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Author Topic: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)  (Read 284839 times)

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badderger

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Re: F-4E Phantom II release for DBW 1.7
« Reply #96 on: February 12, 2012, 09:36:17 PM »

Now downloading Pablo's carrier catapult mod. Get back to you on the results.

Will do more tests on the bouncy thing so I can have a better description and also other flight characteristics. Just say for now that its kinda like a car with bad shocks...but thats really a bad description...and this could just be me and my setup...?
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Roger Smith

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Re: F-4E Phantom II release for DBW 1.7
« Reply #97 on: February 12, 2012, 10:11:44 PM »

is there a Void available? I'd love to get started on some special skins for my fans  :P
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sluggs

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Re: F-4E Phantom II release for DBW 1.7
« Reply #98 on: February 12, 2012, 10:14:21 PM »

Just wondering, what's the max speed that you guys have been able to get this thing up to (and at what altitude)?
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S3231541

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Re: F-4E Phantom II release for DBW 1.7
« Reply #99 on: February 12, 2012, 10:27:35 PM »

is there a Void available? I'd love to get started on some special skins for my fans  :P

Please pm OC-Tiger over free il2 modding or Batbomb for a template.

@edit: Dead link removed

Just wondering, what's the max speed that you guys have been able to get this thing up to (and at what altitude)?

Around mach 2 at 10,000m. But the FM really need tweaking together with the MiG-21 for a balanced and historical performances.

Now downloading Pablo's carrier catapult mod. Get back to you on the results.

Will do more tests on the bouncy thing so I can have a better description and also other flight characteristics. Just say for now that its kinda like a car with bad shocks...but thats really a bad description...and this could just be me and my setup...?

Carrier mod is already included in DBW 1.7 so no need for independent mod I think. Just need to activate it and enter necessary value.

Cheers guys,

S3231541
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Dimus

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Re: F-4E Phantom II release for DBW 1.7
« Reply #100 on: February 13, 2012, 01:03:21 AM »

This amazing news and a great surprise! I never thought an F-4 would grace the Il-2 skies but it just has! Thank you for this gift. I hope the UP3.0 version comes up soon so that we can enjoy this one with my squadmates online.

Now just to point out two thingies on the model. I see that the long nose and gunned "E" model has been modeled. This is strictly a USAF and export version. Carrier based planes (F-4B, F-4J) did not have internal gun and had the short nose. An external M-61 in pod could be carried on the centerline. Also the red "Danger Intake" chevron in front of the intakes is a Navy only marking, not to be shown on camo USAF planes. The latter is minor issue that skinners will take of as I'm sure a lot of skins will come out (I intend to make a Hellenic version myself).

Thanks again for this!
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poudjik

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Re: F-4E Phantom II release for DBW 1.7
« Reply #101 on: February 13, 2012, 01:50:07 AM »

and perhaps an israeli skin too ^^.

Yes, you've read my mind, Yom Kipour war!
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S3231541

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Re: F-4E Phantom II release for DBW 1.7
« Reply #102 on: February 13, 2012, 04:00:52 AM »

Yes it's USAF alright, but since we don't have any other model yet, I think this one would sufice as stand-in for any other variants, well Until we got the C/D from Ranwers.

Cheers,

S3231541
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Dimus

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Re: F-4E Phantom II release for DBW 1.7
« Reply #103 on: February 13, 2012, 05:11:16 AM »

Works for me!

Thanks again!
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ANDYTOTHED

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Re: F-4E Phantom II release for DBW 1.7
« Reply #104 on: February 13, 2012, 05:52:57 AM »

is there a Void available? I'd love to get started on some special skins for my fans  :P
if you make silber, or mindripper, I'll give you a virtual cookie
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ANDYTOTHED

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Re: F-4E Phantom II release for DBW 1.7
« Reply #105 on: February 13, 2012, 05:57:30 AM »

is there a Void available? I'd love to get started on some special skins for my fans  :P
if you make silber, or mindripper, I'll give you a virtual cookie
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badderger

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Re: F-4E Phantom II release for DBW 1.7
« Reply #106 on: February 13, 2012, 08:10:29 AM »

Been studying the bouncy thing very closely and conclude is normal thing w/ this bird and because she has so much power she responds a little differently than the average WW2 bird that I've gotten used to. Happens at low speeds only and when...1-on a steep climb(...takeoff?...), when peaking out plane reverts to dive on loss of speed. She bounces "a little more than the average bird"...(...operative word is "a little"...). Reason is because she has so much power that she countermands the dive to a certain extent and causes a bounce...and...2-upon slowing down to "catch-down" to a slower enemy. If the Phantom is doing 1000km/h in an effort to catch-down with an enemy doing say, 450km/h, a drop in throttle to zero is attempt to slow down plane. On acceleration most planes will have a slight "up-pitch" to the nose. Upon deceleration, there is a slight down pitch to the nose. This is true of all aircrafts to varying degrees>>>>FACTORS CAUSING THIS>>>>a-pitch or angle of climb b-speed of craft c-power of engine d- aero-dynamic design of aircraft e-rate of slowdown...the faster a plane is going, the more effects the "changing factors of the wind" and the more turbulance on a slowdown...hence the bouncy thing...

SUMMARY...CONCLUSION---The birds FM accurately portrays behavior in speed/altitude expectations. The bouncy thing is non-existant in straight normal flying. Slightly more than average WW2 bounciness to be expected due to reasons stated above. The bird so far seems a masterpiece!!!!

A true feather-in-the-cap for Free-Mod team. Opens up Viet Nam era with more interest and demand. CONGRADULATIONS!!!!

CARRIER TAKE-OFFS---PALS mod helped to where I can now take-off only at 20% fuel and no weapon loadout. This doesnt seem right...theres something wrong here. Also, on all CTOs with four planes wings unfold to touch other planes. When one takes off it destroys other planes. In four planes they align either 3x1 or 4x across and planes are too close to eachother. If only two planes they they are right against eachother even though there is available space which would cause this problem not to happen. Hope this is not a cross thread. Any help would be most appreciated! ;)
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ANDYTOTHED

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Re: F-4E Phantom II release for DBW 1.7
« Reply #107 on: February 13, 2012, 08:28:17 AM »

the CTO mods catapult power depends on the date, set it as late as you can something like 31st december 1960 and your in business
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