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Author Topic: DBW 1916 - der Adler von Triest  (Read 11371 times)

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Vampire_pilot

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DBW 1916 - der Adler von Triest
« on: February 12, 2012, 04:45:02 AM »

** released **



June 2014: update file for DBW 1916 V3.3: see original D/L link


The story of the Austrian flying boat ace Gottfried Banfield

D/L
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1094

a big thank you for everyone who contributed to the WW I pack of DBW 1916

***************************************************************

A few pics from my upcoming campaign for DBW 1916 - the Adler of Triest

Austrian flying boats over the Adriatic Sea.


take off at dusk from Pola


the k.u.k. Kriegsmarine moving out


the trenches of the the Isonzo front


The Italian is trailing smoke!


There will be all sorts of operations. Recon, bombing at night and day, dogfighting....
The campaign follows the career of Gottfried Banfield, the highest scoring flyingboat ace.

in play-testing status now.








badderger

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Re: upcoming campaign: DBW 1916 - Adler of Triest
« Reply #1 on: February 12, 2012, 10:21:00 AM »

Very nice! Am looking forward to this! ;)
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joycecaster

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Re: upcoming campaign: DBW 1916 - Adler of Triest
« Reply #2 on: February 12, 2012, 10:26:26 AM »

Fab - can hardly wait!
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Korrigan

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Re: upcoming campaign: DBW 1916 - Adler of Triest
« Reply #3 on: February 12, 2012, 11:44:15 AM »

Very interesting, VP ! Thank you in advance for your work.
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juanmalapuente

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Re: upcoming campaign: DBW 1916 - Adler of Triest
« Reply #4 on: February 12, 2012, 02:04:47 PM »

Very nice. It's great to see WWI campaigns out of Central Europe theatre.
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Vampire_pilot

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Re: upcoming campaign: DBW 1916 - Adler of Triest
« Reply #5 on: February 16, 2012, 08:35:22 AM »


flying into the sunset...


a burning Italian Torpedoboat - this is actually an artform: anti shipping missions with small charges and small caliber MG. But you can leave them burning at least...

Vampire_pilot

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Re: released campaign: DBW 1916 - der Adler von Triest
« Reply #6 on: February 25, 2012, 02:17:33 PM »

campaign released, see post 1

SAS~Poltava

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Re: released campaign: DBW 1916 - der Adler von Triest
« Reply #7 on: February 25, 2012, 02:28:33 PM »

Great! First TRUE WW1 campaign, as I understand?
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joycecaster

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Re: released campaign: DBW 1916 - der Adler von Triest
« Reply #8 on: February 25, 2012, 04:08:44 PM »

Many Thanks for this vp, just one observation - I have to edit the missions and put a tick in 'Player' for the aircraft...
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Vampire_pilot

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Re: released campaign: DBW 1916 - der Adler von Triest
« Reply #9 on: February 26, 2012, 01:39:19 AM »

...?
actually that i can't understand.... I have just played the campaign myself and all was working well. anyone else has this?

this is a piece of code from a mis file.
  player aq0100
is defined here.... can you check the mis files you have downloaded??
is there a
 player
defined?

Code: [Select]
[MAIN]
  MAP zip_Alpen/zip_Alpen_east_load.ini
  TIME 14.0
  CloudType 1
  CloudHeight 3000.0
  player aq0100
  army 2
  playerNum 0
[SEASON]
  Year 1940
  Month 6
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  aq0100
[aq0100]
  Planes 1
  Skill 1
  skin0 Macchi_Hansa_SeaBlank_Canvas.bmp
  numberOn0 0
  Class air.U_SYP2Bru
  Fuel 75
  weapons none
[aq0100_Way]
  TAKEOFF 265293.64 267197.65 0 0 &0
  NORMFLY 264826.04 267191.68 350.00 100.00 &0
  NORMFLY 258070.05 281247.71 750.00 110.00 &0
  NORMFLY 262492.24 304285.60 750.00 110.00 &0
  NORMFLY 276825.41 271741.15 750.00 110.00 &0
  NORMFLY 266354.45 267201.55 350.00 110.00 &0
  LANDING 265197.88 267212.66 0 0 &0
[Chiefs]
  0_Chief Trains.Germany_CivilTrain 2
  1_Chief Trains.Germany_CargoTrain 2

joycecaster

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Re: released campaign: DBW 1916 - der Adler von Triest
« Reply #10 on: February 26, 2012, 03:53:52 AM »

Yes, the .mis file is exactly as yours.
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Vampire_pilot

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Re: released campaign: DBW 1916 - der Adler von Triest
« Reply #11 on: February 26, 2012, 04:26:10 AM »

what is your game version?

I can't find anything wrong. player is defined then.
how does your mis file after your changes differ from my original ones?
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