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Author Topic: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)  (Read 285208 times)

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crazyeddie

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Re: F-4E Phantom II release for DBW 1.7
« Reply #132 on: February 14, 2012, 03:56:34 AM »

Any chance we will ever get this beauty in 4.101 with Modact 3.6 ?
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benitomuso

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Re: F-4E Phantom II release for DBW 1.7
« Reply #133 on: February 14, 2012, 04:13:18 AM »

People,
             I don't know what could be causing that and what in the FM should be tweaked, but landing this big baby in a carrier is quite complicated.

  It has a high stall speed, something that I figure is normal. So to fly it at less than 300mph you need the flaps fully extended, if not it will stall terribly in the approach to the carrier. Once there (flaps fully extended) approaching the carrier as slow as possible without stalling it is quite unstable and has some lateral deviations regularly. If you manage to reduce the speed at the right moment with the airbrakes and reach the deck of the carrier without crashing it, perhaps you can land. But it is not everything: it's very difficult to really get the plane horizontal and steady in the deck and even if you get it, there is some lateral impulse, some residual force that tend to displace the just landed plane to the side, many times crashing the command bridge.

  I know that this is a beta and that many things have to be tweaked, but I think that there is something particularly strange in the FM due to this fact.

  It is a nice plane. Thank you.

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S3231541

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Re: F-4E Phantom II release for DBW 1.7
« Reply #134 on: February 14, 2012, 04:23:36 AM »

Thanks for the good info Benitomuso. we are working on tweaking the FM right now for beta 2. Any body have any comment regarding the FM please don't feel hesitage to post. We need as much information as we can to tweak the FM to a desirable result.

Thank you,

s3231541
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duffys tavern

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Re: F-4E Phantom II release for DBW 1.7
« Reply #135 on: February 14, 2012, 05:03:16 AM »

Seems to have a porpoise effect at lower speed, you wind up chaseing her all over the sky, very difficult to trim and she does have a very high stall speed. However, this is a very early model and the problems, I'm sure, are fixable. Hopefully one day she'll be as docile as the L139N.
Having said all the above, you've done an unbelieveable job! Thank you for all the hard work and for sharing with rest of us. Many of us never thought we'd ever see this in IL2.
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benitomuso

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Re: F-4E Phantom II release for DBW 1.7
« Reply #136 on: February 14, 2012, 05:57:44 AM »

Thanks for the good info Benitomuso. we are working on tweaking the FM right now for beta 2. Any body have any comment regarding the FM please don't feel hesitage to post. We need as much information as we can to tweak the FM to a desirable result.

Thank you,

s3231541

My pleasure. Obviously there should be a big difference between landing a real Phantom (very heavy, big fusselage with small wing surface) and langing a Panther (the only carrier jet we were accutomed in the past). I mean: it is reasonable that the stall speed was higher, but I saw some videos of Phantoms landing in carriers and they approach very steady. Look here how steady is a real approach:



  I think that here the pilot has the flaps fully extended from the beginning, but in the plane everything is stable enough as to drink some hot coffee without fear. The plane is flying not much slower than the speed we need now to approach the deck, and he only very close to the landing point extends the airbrakes and the speed is reduced enormously, but without hitting hardly the surface.

  Thanks for your work. Much appreciated.
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BT~wasted

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Re: F-4E Phantom II release for DBW 1.7
« Reply #137 on: February 14, 2012, 06:28:50 AM »

I am looking at it right now. We will make it more stable and give more pleasure for you to hendle it at low speed.
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Roger Smith

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Re: F-4E Phantom II release for DBW 1.7
« Reply #138 on: February 14, 2012, 07:22:44 AM »

AGM's don't seem to work for me, I press F5 to lock onto a ground target and get a message to go ahead and shoot but it doesn't target them
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S3231541

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Re: F-4E Phantom II release for DBW 1.7
« Reply #139 on: February 14, 2012, 07:26:51 AM »

it's a bit tricky, currently only lock on moving target. Lock max G force is 3 so you may not want to dive too deep and also keep altitude at around 1000m - 1500m. I would need some training. I'll develop manually guided AGM-12B for this soon.

Good luck,

s3231541
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Thunda

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Re: F-4E Phantom II release for DBW 1.7
« Reply #140 on: February 14, 2012, 07:40:41 AM »

Wow, s3231541. You have some amazing abilities in the modding game! Aircraft built from scratch, FM and weapons design and development- you want to be careful the defence industry doesnt snap you up and spirit you away to some secret 'area 51' type facility to have you do it for real!!!
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coatesy75

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Re: F-4E Phantom II release for DBW 1.7
« Reply #141 on: February 14, 2012, 07:57:32 AM »

 
Wow, s3231541. You have some amazing abilities in the modding game! Aircraft built from scratch, FM and weapons design and development- you want to be careful the defence industry doesnt snap you up and spirit you away to some secret 'area 51' type facility to have you do it for real!!!


He is there now lol   ;) ;D
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352nd_Hoss

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Re: F-4E Phantom II release for DBW 1.7
« Reply #142 on: February 14, 2012, 08:10:41 AM »

People,
             I don't know what could be causing that and what in the FM should be tweaked, but landing this big baby in a carrier is quite complicated.

  It has a high stall speed, something that I figure is normal. So to fly it at less than 300mph you need the flaps fully extended, if not it will stall terribly in the approach to the carrier. Once there (flaps fully extended) approaching the carrier as slow as possible without stalling it is quite unstable and has some lateral deviations regularly. If you manage to reduce the speed at the right moment with the airbrakes and reach the deck of the carrier without crashing it, perhaps you can land. But it is not everything: it's very difficult to really get the plane horizontal and steady in the deck and even if you get it, there is some lateral impulse, some residual force that tend to displace the just landed plane to the side, many times crashing the command bridge.

  I know that this is a beta and that many things have to be tweaked, but I think that there is something particularly strange in the FM due to this fact.

  It is a nice plane. Thank you.



Dump your fuel, reduce weight.............. I got it aboard first and subsequent tries without problems.  It wallows like a Elephant in a mud hole with too much fuel onboard.

BT~wasted

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Re: F-4E Phantom II release for DBW 1.7
« Reply #143 on: February 14, 2012, 08:13:38 AM »

Thanks, you are completely right, Mike  :) The new FM is ready. There were few errors that is now corrected. You need to have not more then 20% fuel on board to land successfully.
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