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Author Topic: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)  (Read 285224 times)

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zack

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Re: F-4E Phantom II release
« Reply #204 on: February 20, 2012, 02:32:55 PM »

Any quick advice how to START this plane?  :-[
It runs 280 km/h on the runway, looks like elevators don't work (?).
Then - crash at the end.
With or without flaps - the same result.
Thanks a lot.
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poudjik

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Re: F-4E Phantom II release
« Reply #205 on: February 20, 2012, 02:41:59 PM »

Retract your air brakes.  ;) pleasant flight pilot!
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whukid

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Re: F-4E Phantom II release
« Reply #206 on: February 20, 2012, 02:52:43 PM »

Any quick advice how to START this plane?  :-[
It runs 280 km/h on the runway, looks like elevators don't work (?).
Then - crash at the end.
With or without flaps - the same result.
Thanks a lot.

make sure you retract the Airbrakes and parking brakes :)
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mojojojo

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Re: F-4E Phantom II release
« Reply #207 on: February 20, 2012, 03:15:21 PM »

this is only a beta and its perfect. no real problems with this mod
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WWHappy

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Re: F-4E Phantom II release
« Reply #208 on: February 20, 2012, 03:23:54 PM »

 :'(This would be a great plane for my Dark Blue Install. If i knew how to install it. I guess im just to old to get it.
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US_GRANT

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Re: F-4E Phantom II release
« Reply #209 on: February 20, 2012, 07:39:36 PM »

this is only a beta and its perfect. no real problems with this mod

Obviously, you have never been around the real thing. Nine years bleeding on this "Bent wing bug sucker". There is most definately room for improvement.

@Alexander. F-4E Crew Chief '82-'92 myself. Spangdhalem AB, West Germany and Seymour Johnson AFB, NC. Did my FTD at Moody in Nov-Dec '81.
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S3231541

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Re: F-4E Phantom II release
« Reply #210 on: February 20, 2012, 08:12:16 PM »


Obviously, you have never been around the real thing. Nine years bleeding on this "Bent wing bug sucker". There is most definately room for improvement.


Agree!
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Riptide_One

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Re: F-4E Phantom II release
« Reply #211 on: February 20, 2012, 08:16:12 PM »

WWHappy,

I'll tell you how I installed the F-4E in DBW 1.71. I created a jsgmemod for it. Its not very difficult if you know how to create subdirectories. This does require a knowledge of how to use a mouse to select directories, access menus and menu action selection. Below, I will initially give some details on the use of the mouse keys, assuming that may be useful to you or other readers. In later steps, I will assume you have a sufficient understanding of using the mouse and abbreviate the remaining steps.

Using Windows Explorer, all you have to do is select the directory in which you want to create a subdirectory by putting the mouse cursor on that directory and clicking the right button on your mouse. Then, put the cursor on "New folder" shown on the tool bar above the directory window and right click your mouse. You will see a "New folder" subdirectory in the directory you are working in. Select the "New folder" by left clicking your mouse and you will see a pop-up menu. With your mouse cursor, select "Rename", near the bottom of the menu, and right click your mouse. Then type in the name that you chose for the new subdirectory, e.g. "#DBW_Jet_Age".

Below are the steps you can follow to install the F-4E as a jsmemod:

1) In your game's root directory, i.e. \IL-2 Sturmovik 1946, you will find a this subdirectory: \IL-2 Sturmovik 1946\jsgmemods. I created a directory for jet mods: \IL-2 Sturmovik 1946\jsgmemods\#DBW_Jet_Age. Note that the name of the directory could be \#DBW_"anything you want". I called it #DBW_Jet_Age because I plan to put all my "jet age" mods in that directory.

2) I created the following blank subdirectory:  \IL-2 Sturmovik 1946\jsgmemods\#DBW_Jet_Age\#DBW

3) Copy the F-4E mod subdirectory, i.e. _00_F-4E, into the \IL-2 Sturmovik 1946\jsgmemods\#DBW_Jet_Age\#DBW subdirectory.

3) I copied a "documentation" subdirectory from one of the other jsgmemods directories into  \IL-2 Sturmovik 1946\jsgmemods\#DBW_Jet_Age just in case this is required. I don't know how to revise the documentation file, but that's not important to me yet. It may not be needed at all, but I put it in as a pre-caution and a reminder to learn how to revise it.

4) Create a blank subdirectory: \IL-2 Sturmovik 1946\jsgmemods\#DBW_Jet_Age\Paintschemes

5) Copy the Skins subdirectory for the F-4E mod into
 \IL-2 Sturmovik 1946\jsgmemods\#DBW_Jet_Age\Paintschemes

6) From the \IL-2 Sturmovik 1946\#DBW directory, copy the STD subdirectory by (a) right clicking the cursor on that subdirectory, (b) left clicking to get the menu window and (c) selecting "copy" from the menu.

7) Select the \IL-2 Sturmovik 1946\jsgmemods\#DBW_Jet_Age\#DBW directory and plaste the STD subdirectory that copied.

8) Locate and open the following file:  \IL-2 Sturmovik 1946\jsgmemods\#DBW_Jet_Age\#DBW\STD\com\maddox\il2\objects\Air.ini.

9) Open Air.ini and locate the section under the "***JETWAR" banner. There, insert the following line: F-4E     air.F_4E   2        g01   SUMMER
Save the Air.ini file and close it.

10) Select the game's root directory: \IL-2 Sturmovik 1946 and locate JSGME.exe. Right click your mouse on this program. You will see a window entitled "Generic Mod Enabler - v2.6.0.157" and below you will see all the available JSGME mods listed.

11) Find the JSGME mod you created, e.g. #DBW_Jet_Age, and right click your mouse cursor on it. Then right click your mouse cursor on the buttom with the ">" symbol and wait. There will be a green colored status bar that the bottom of the window indicating the level of completion the JSGME mod installation. When your JSGME mod is transferred to the "Activated Mods" list on the right, you will be able to use it.

12) Start up the game and create a mission with the F-4E as your ride. As zack furora (see his earlier post), and I, found out the hard way, the F-4E initally has its airbrake extended. That's because the airbrake is hydrualically operate and the hydrualic pump only operates when at least one engine is operating. So, prior to beginning your takeoff roll, be sure you have retracted your airbrakes. The F-4E does not take off with the brakes extended.

Things you should know about JSGME mods:
a) When you activate then, they actually overwrite files in your DBW install. So, the Air.ini your revised to get the F-4E working overwrites the original one that comes with DBW 1.71.
b) When you deactivate a JSGME mod, the overwritten DBW files are replaced with the original files. This is the benefit of using JSGME mods. When it comes time to update DBW to 1.8, all you have to do is deactivate all your JSGME mods and follow the installation instructions. Otherwise, installing mods not included in the newer version of DBW, particularly mods like aircraft, ships, tanks, would require that you modify the Air.ini, Chief.ini, Ships.ini and others manually.
c) I deactivate my JSGME mods when I have to make changes to them.

In any case, I hope this helps. You'll find the F-4E is a handful on landing, particular on a carrier. Just be persistent.

I learned something interesting about the F-4E today. A total of 382 of them were lost to hostile action during the Vietnam War. That's the highest loss rate of any plane used during that war, even more than the F-105. This fact does not kill the appeal I find in the F-4E. Instead, I wonder about the details behind its high causality rate. 

If you have questions, send me a PM.

Cheers,

Riptide
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S3231541

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Re: F-4E Phantom II release
« Reply #212 on: February 20, 2012, 08:29:15 PM »

I learned something interesting about the F-4E today. A total of 382 of them were lost to hostile action during the Vietnam War. That's the highest loss rate of any plane used during that war, even more than the F-105. This fact does not kill the appeal I find in the F-4E. Instead, I wonder about the details behind its high causality rate. 

Well, the Vietnamese must have been very good anti-air crews and combat pilots  8) Also, early stage of war, new pilots are not well trained for close quarter, low altitude, combat dog-fight - which was in fact the main battle situation over Vietnam. As the Multi-layers - Fire Defences (consist of radar assist AAA of several different calibers and SAMs) force the strike forces to approach target on low level to avoid detection, however, that make them vulnerable to ambusing MiG-17s and MiG-21s. And the phantom usually cary heavy ordinances that make them way less maneuverable than the MiGs. 

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S3231541

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Re: F-4E Phantom II release
« Reply #213 on: February 20, 2012, 08:48:40 PM »

I do have documents of that sort but it's in Vietnamese. I don't think that there is an English version though. What I've read is that the Russians participate as military advisors. Doing jobs like training pilots, caring the jets, setting up SAMs site, help with tactics in fighting the war. No Direct involvement is what I heard.
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Riptide_One

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Re: F-4E Phantom II release
« Reply #214 on: February 20, 2012, 09:39:14 PM »

FM-S-3,

Thanks for your insight into the reasons behind the high loss of the F-4 in Vietnam. A few days ago, I bought a book entitled Fighter Pilot. Its the memoirs of American fighter ace Robin Olds. His career extended from WW2 to Vietnam. Regarding what the Phantom had to face during that war, he makes the following comment:

"There were more antiaircraft guns within a 60-mile radius of Hanoi than Germany had possessed in all of Europe. The guns ranged from automatic weapons like our .50 caliber machine guns up  through batteries of larger radar-directed artillery spanning the gamut from 23 mm to more than 100 mm. Add the surface-to-air missiles and the MiGs supplied by China and Russia, and North Vietnam had a well-integrated and very effective air defense network. This was a very efficient and sophisticated adversary we faced."

Cheers,

Riptide
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mojojojo

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Re: F-4E Phantom II release
« Reply #215 on: February 21, 2012, 05:53:17 AM »


watch the later parts too! some interesting F-4E and skyraider action
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