/2012)
« Reply #628 on: May 21, 2012, 12:26:50 AM »

In the classfile they are likely set to type sturmovik. This means they'll perform G/A and attack slow moving aircraft.
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352nd_Hoss

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Re: F-4 Phantom II's released v1.2 for Jetwar1.2 (14/03/2012)
« Reply #629 on: May 21, 2012, 06:06:10 AM »

In the classfile they are likely set to type sturmovik. This means they'll perform G/A and attack slow moving aircraft.

Yep, they cruise around like target drones!  Ground attack is impressive though.

hanspeterii

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Re: F-4 Phantom II's released v1.2 for Jetwar1.2 (14/03/2012)
« Reply #630 on: May 21, 2012, 12:45:37 PM »

Just a short question... When loaded with Sidewinders (AIM-9) and Sparrows (AIM-7), is there any way to select which weapon is fired, for example Sidewinders for short ranges and Sparrows for long ranges?
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mojojojo

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Re: F-4 Phantom II's released v1.2 for Jetwar1.2 (14/03/2012)
« Reply #631 on: May 21, 2012, 01:55:28 PM »

Just a short question... When loaded with Sidewinders (AIM-9) and Sparrows (AIM-7), is there any way to select which weapon is fired, for example Sidewinders for short ranges and Sparrows for long ranges?
nope
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Kazegami

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Re: F-4 Phantom II's released v1.2 for Jetwar1.2 (14/03/2012)
« Reply #632 on: May 21, 2012, 04:42:58 PM »

Not yet. For now, due to limitations in the game's coding, all the missiles behave like AIM-7's.
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DFTBA

BT~Tarik

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Re: F-4 Phantom II's released v1.2 for Jetwar1.2 (14/03/2012)
« Reply #633 on: May 22, 2012, 12:08:57 AM »

Not yet. For now, due to limitations in the game's coding, all the missiles behave like AIM-7's.

No. AIM-9 behaves like AIM-9, and AIM-7 behaves like AIM-7. Its only that there is only one trigger for rockets/missiles in game, and no way to chose which rocket to fire.
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Kazegami

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Re: F-4 Phantom II's released v1.2 for Jetwar1.2 (14/03/2012)
« Reply #634 on: May 22, 2012, 01:41:27 PM »

Hm, well, I was able to launch an AIM-9 from 3 miles out head-on. I don't think they are supposed to do that :-\
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DFTBA

hanspeterii

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Re: F-4 Phantom II's released v1.2 for Jetwar1.2 (14/03/2012)
« Reply #635 on: May 22, 2012, 02:52:36 PM »

I don't know much about weapons in IL-2, but is it seems to be possible:

The L-139N somehow is able to fire homing AGM's using another key (not the rocket key) than for triggering the Sidewinders in the same loadout, so it seems like there are at least two triggers for rockets (the only problem is that the AGM's can't be engaged/ unengaged by the player).

Why shouldn't that work with AIM-7s on the Phantom? Or is that possible because AGM's are targeting ground targets while Sidewinders are targeting air targets? That's weird...  :(
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