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Author Topic: F-4 Phantom II's released v1.31 for Jetwar1.2 (17/10/2012)  (Read 285073 times)

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BT~wasted

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Re: F-4 Phantom II's released v1.2 for Jetwar1.2 (14/03/2012)
« Reply #600 on: April 18, 2012, 02:00:30 PM »

there will be an update soon, I think, with new more historical Flight Model by Vega and some more surprises  ;)
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=AVG=WolfPack_66

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Re: F-4 Phantom II's released v1.2 for Jetwar1.2 (14/03/2012)
« Reply #601 on: April 19, 2012, 04:35:48 PM »

how do you use the flares? i cant figure out how to
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Kazegami

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Re: F-4 Phantom II's released v1.2 for Jetwar1.2 (14/03/2012)
« Reply #602 on: April 19, 2012, 05:15:48 PM »

how do you use the flares? i cant figure out how to

Read the flares readme.
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DFTBA

Roger Smith

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Re: F-4 Phantom II's released v1.2 for Jetwar1.2 (14/03/2012)
« Reply #603 on: April 25, 2012, 12:00:06 PM »

Did the wings fold on the F-4E, as they did on Naval F-4s ?

    Yes. The C and D model wingfolds were identical to USN craft. The hydraulic actuators were removed on the F-4E/G - but they could be manually folded. One AF crew of the 57th Fighter Interceptor Squadron, Keflavik, Iceland even proved that you can LAND that way ! ( Two NAVY crews bailed out when this sort of thing was encountered - though they would have had a tougher time landing on a ship. )

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NS~mati140

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Re: F-4 Phantom II's released v1.2 for Jetwar1.2 (14/03/2012)
« Reply #604 on: April 25, 2012, 12:34:49 PM »

Can't the flares be assigned to "Deploy Countermeassures" key slot, so that cannon remains free?

EDIT: The flares addons works awesome - good idea about releasing mini-planes. BTW, any chance for having them auto-fired from AI planes when missile locks at them (pretty much like it works with missiles - automatic action, without AI input).

Also I spotted a couple of bugs (as always :P ):
1. Flares are invisible at night (though smoke they live behind is visble) and the darker it is, the less they glow.
2. About plane itself - I noticed that exhaust effects (those textures, not particle effects I mean) of both engines are strangely connected - if one engine fails and second is still working with afterburner on, the dead engine keeps glowing.
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supercrapnstuff

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Re: F-4 Phantom II's released v1.2 for Jetwar1.2 (14/03/2012)
« Reply #605 on: April 26, 2012, 05:58:28 PM »

This is the definition of amazing, now the only thing i need is my B52 (doubt i'll ever get one) and my X-1...

Now here is my problem, i never figured out how to install planes like this and i've ruined an install or two...can someone help me on this?
im running DBW...
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Batbomb

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Re: F-4 Phantom II's released v1.2 for Jetwar1.2 (14/03/2012)
« Reply #606 on: April 27, 2012, 07:30:11 AM »

now the only thing i need is my B52 (doubt i'll ever get one)

I would not be so sure about that... ;)
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mojojojo

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Re: F-4 Phantom II's released v1.2 for Jetwar1.2 (14/03/2012)
« Reply #607 on: April 27, 2012, 02:05:40 PM »

now the only thing i need is my B52 (doubt i'll ever get one)

I would not be so sure about that... ;)
rawners posted a pic of one a while ago
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Kazegami

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Re: F-4 Phantom II's released v1.2 for Jetwar1.2 (14/03/2012)
« Reply #608 on: April 27, 2012, 03:15:57 PM »

now the only thing i need is my B52 (doubt i'll ever get one)

I would not be so sure about that... ;)
rawners posted a pic of one a while ago
That's what bat meant... don't be so sure that you won't get something...
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supercrapnstuff

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Re: F-4 Phantom II's released v1.2 for Jetwar1.2 (14/03/2012)
« Reply #609 on: April 27, 2012, 06:59:27 PM »

now the only thing i need is my B52 (doubt i'll ever get one)

I would not be so sure about that... ;)

Oooh, sounds awesome! but it better let go nuclear carpet bombing...

Also, can someone tell me how you install individual planes? because i really have no idea when it comes to doing that...
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mojojojo

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Re: F-4 Phantom II's released v1.2 for Jetwar1.2 (14/03/2012)
« Reply #610 on: April 27, 2012, 07:01:34 PM »

here you go...
to install this plane follow these steps.
1. put the _00_F-4 Phantom II folder into your #DBW folder
2. go to "your il2 main folder"\#DBW\STD\com\maddox\il2\objects.
3. open the file labelled "Air"
4. copy and paste the following lines in anywhere beneath where it says "[AIR]"
here are the lines:
F-4B              air.F_4B 2                            NOINFO  usa01 SUMMER
F-4D              air.F_4D 2                            NOINFO  usa01 SUMMER
F-4E              air.F_4E 2                            NOINFO  usa01 SUMMER
F-4J              air.F_4J 2                            NOINFO  usa01 SUMMER
5. OPTIONAL (if this step confuses you, skip it)
in "your il2 main folder"\#DBW\STD\i18n, open the plane_ru. copy and past the following lines anywhere into it.
here are the lines:
F-4B                 F-4B, 1960
F-4D                 F-4D, 1966
F-4E                 F-4E, 1967
F-4J                 F-4J, 1967
NOTE: feel free to change the last section to whatever you want. these entries effect what the plane will be labelled in the game. the first part identifies which plane you are talking about, and the second part effects it's actual name. for example if you wanted to call the F-4J "my favorite plane", you would simply change the line for the F-4J to:
F-4J                 my favorite plane
plane_ru lines are often featured in mods, yet they are never necessary. the same goes for weapons_ru lines, although this plane doesn't have any.
6. start DBW
7. yay
hope this helped.
these are the basic steps for installing a plane. pretty much any mod aircraft you find will be installed this way. the air.ini method can be a hassle, so if you get a 70% CTD (crash to desktop), make sure you added the lines right.
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supercrapnstuff

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Re: F-4 Phantom II's released v1.2 for Jetwar1.2 (14/03/2012)
« Reply #611 on: April 27, 2012, 11:38:29 PM »

here you go...
to install this plane follow these steps.
1. put the _00_F-4 Phantom II folder into your #DBW folder
2. go to "your il2 main folder"\#DBW\STD\com\maddox\il2\objects.
3. open the file labelled "Air"
4. copy and paste the following lines in anywhere beneath where it says "[AIR]"
here are the lines:
F-4B              air.F_4B 2                            NOINFO  usa01 SUMMER
F-4D              air.F_4D 2                            NOINFO  usa01 SUMMER
F-4E              air.F_4E 2                            NOINFO  usa01 SUMMER
F-4J              air.F_4J 2                            NOINFO  usa01 SUMMER
5. OPTIONAL (if this step confuses you, skip it)
in "your il2 main folder"\#DBW\STD\i18n, open the plane_ru. copy and past the following lines anywhere into it.
here are the lines:
F-4B                 F-4B, 1960
F-4D                 F-4D, 1966
F-4E                 F-4E, 1967
F-4J                 F-4J, 1967
NOTE: feel free to change the last section to whatever you want. these entries effect what the plane will be labelled in the game. the first part identifies which plane you are talking about, and the second part effects it's actual name. for example if you wanted to call the F-4J "my favorite plane", you would simply change the line for the F-4J to:
F-4J                 my favorite plane
plane_ru lines are often featured in mods, yet they are never necessary. the same goes for weapons_ru lines, although this plane doesn't have any.
6. start DBW
7. yay
hope this helped.
these are the basic steps for installing a plane. pretty much any mod aircraft you find will be installed this way. the air.ini method can be a hassle, so if you get a 70% CTD (crash to desktop), make sure you added the lines right.

okay so i did what you told me to do here, and every single time i start IL2 it crashes at 70%
any ideas?
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