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Author Topic: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)  (Read 285214 times)

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BT~Tarik

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Re: F-4E Phantom II release for DBW 1.7
« Reply #180 on: February 18, 2012, 06:25:02 AM »

Ooooh why doesn't internet work just when this comes out :( I got a big big smile when I saw this on my phone (peopl who saw me must have thought i took smething...) but in the same time i was sad cause i couldn't download it :( Now finally it is downloading :)

Superb work, you guys are great  8)


Guys, just so you know that DBW 1.7 already have a carrier mod included, you may just have to make them work (without the need of another carrier mod, which would highly cause conflict with the existing one).
s3, i think there are two different ones : the one in dbw is CTO+cat mod, but i guess most people are talking about the carrier mod (which isn't in dbw 1.7 AFAIK), which sets catapult and wire strength according to the date (from 1956 on catapult is more powerful and the wires harder).

Greetings  ;D
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mojojojo

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Re: F-4E Phantom II release for DBW 1.7
« Reply #181 on: February 18, 2012, 06:38:20 AM »

could someone give me a link to this other catapult mod? (the one that sets power by date)
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western0221

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Re: F-4E Phantom II release for DBW 1.7
« Reply #182 on: February 18, 2012, 07:17:20 AM »

Guys, just so you know that DBW 1.7 already have a carrier mod included, you may just have to make them work (without the need of another carrier mod, which would highly cause conflict with the existing one).
s3, i think there are two different ones : the one in dbw is CTO+cat mod, but i guess most people are talking about the carrier mod (which isn't in dbw 1.7 AFAIK), which sets catapult and wire strength according to the date (from 1956 on catapult is more powerful and the wires harder).

In fact, DBW1.71 has latest version Carrier MOD codes(powerful catapult / hard arresting wire / all the existent angled deck carriers support) inside, but that has a bug and any MOD carriers' catapults don't work.
I sent bugfix code to Anto and now Anto is checking it.
After some days, bugfix patch to DBW1.7 will be released.
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[URU]Mustang

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Re: F-4E Phantom II release for DBW 1.7
« Reply #183 on: February 18, 2012, 10:18:45 AM »

I know its kind a noob, but, some one coul teach me how to fire te Maveriks and hit some thing, I lock the target, and in the right side of the screen apears the "AGM-68 Engaged", then I fire the missiles, but I dont hit the target, can anyone help?
And a second question, is there any patch to make the avionics work?
Cheers
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Roger Smith

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Re: F-4E Phantom II release for DBW 1.7
« Reply #184 on: February 18, 2012, 02:12:02 PM »

I know its kind a noob, but, some one coul teach me how to fire te Maveriks and hit some thing, I lock the target, and in the right side of the screen apears the "AGM-68 Engaged", then I fire the missiles, but I dont hit the target, can anyone help?
And a second question, is there any patch to make the avionics work?
Cheers
I heard the AGMs only work on moving targets. Avionics don't work because it's beta
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mojojojo

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Re: F-4E Phantom II release for DBW 1.7
« Reply #185 on: February 18, 2012, 03:12:05 PM »

watch the video on the first post about it. it should help u a bit.
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S3231541

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Re: F-4E Phantom II release for DBW 1.7
« Reply #186 on: February 19, 2012, 06:18:03 AM »

Guys,

Jetwar 1.2 is out. Just grab it here https://www.sas1946.com/main/index.php/topic,15649.0/topicseen.html and also the AI mod https://www.sas1946.com/main/index.php/topic,23327.0.html, both for Modact and you'll be able to fly the F-4E in Modact 3.6  8).

I'm also finalizing the UP3.0 version now.

Cheers,

s3231541
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SAS~Anto

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Re: F-4E Phantom II release for DBW 1.7
« Reply #187 on: February 19, 2012, 07:14:09 AM »

Now that JetWar v1.2 is out, I'll shift this to the *Jets* section
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Texx

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Re: F-4E Phantom II release
« Reply #188 on: February 19, 2012, 07:07:34 PM »

Please, don´t stop your work on the UP3 version.

Do not make everyone pay for this. I know the Up3ers can wait.

You are doing a great job, and sometimes this kind of interference may happen. Just put an ALQ 101 ECM pod in the plane  ;)

Congratulations S3231541 and to all other involved for this great mod.
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_Harpia_Mafra55_

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Re: F-4E Phantom II release
« Reply #189 on: February 19, 2012, 07:54:36 PM »

Please, don´t stop your work on the UP3 version.

Do not make everyone pay for this. I know the Up3ers can wait.

You are doing a great job, and sometimes this kind of interference may happen. Just put an ALQ 101 ECM pod in the plane  ;)

Congratulations S3231541 and to all other involved for this great mod.

          Tex, what he did is totally wrong and enters the same subject I talked to you in MP a few days ago. He could at least have told the developers what he was doing.
          I also use UP3.0, and would like the Phantom II, working on it. I prefer to use the SASmodact, and DBW until the official version for UP3.0 is properly released.
           Another factor, ask him to implement this project, means that you are wrong too. Example: I changed virtually all parts of the template of the Phantom II, made by the OC-Tiger. As I used the original skin to make my project, his name is obligatorily appear in credits.
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S3231541

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Re: F-4E Phantom II release
« Reply #190 on: February 19, 2012, 08:01:14 PM »

No worry guys, I'll work on it and release when ready. No problem at all.  :D. UP 3 version would be the one that used for online playing so extensive care are being given. Sorry for the delay.

S3
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Dark Apostle

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Re: F-4E Phantom II release
« Reply #191 on: February 19, 2012, 08:05:00 PM »

Good to hear S3.
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