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Author Topic: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)  (Read 284976 times)

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Outlaw2101

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Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2012)
« Reply #432 on: March 06, 2012, 01:43:43 AM »

I don't know, it is highly because of a mod conflict. I'll have a look at it however. What version of game are you running?

Cheers,

s3231541

G'day!  ;D

I'm using DBW 1.7 Phantom and Plutonium effects is all I have installed.
Related to one of my previous posts. Is there a way to fix the floating smoke glitch?

Cheers! :)

Jake.
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S3231541

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Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2012)
« Reply #433 on: March 06, 2012, 02:19:16 AM »

Hi,

I'm terrible sorry that since I can't be able to reproduce the error, I really don't know what cause it. If you could upload your logfile (the entire file) and send me a link. It would be great. Also, other might have issues with plutonium effect running with the Phantom, I really don't know why :(.

The thing is I will solve problems that many people and the majority have that is caused by what is in the aircraft download pack itself, I do not have the time to solve each and every different problem each individual person have. I hope you understand.

Thanks,

s3231541
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saab ja26

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Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2012)
« Reply #434 on: March 06, 2012, 07:13:19 AM »

It has to be due to a conflicting mod somewhere. I'm running DBW 1.7.1 and have the latest F-4 update installed and have no problems whatsoever.
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western0221

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Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2012)
« Reply #435 on: March 06, 2012, 08:51:11 AM »

I have one question.
I have il-2 1946 4.10 3 up-and I really want to install F-4 Phantom.
Please help.

 :(

We don't know what is your question...
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western0221

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Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2012)
« Reply #436 on: March 06, 2012, 10:49:51 AM »

I do not know where to paste (copy) to the Il-2 1946 files from the F-4 Phantom.
Please help

 :-\
#SAS (you use SASModAct + Jet Era 1956 ver1.2)
or
#DBW (you use DBW1.71)
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zack

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Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2012)
« Reply #437 on: March 06, 2012, 12:19:25 PM »

Hi Guys,
Bug report:

1. The gear wheels are visible thru the wing surface when gear is up (marked by red circles):

   
   

2. I have afterburner flame at last! But - please take a look (marked with red arrow):

   
   

I think version 1.1 was "less - buged".
I'm running DBW 1.71.

Thank You.

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naki27

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Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2012)
« Reply #438 on: March 06, 2012, 01:04:19 PM »

Just installed the phantom, and im having a rather bizarre issue: 

Where have you installed it? DBW1.?, ModAct
 3.?, Jetwar1.?.
What says logfile?

I installed it in DBW 1.71, but the problem appears to have fixed itself. I had sounduse turned off in my confi.ini; when I turned it back on, everything was working as it should. No idea how that was relate to the problem...
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Herra Tohtori

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Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2012)
« Reply #439 on: March 06, 2012, 01:25:25 PM »

Guys, just remember that bugs are normal in beta versions, and as the development progresses, some bugs get squashed and new ones are introduced as the product slowly becomes more and more ready for release.

The aircraft isn't even feature-complete yet as far as I can see, so in actual software development it would probably be in alpha or pre-alpha stage even. When it gets feature-complete (working cockpit, all loadouts that are intended, all hydraulics and other features discussed in the thread) it would go through beta testing, then enter release candidate stage, and once all bugs are squashed from the final RC version, it would be branded Gold aka release version 1.0.
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BT~wasted

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Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2012)
« Reply #440 on: March 06, 2012, 01:38:38 PM »

Hi Guys,
Bug report:

1. The gear wheels are visible thru the wing surface when gear is up (marked by red circles):

   
   

2. I have afterburner flame at last! But - please take a look (marked with red arrow):

   
   

I think version 1.1 was "less - buged".
I'm running DBW 1.71.

Thank You.
Everything is OK with 1.2 version. The problem is definitely in your installation. Please remember to delete your Phantom folder before you put there new version. Try to delete mod at all and download 1.2 version again and install it.

Be more attentive, please  ;)
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zack

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Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2012)
« Reply #441 on: March 06, 2012, 02:05:35 PM »

Re - downloaded and re - installed.
Reported bugs - dissapeared.
Sorry for the mess.
My damn fault.  :-[

EDIT: This bug was caused by "Barnesy12's F-4 better pilots" mod.

So - I didn't installed it this time, and still have my default ww2 pilot  :( on the front seat:


What should I do to have proper - era pilot instead?
Thanks a lot.

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BT~wasted

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Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2012)
« Reply #442 on: March 06, 2012, 03:06:21 PM »

you can choose default pilot skin in the loadout screen or download pilot mod, find the pilot skin, put your face in it or whatever you want and then save as .bmp and put in the pilots folder in your paint schemes folder in your game installation folder.
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western0221

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Re: F-4E Phantom II released v1.2 for Jetwar1.2 (04/03/2012)
« Reply #443 on: March 06, 2012, 07:47:04 PM »

In v1.2 (04/03/2012), "default" loadout still has NULL error at mission starting.

Code: [Select]
[2:34:21] Mission error, ID_04: java.lang.RuntimeException: Weapon set 'default' not registered in air.F_4E
[2:34:21] java.lang.RuntimeException: Weapon set 'default' not registered in air.F_4E
[2:34:21] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2794)
[2:34:21] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2447)
[2:34:21] at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
[2:34:21] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[2:34:21] at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
[2:34:21] at com.maddox.il2.game.Mission._load(Mission.java:455)
[2:34:21] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[2:34:21] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[2:34:21] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2:34:21] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2:34:21] at com.maddox.il2.game.Main.exec(Main.java:437)
[2:34:21] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

I havn't seen this error with other loadouts.
Only default.
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