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Author Topic: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)  (Read 284892 times)

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S3231541

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Re: F-4E Phantom II release
« Reply #288 on: February 23, 2012, 08:58:46 PM »

I had DBW 1.7 up and running. The Phantom I installed was the _00_F-4E (the other is just F-4E). After I installed it, IL2 would load to 95% and just stop and do nothing. Now, I saw no install instructions with the Phantom so I just kind of winged it. I put the _00_F-4E folder in the #DBW folder, the skins/F-4E went in the paintschemes/skins folder, and I saw something somewhere about a generic F-4E entry in the air.ini file so I did that. How should it be installed?

You really need to upload your logfile and send me a link via pm.

thanks,

s3
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BT~Tarik

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Re: F-4E Phantom II release
« Reply #289 on: February 23, 2012, 11:29:50 PM »

There have been several removal of UP3.0 version: Drag chute, Fuel Dump, etc due to incompatibility issues and non-existence of the AI+Carrier+hotkey mod in UP3.0 environment.

Hope you understand,

s3

Sure I do Understand, but thing is that I use DBW and all those hotkeys are not there (Fuel Dump, Drag Chute etc...) !
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Far77

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Re: F-4E Phantom II release
« Reply #290 on: February 24, 2012, 12:05:01 AM »

Except that it flies great, already killed a few tu4, and landed successfully. But it's stall speed is really high, 250 km/h with flaps !
I feel "250 km/h with flaps" is historical parameter of F-4E.
Or... lower than historical and easier landing with some data.
Some data shows me "F-4E's stall speed is 270km/h with full flap".
Regarding landing speed and stalls.
From the F-4E flight manual (1979)
( http://depositfiles.com/files/qvlcy25cx  - I gave the link at freeil2modding early)

Stalls:
Figure 6-4 from the manual:
Here are some examples (for altitudes 3km and below):
- gross weight=38000pounds, flaps down, gear down, slat out =124 knots IAS
- gross weight=50000pounds, flaps down, gear down, slat out =140 knots IAS

If gear and flaps retracted, then the stall speed is just several (~3) knots larger.

Landings:
On figure A8-1 there is data for landing speed. For example (flaps down):
- gross weight 30000pounds, then recommended approach speed 136 knots IAS.
- gross weight 36000pounds, then recommended approach speed 149 knots IAS.
- gross weight 48000pounds, then recommended approach speed 168 knots IAS.





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mojojojo

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Re: F-4E Phantom II release
« Reply #291 on: February 24, 2012, 05:05:45 AM »

brett77, make sure u enable UP in jsgme
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mojojojo

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Re: F-4E Phantom II release
« Reply #292 on: February 24, 2012, 05:06:54 AM »

p.s.
did i miss something big? does this mod now work for UP3?
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S3231541

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Re: F-4E Phantom II released v1.1
« Reply #293 on: February 25, 2012, 07:27:40 AM »

Update 1.1 for Jetwar 1.2 released at first post ^_^
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coenoo1

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Re: F-4E Phantom II released v1.1
« Reply #294 on: February 25, 2012, 07:39:52 AM »

ah nice 2 F-4s thank god you guys exist! can't say how grateful I am
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S3231541

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Re: F-4E Phantom II released v1.1
« Reply #295 on: February 25, 2012, 07:47:07 AM »

Hi,

Actually in the existing code, if you implement TypeSupersonic (allowing sound barrier transition) and TypeFastJet (for true supersonic jets with high landing/take-off speeds, increases threshold for gear/flap failure), it does the same thing without the need for a new interface.

I do have TypeSupersonic and TypeFastJet implemented, as Anto say I think I may not need the AInotopencanopy mod by Western. but could some one confirm it please? I may need to release a hot fix to included this feature.

Thanks,

s3231541
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western0221

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Re: F-4E Phantom II released v1.1
« Reply #296 on: February 25, 2012, 08:05:19 AM »

Hi,

Actually in the existing code, if you implement TypeSupersonic (allowing sound barrier transition) and TypeFastJet (for true supersonic jets with high landing/take-off speeds, increases threshold for gear/flap failure), it does the same thing without the need for a new interface.

I do have TypeSupersonic and TypeFastJet implemented, as Anto say I think I may not need the AInotopencanopy mod by Western. but could some one confirm it please? I may need to release a hot fix to included this feature.

Thanks,

s3231541
About 1 month ago? I talk with Anto about AI opening the canopy...
FJ-3 and F9F are TypeSupersonic or TypeFastJet but have sliding canopies and pilots open them when take-off/land carriers.
AI can't determine canopy open or not with TypeSupersonic or TypeFastJet.
So I prepare TypeNotOpenCanopy for AI determining it.
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S3231541

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Re: F-4E Phantom II released v1.1
« Reply #297 on: February 25, 2012, 08:07:24 AM »

Thanks for the confirmation Western, I'll put it in the hot fix version.

Thanks,

s3
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Herra Tohtori

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Re: F-4E Phantom II released v1.1
« Reply #298 on: February 25, 2012, 08:26:22 AM »

Ah, now you release version 1.1 when I've been working whole day on a ground attack video with the version 1.0! :P

During which, by the way, I noticed an interesting thing. On the loadout with six AGM-65's and four Mark 83 bombs (B2:6xAGM65+4xMk83+1xDT+1xQRC160), the last two Mavericks launch simultaneously instead of individually. I'll check if the same thing happens with the new version, can anyone else confirm this, or is it just me?


I'll post a link to my video as soon as I get it online. It's just a quick mission in Smolensk against armour column protected by AAA, but I think it came out pretty nice...
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Whiskey_Sierra_972

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Re: F-4E Phantom II released v1.1
« Reply #299 on: February 25, 2012, 08:39:59 AM »

Tested
Hi,

Actually in the existing code, if you implement TypeSupersonic (allowing sound barrier transition) and TypeFastJet (for true supersonic jets with high landing/take-off speeds, increases threshold for gear/flap failure), it does the same thing without the need for a new interface.

I do have TypeSupersonic and TypeFastJet implemented, as Anto say I think I may not need the AInotopencanopy mod by Western. but could some one confirm it please? I may need to release a hot fix to included this feature.

Thanks,

s3231541

Tested and got the plane canopy behavour change from always open to open and closed after catapult take off at about 400 kmph , then reopened as landing approach reached....

Adding western fix for AI without F4 classfiles don't solve the issue and adding the F4 classfiles make game CTD at 20%....
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