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Author Topic: weird 1000 x 1000 boundary problem  (Read 4077 times)

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sputnikshock

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Re: weird 1000 x 1000 boundary problem
« Reply #12 on: February 16, 2012, 12:38:23 PM »

Could you try if you can have moving ground objects outside the box? Wouldn't be surprised if this doesn't work either.
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Slink

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Re: weird 1000 x 1000 boundary problem
« Reply #13 on: February 16, 2012, 12:53:03 PM »

Looks like that isn't it then, just my assumption as that's where my card crashes out, but if you can run a bigger map then it must be something else, which does open up even bigger maps, though they would have to run on any card. Memory limit in selector/Java? May to have to play around some more. Of course, handling images this size is a pain for editing, and the fixed number of textures available is a bit of a limiting factor too, but sounds impressive, and even populated! I'll be looking forward to seeing the images, sounds great.

Sputnikshock: already tested moving & stationery objects, they work without problems.
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smg13

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Re: weird 1000 x 1000 boundary problem
« Reply #14 on: February 16, 2012, 01:05:31 PM »

I'll put them up tonight, the images.

It sounds like it is not even a limit for the game, it is a "settings issue"... somehwere inside the game engine there is a settings for FLYING waypoints that goes from 0,0 (lower left corner) up to 1000,1000 (upper right corner). But since the map can go on, and you can fly by yourslef on and on. And objects can move... it is the airplanes that can't FLY beyond the 1000 line... I have a hunch it is some sort of obscure setting, that maybe is locked up like the FMB used to be... I really hope someone can find a way to change it!
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Slink

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Re: weird 1000 x 1000 boundary problem
« Reply #15 on: February 16, 2012, 01:19:07 PM »

The AI planes can cross the 1000km line, they just can't spawn beyond it, and waypoints are moved inside too, but when a plane reaches a waypoint at the edge and turns it goes over the line, so it's only a spawning and waypoint limit. Sounds very much like an arbitrary limit someone set assuming it would never be reached, (MS DOS!) so I wonder if it could be in one of the spawn mods (anti spawn locating against online cheating), some limitation set to restrict online info being misused? This is not meant to be in DBW though, only UP/MDS and HSFX. Can't see why the stock game would have such a limit, but who knows?
Would open up a whole new dimension though. Still, back later to look for piccies, gotta do domestic stuff...
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smg13

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Re: weird 1000 x 1000 boundary problem
« Reply #16 on: February 16, 2012, 03:59:52 PM »

Here are the images of my Guadalcanal map. The red frame indicates the 1000x1000 boundary. The first map is the orginal one I made last night where I found out about the 1000x1000 limit. In the first one you can see it cuts thru Gudalcanal. I just made a new version, the second map, by moving the islands a bit closer together, and taking away a lot of New Britain... I guess this will work, it shaved off some 10-12 minutes of flight time between Guadalcanal and Rubaul... barely noticiable in a 5 hour trip. Still... there most be a way to get rid of those infernal 1000x1000 lines!

You bring up a good point Slink... is it related to online spawning? Could it be an artifact from UP3? Which means someone should test in a vanilla 4.10 and the new 4.11 to see if the 1000x1000 boundary exists... any volunteers? I personally am in DBW 1.7. I'll see if tonight I set my game up to try to find the boundary in vanilla 4.10...




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