After initial DL's were corrupted, re DL'ed, and installed as easy as pie - no different to installing in previous mods, I put latest FM in phantom folder before testing, with no obvious problems yet.
Like the transonic instabilities pre 'barrier' smashing, just got to get used to the amount of negative trim required for fast flight - and size & position of the tailplane when trimmed, when in the 'chase' view of the 'brick' still seems too much nose down - although that is likely an optical illusion caused by the massive size, angle and profile of the stabilator/elevator.
Although, yet to get used to trying to land it on deck - AI just can't seem handle higher speeds; I decided that after seeing that AI appear flummoxed in the new high speed environments to try and land myself on a escort carrier on the Biscay Map.
I Only got the slot and slope a bit wrong since theres no meetball mirror system or equivelant yet (or a narrow 'pencil' beam dim light..).
I ended up thinking I was alright, until the last few seconds when the carrier seemingly jumped towards me and upon flaring; just like described in many books, like 'Pheonix Squadron' etc, missed all the wires; touched down heavy mid deck forward of the lift, drifted portwards/left, and then took out myself and the port bow AA pits... the landing pattern was a bit hot for a first, all hanging down, airbrakes out, rock steady down til 300 Knots at 70 to 80 % power, A/C starts to fluff/wallow below that, mind still had brakes out...
Must attempt again many times methinks, possible even over land first.
Well done so far, long may it continue. and long may development carry on too
Monday 17th, @ 21:07
Opps, I'm using DBW 1.71 Feckin Big Download Pack upon v4.10.1/v4.1.0.1/v4101m with v9.7 Buttons