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Author Topic: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)  (Read 285207 times)

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badderger

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Re: F-4E Phantom II release for DBW 1.7
« Reply #120 on: February 13, 2012, 03:03:57 PM »

Concur w/ vampire pilot. Cant get off the ground loaded even though going 300kph. Have to go to 10% fuel and barely make it. Something not right.

Concur w/ wasted---no option to not have drop tanks on weapon loadout. Would like to dump droptank feature---no pun intended...or have it as option on/off.
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BT~wasted

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Re: F-4E Phantom II release for DBW 1.7
« Reply #121 on: February 13, 2012, 03:13:20 PM »

Game crash when using Drag Chute, anyone?

Post log, please. This is only way to help you  :)

this plane have hydraulics system modeled, so don`t forget to retract air brakes after engine start.  ;)

I didn`t understand about droptanks? do you want to have loadouts without them?
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coenoo1

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Re: F-4E Phantom II release for DBW 1.7
« Reply #122 on: February 13, 2012, 03:56:01 PM »

Game crash when using Drag Chute, anyone?

Post log, please. This is only way to help you  :)

this plane have hydraulics system modeled, so don`t forget to retract air brakes after engine start.  ;)

I didn`t understand about droptanks? do you want to have loadouts without them?
I'll show the errorcode tomorrow
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S3231541

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Re: F-4E Phantom II release for DBW 1.7
« Reply #123 on: February 13, 2012, 04:24:13 PM »

Aim-7 will be slightly improve for the next update.  :)
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badderger

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Re: F-4E Phantom II release for DBW 1.7
« Reply #124 on: February 13, 2012, 04:26:45 PM »

No problem w/ chute.

Yes, ok. When ground t/o airbrake is extended on engine start. When carrier takeoff airbrake retracted on engine start. All ok now that I know. :)
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Cold Flying

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Re: F-4E Phantom II release for DBW 1.7
« Reply #125 on: February 13, 2012, 04:40:47 PM »

Was the F4 mod designed to use the A2A missiles on the Phantom as a SAM launch warning system for the Nike and SA-2 mods?

If not, it's a happy accident and it works pretty well. As soon as you hear "Missile ready to fire" (or whatever) in the cockpit, it means the F4's A2A missles have locked onto something: the SAM. Time to hit the deck, turn & burn.

Great stuff!

(Mind you this only works when no other enemy planes are around.)
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HundertzehnGustav

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Re: F-4E Phantom II release for DBW 1.7
« Reply #126 on: February 13, 2012, 04:43:01 PM »

LOL

whats next... Patriot Missiles...
awesome. :D
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Roger Smith

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Re: F-4E Phantom II release for DBW 1.7
« Reply #127 on: February 13, 2012, 05:49:12 PM »

this may sound stupid, but how do I add this to DBW? does it work the same way as HSFX?
I created a folder called "MODS" in the main directory and added to air.ini but it crashes at 70%
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S3231541

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Re: F-4E Phantom II release for DBW 1.7
« Reply #128 on: February 13, 2012, 06:03:55 PM »

the folder is #DBW, you should have this folder when you download the pack, if not, I am highly recommend that you search for it.

Was the F4 mod designed to use the A2A missiles on the Phantom as a SAM launch warning system for the Nike and SA-2 mods?

If not, it's a happy accident and it works pretty well. As soon as you hear "Missile ready to fire" (or whatever) in the cockpit, it means the F4's A2A missles have locked onto something: the SAM. Time to hit the deck, turn & burn.

Great stuff!

(Mind you this only works when no other enemy planes are around.)

If you're using the OLD SAM mods, which make them Aircraft, then this might happen. However, There is already a new SAM as stationary object (no longer planes) by Checkyersix @edit: Dead link removed. You should use these advance SAM. They have many more and realistic features stated in the post.

Cheers guys,

s3231541

P/S Beta ver 2 will be out soon also UP-3.0 version with jetwar 1.1
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Cold Flying

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Re: F-4E Phantom II release for DBW 1.7
« Reply #129 on: February 13, 2012, 06:52:15 PM »

If you're using the OLD SAM mods, which make them Aircraft, then this might happen. However, There is already a new SAM as stationary object (no longer planes) by Checkyersix @edit: Dead link removed. You should use these advance SAM. They have many more and realistic features stated in the post.

Cheers guys,

s3231541

P/S Beta ver 2 will be out soon also UP-3.0 version with jetwar 1.1

I'm using the SA2 and Nike from the site where the Phantom came from. As I have no RWR on the F4, the AIM-9 missile readiness notice works great.

I'll grab that other SAM, too.

Gotta say, you guys are making some kick ass toys for us to play with. A big fat thank you to all you mod-types.  :D
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DD_BadAim

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Re: F-4E Phantom II release for DBW 1.7
« Reply #130 on: February 13, 2012, 10:37:56 PM »

Perhaps I'm daft, but no matter what I do I can't get the Sparrows to lock. I get a tone for the sidewinders, but the Sparrows always fire first. I tried looking through the original Jetwar guide, but I couldn't find any clues. Any help would be appreciated.
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S3231541

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Re: F-4E Phantom II release for DBW 1.7
« Reply #131 on: February 13, 2012, 11:35:48 PM »

Perhaps I'm daft, but no matter what I do I can't get the Sparrows to lock. I get a tone for the sidewinders, but the Sparrows always fire first. I tried looking through the original Jetwar guide, but I couldn't find any clues. Any help would be appreciated.

Sparrow is currently code for fire first, and I'm working on improving the AIM-7s a bit.
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