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Author Topic: SAS Engine Mod v2.6RC Final  (Read 204223 times)

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SAS~Anto

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #204 on: December 25, 2012, 09:30:58 AM »

Anto,

There looks some great new features in the 2.6 rc version, however I was wondering as A nightfighter fan if the code for the ME-110 G4 and He-219 had been fixed in the new version please? It is the code that allows them to use their schrage musik installations.

It is listed in previous versions but somewhere along the way has become broken.

Regards and a Merry Christmas

Slipper

It wasn't broken per say. I changed it so I wouldn't have to re-edit the core class every time an aircraft with Shrage musik was added. Instead you add a line of code to the aircraft class and it enables the behaviour (which funnily enough, is how it is handled in 4.11.1m). These aircraft simply lack that line of code but it would be an easy job for any coder to do.
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mojojojo

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #205 on: December 25, 2012, 02:33:34 PM »

i dont have my joystick on me right now, but i will test out these new versions when i can :)
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doramas67

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #206 on: December 25, 2012, 06:16:36 PM »

"- Added level stabilizer as a flight model setting. Enabled by setting "CStabilizer 1""
Anto, with this setting, level stabilizer for all planes?
And, how can we enable it? In conf.ini putting these lines, "CStabilizer=1"?
Thank you very much for your interest and effort.
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slipper

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #207 on: December 25, 2012, 06:26:09 PM »

Thanks for the reply Anto.

Quote
It wasn't broken per say. I changed it so I wouldn't have to re-edit the core class every time an aircraft with Shrage musik was added. Instead you add a line of code to the aircraft class and it enables the behaviour (which funnily enough, is how it is handled in 4.11.1m). These aircraft simply lack that line of code but it would be an easy job for any coder to do.

Do you have any plans to add them yourself? or is it something you are not interested in? If i understand you correctly the line to be added is in the actual aircraft classfiles not the SAS Engine Mod v2.6RC?

If you have no intention of doing it would you be able to say what line of code needs to be added and to what classfile please? maybe i could ask if anyone is able to maybe take a look?

regards again mate

slipper
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SAS~Anto

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #208 on: December 25, 2012, 08:13:24 PM »

Doramas, it has to be added to the flight model of individual aircraft. It is a replacement for having to edit the main game classes each time you want an aircraft with it

Slipper, its up to the modders who made those aircraft to do it, but for DBW it will be enabled.
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Kant

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #209 on: December 25, 2012, 08:22:31 PM »

Do you expect a Russified version of mods, a contingent of Russian-speaking virtual pilots a lot
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SAS~Anto

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #210 on: December 25, 2012, 10:17:19 PM »

I don't speak Russian, so unless someone is willing to translate it, I don't expect so.
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slipper

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #211 on: December 26, 2012, 07:36:38 AM »

Thanks again Anto

Sorry to be a pain mate, but i do miss this feature in DBW 1.71.

Quote
Slipper, its up to the modders who made those aircraft to do it, but for DBW it will be enabled.

By the above do you mean for DBW 1.8? or enabled for DBW 1.71 with the upgraded Engine Mod?

Thanks again Anto

regards

slipper
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SAS~Anto

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #212 on: December 26, 2012, 07:55:16 AM »

For the next DBW it will be enabled. I will be happy to provide modders with my classfile changes, but it is ultimately up to them whether they choose to release it for their stand-alone mods.
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Narvik

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #213 on: December 26, 2012, 11:06:15 AM »

Great news about nightfighters, SAS~Anto!

Is there any declassified information about radar development progress?)
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doramas67

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #214 on: December 26, 2012, 12:56:03 PM »

Doramas, it has to be added to the flight model of individual aircraft. It is a replacement for having to edit the main game classes each time you want an aircraft with it

Slipper, its up to the modders who made those aircraft to do it, but for DBW it will be enabled.
I understand you, Anto.
Thanks, again.
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slipper

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #215 on: December 26, 2012, 04:20:34 PM »

Cheers Anto, i believe most are in DBW anyway, and hopefully in time the rest will be converted.

Thanks for taking the time to reply and for your continuing great work.

regards

slipper
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