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Author Topic: SAS Engine Mod v2.6RC Final  (Read 204174 times)

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Dauntless1

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #300 on: February 25, 2013, 11:04:10 AM »

Got it! Thanks  8)
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Günther

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #301 on: March 01, 2013, 09:50:55 AM »

Hi

Does this mean:  CFlapPos 2 //How many stages of flaps
                       CFlapStage0 25 //Angle in degrees of first stage
                       CFlapStageMax 44.5 //Angle in degrees of final stage

you can give realistic 0-any degrees amount of positions?
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Boosh

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #302 on: March 06, 2013, 05:52:21 PM »

Complete CTD when loading a mission with 2.6. 2.5 did not give me this issue. Here are the last 3 lines of my log.lst. Any ideas?

Code: [Select]
l39a
sFMDir = l39c
s1 = flightmodels/l-39c.fmd
s = FlightModels/L-39C.fmd:L39C
m_lastFMFile = l39a
opening new fm file l39c
sFMDir = l159f
s1 = flightmodels/l-159f.fmd
s = FlightModels/L-159F.fmd:L159F
m_lastFMFile = l39c
opening new fm file l159f
sFMDir = l159g
s1 = flightmodels/l-159g.fmd
s = FlightModels/L-159G.fmd:L159G
m_lastFMFile = l159f
opening new fm file l159g
sFMDir = gui/game/buttons
s1 = flightmodels/mig-15f.fmd
s = FlightModels/MiG-15F.fmd
m_lastFMFile = l159g
getting fm file gui/game/buttons
sFMDir = uti
s1 = flightmodels/mig-15uti.fmd
s = FlightModels/MiG-15UTI.fmd:UTI
m_lastFMFile = gui/game/buttons
opening new fm file uti
sFMDir = gui/game/buttons
s1 = flightmodels/mig-17.fmd
s = FlightModels/MiG-17.fmd
m_lastFMFile = uti
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-17f.fmd
s = FlightModels/MiG-17F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-17pf.fmd
s = FlightModels/MiG-17PF.fmd
m_lastFMFile = gui/game/buttons
sFMDir = mig19
s1 = flightmodels/mig-19.fmd
s = FlightModels/Mig-19.fmd:MIG19
m_lastFMFile = gui/game/buttons
opening new fm file mig19
sFMDir = wagen
s1 = flightmodels/jeep.fmd
s = FlightModels/Jeep.fmd:WAGEN
m_lastFMFile = mig19
opening new fm file wagen
sFMDir = wagen
s1 = flightmodels/wagen.fmd
s = FlightModels/Wagen.fmd:WAGEN
m_lastFMFile = wagen
sFMDir = wagen
s1 = flightmodels/jeep50.fmd
s = FlightModels/Jeep50.fmd:WAGEN
m_lastFMFile = wagen
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type24(ofsafonov).fmd
s = FlightModels/I-16type24(ofSafonov).fmd
m_lastFMFile = wagen
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3(ofpokryshkin).fmd
s = FlightModels/MiG-3(ofPokryshkin).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39n(ofpokryshkin).fmd
s = FlightModels/P-39N(ofPokryshkin).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39q-15(ofrechkalov).fmd
s = FlightModels/P-39Q-15(ofRechkalov).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87g-2(ofrudel).fmd
s = FlightModels/Ju-87G-2(ofRudel).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262(ofnowotny).fmd
s = FlightModels/Me-262(ofNowotny).fmd
m_lastFMFile = gui/game/buttons
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission Quick/Normandy1/Normandy1BlueScramble00.mis...
Loaded camouflage: ETO
Loading map.ini defined airfield
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Wulfy

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #303 on: March 06, 2013, 06:41:59 PM »

Yeah me to...
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S3231541

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #304 on: March 06, 2013, 06:50:33 PM »

Your log is incompleted as it interupted before the actual error was shown. Please try this and post your log again https://www.sas1946.com/main/index.php/topic,19308.0.html.
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Boosh

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #305 on: March 07, 2013, 01:52:14 PM »

I ran the game again, so I'll repost the log.lst's last lines:

Code: [Select]
opening new fm file meteors
sFMDir = meteors
s1 = flightmodels/meteorf4.fmd
s = FlightModels/MeteorF4.fmd:Meteors
m_lastFMFile = meteors
sFMDir = meteors
s1 = flightmodels/meteorf8.fmd
s = FlightModels/MeteorF8.fmd:Meteors
m_lastFMFile = meteors
sFMDir = f80_fm
s1 = flightmodels/f-80a.fmd
s = FlightModels/F-80A.fmd:F80_FM
m_lastFMFile = meteors
opening new fm file f80_fm
sFMDir = f80_fm
s1 = flightmodels/f-80c.fmd
s = FlightModels/F-80C.fmd:F80_FM
m_lastFMFile = f80_fm
sFMDir = f80_fm
s1 = flightmodels/f-80n.fmd
s = FlightModels/F-80N.fmd:F80_FM
m_lastFMFile = f80_fm
sFMDir = gui/game/buttons
s1 = flightmodels/f84g.fmd
s = FlightModels/F84G.fmd
m_lastFMFile = f80_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86a.fmd
s = FlightModels/F-86A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86d-40.fmd
s = FlightModels/F-86D-40.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86d-45.fmd
s = FlightModels/F-86D-45.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86e.fmd
s = FlightModels/F-86E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86f-25e.fmd
s = FlightModels/F-86F-25E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86f-25l.fmd
s = FlightModels/F-86F-25L.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86f-40.fmd
s = FlightModels/F-86F-40.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86k.fmd
s = FlightModels/F-86K.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cac_sabre_mk31.fmd
s = FlightModels/CAC_Sabre_Mk31.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cac_sabre_mk32.fmd
s = FlightModels/CAC_Sabre_Mk32.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fj-3m.fmd
s = FlightModels/FJ-3M.fmd
m_lastFMFile = gui/game/buttons
sFMDir = f100d
s1 = flightmodels/f-100d.fmd
s = FlightModels/F-100D.fmd:F100D
m_lastFMFile = gui/game/buttons
opening new fm file f100d
sFMDir = f4e
s1 = flightmodels/f4b.fmd
s = FlightModels/F4B.fmd:F4E
m_lastFMFile = f100d
opening new fm file f4e
sFMDir = f4e
s1 = flightmodels/f4d.fmd
s = FlightModels/F4D.fmd:F4E
m_lastFMFile = f4e
sFMDir = f4e
s1 = flightmodels/f4e.fmd
s = FlightModels/F4E.fmd:F4E
m_lastFMFile = f4e
sFMDir = f4e
s1 = flightmodels/f4j.fmd
s = FlightModels/F4J.fmd:F4E
m_lastFMFile = f4e
sFMDir = f8a_fm
s1 = flightmodels/f8a.fmd
s = FlightModels/F8A.fmd:F8A_FM
m_lastFMFile = f4e
opening new fm file f8a_fm
sFMDir = f8a_fm
s1 = flightmodels/f8e.fmd
s = FlightModels/F8E.fmd:F8A_FM
m_lastFMFile = f8a_fm
sFMDir = f8a_fm
s1 = flightmodels/rf8a.fmd
s = FlightModels/RF8A.fmd:F8A_FM
m_lastFMFile = f8a_fm
sFMDir = l39
s1 = flightmodels/l-39c.fmd
s = FlightModels/L-39C.fmd:L39
m_lastFMFile = f8a_fm
opening new fm file l39
sFMDir = l39a
s1 = flightmodels/l-39a.fmd
s = FlightModels/L-39A.fmd:L39A
m_lastFMFile = l39
opening new fm file l39a
sFMDir = l39c
s1 = flightmodels/l-39c.fmd
s = FlightModels/L-39C.fmd:L39C
m_lastFMFile = l39a
opening new fm file l39c
sFMDir = l159f
s1 = flightmodels/l-159f.fmd
s = FlightModels/L-159F.fmd:L159F
m_lastFMFile = l39c
opening new fm file l159f
sFMDir = l159g
s1 = flightmodels/l-159g.fmd
s = FlightModels/L-159G.fmd:L159G
m_lastFMFile = l159f
opening new fm file l159g
sFMDir = gui/game/buttons
s1 = flightmodels/mig-15f.fmd
s = FlightModels/MiG-15F.fmd
m_lastFMFile = l159g
getting fm file gui/game/buttons
sFMDir = uti
s1 = flightmodels/mig-15uti.fmd
s = FlightModels/MiG-15UTI.fmd:UTI
m_lastFMFile = gui/game/buttons
opening new fm file uti
sFMDir = gui/game/buttons
s1 = flightmodels/mig-17.fmd
s = FlightModels/MiG-17.fmd
m_lastFMFile = uti
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-17f.fmd
s = FlightModels/MiG-17F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-17pf.fmd
s = FlightModels/MiG-17PF.fmd
m_lastFMFile = gui/game/buttons
sFMDir = mig19
s1 = flightmodels/mig-19.fmd
s = FlightModels/Mig-19.fmd:MIG19
m_lastFMFile = gui/game/buttons
opening new fm file mig19
sFMDir = wagen
s1 = flightmodels/jeep.fmd
s = FlightModels/Jeep.fmd:WAGEN
m_lastFMFile = mig19
opening new fm file wagen
sFMDir = wagen
s1 = flightmodels/wagen.fmd
s = FlightModels/Wagen.fmd:WAGEN
m_lastFMFile = wagen
sFMDir = wagen
s1 = flightmodels/jeep50.fmd
s = FlightModels/Jeep50.fmd:WAGEN
m_lastFMFile = wagen
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type24(ofsafonov).fmd
s = FlightModels/I-16type24(ofSafonov).fmd
m_lastFMFile = wagen
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3(ofpokryshkin).fmd
s = FlightModels/MiG-3(ofPokryshkin).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39n(ofpokryshkin).fmd
s = FlightModels/P-39N(ofPokryshkin).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39q-15(ofrechkalov).fmd
s = FlightModels/P-39Q-15(ofRechkalov).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87g-2(ofrudel).fmd
s = FlightModels/Ju-87G-2(ofRudel).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262(ofnowotny).fmd
s = FlightModels/Me-262(ofNowotny).fmd
m_lastFMFile = gui/game/buttons
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission Quick/Smolensk/SmolenskBlueScramble00.mis...
Loaded camouflage: SUMMER
Loading map.ini defined airfields:
java.lang.NoSuchMethodError
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:418)
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:376)
at com.maddox.il2.game.Mission.loadMain(Mission.java:764)
at com.maddox.il2.game.Mission._load(Mission.java:444)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

From a second try:

Code: [Select]
opening new fm file meteors
sFMDir = meteors
s1 = flightmodels/meteorf4.fmd
s = FlightModels/MeteorF4.fmd:Meteors
m_lastFMFile = meteors
sFMDir = meteors
s1 = flightmodels/meteorf8.fmd
s = FlightModels/MeteorF8.fmd:Meteors
m_lastFMFile = meteors
sFMDir = f80_fm
s1 = flightmodels/f-80a.fmd
s = FlightModels/F-80A.fmd:F80_FM
m_lastFMFile = meteors
opening new fm file f80_fm
sFMDir = f80_fm
s1 = flightmodels/f-80c.fmd
s = FlightModels/F-80C.fmd:F80_FM
m_lastFMFile = f80_fm
sFMDir = f80_fm
s1 = flightmodels/f-80n.fmd
s = FlightModels/F-80N.fmd:F80_FM
m_lastFMFile = f80_fm
sFMDir = gui/game/buttons
s1 = flightmodels/f84g.fmd
s = FlightModels/F84G.fmd
m_lastFMFile = f80_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86a.fmd
s = FlightModels/F-86A.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86d-40.fmd
s = FlightModels/F-86D-40.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86d-45.fmd
s = FlightModels/F-86D-45.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86e.fmd
s = FlightModels/F-86E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86f-25e.fmd
s = FlightModels/F-86F-25E.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86f-25l.fmd
s = FlightModels/F-86F-25L.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86f-40.fmd
s = FlightModels/F-86F-40.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/f-86k.fmd
s = FlightModels/F-86K.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cac_sabre_mk31.fmd
s = FlightModels/CAC_Sabre_Mk31.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/cac_sabre_mk32.fmd
s = FlightModels/CAC_Sabre_Mk32.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/fj-3m.fmd
s = FlightModels/FJ-3M.fmd
m_lastFMFile = gui/game/buttons
sFMDir = f100d
s1 = flightmodels/f-100d.fmd
s = FlightModels/F-100D.fmd:F100D
m_lastFMFile = gui/game/buttons
opening new fm file f100d
sFMDir = f4e
s1 = flightmodels/f4b.fmd
s = FlightModels/F4B.fmd:F4E
m_lastFMFile = f100d
opening new fm file f4e
sFMDir = f4e
s1 = flightmodels/f4d.fmd
s = FlightModels/F4D.fmd:F4E
m_lastFMFile = f4e
sFMDir = f4e
s1 = flightmodels/f4e.fmd
s = FlightModels/F4E.fmd:F4E
m_lastFMFile = f4e
sFMDir = f4e
s1 = flightmodels/f4j.fmd
s = FlightModels/F4J.fmd:F4E
m_lastFMFile = f4e
sFMDir = f8a_fm
s1 = flightmodels/f8a.fmd
s = FlightModels/F8A.fmd:F8A_FM
m_lastFMFile = f4e
opening new fm file f8a_fm
sFMDir = f8a_fm
s1 = flightmodels/f8e.fmd
s = FlightModels/F8E.fmd:F8A_FM
m_lastFMFile = f8a_fm
sFMDir = f8a_fm
s1 = flightmodels/rf8a.fmd
s = FlightModels/RF8A.fmd:F8A_FM
m_lastFMFile = f8a_fm
sFMDir = l39
s1 = flightmodels/l-39c.fmd
s = FlightModels/L-39C.fmd:L39
m_lastFMFile = f8a_fm
opening new fm file l39
sFMDir = l39a
s1 = flightmodels/l-39a.fmd
s = FlightModels/L-39A.fmd:L39A
m_lastFMFile = l39
opening new fm file l39a
sFMDir = l39c
s1 = flightmodels/l-39c.fmd
s = FlightModels/L-39C.fmd:L39C
m_lastFMFile = l39a
opening new fm file l39c
sFMDir = l159f
s1 = flightmodels/l-159f.fmd
s = FlightModels/L-159F.fmd:L159F
m_lastFMFile = l39c
opening new fm file l159f
sFMDir = l159g
s1 = flightmodels/l-159g.fmd
s = FlightModels/L-159G.fmd:L159G
m_lastFMFile = l159f
opening new fm file l159g
sFMDir = gui/game/buttons
s1 = flightmodels/mig-15f.fmd
s = FlightModels/MiG-15F.fmd
m_lastFMFile = l159g
getting fm file gui/game/buttons
sFMDir = uti
s1 = flightmodels/mig-15uti.fmd
s = FlightModels/MiG-15UTI.fmd:UTI
m_lastFMFile = gui/game/buttons
opening new fm file uti
sFMDir = gui/game/buttons
s1 = flightmodels/mig-17.fmd
s = FlightModels/MiG-17.fmd
m_lastFMFile = uti
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-17f.fmd
s = FlightModels/MiG-17F.fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-17pf.fmd
s = FlightModels/MiG-17PF.fmd
m_lastFMFile = gui/game/buttons
sFMDir = mig19
s1 = flightmodels/mig-19.fmd
s = FlightModels/Mig-19.fmd:MIG19
m_lastFMFile = gui/game/buttons
opening new fm file mig19
sFMDir = wagen
s1 = flightmodels/jeep.fmd
s = FlightModels/Jeep.fmd:WAGEN
m_lastFMFile = mig19
opening new fm file wagen
sFMDir = wagen
s1 = flightmodels/wagen.fmd
s = FlightModels/Wagen.fmd:WAGEN
m_lastFMFile = wagen
sFMDir = wagen
s1 = flightmodels/jeep50.fmd
s = FlightModels/Jeep50.fmd:WAGEN
m_lastFMFile = wagen
sFMDir = gui/game/buttons
s1 = flightmodels/i-16type24(ofsafonov).fmd
s = FlightModels/I-16type24(ofSafonov).fmd
m_lastFMFile = wagen
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/mig-3(ofpokryshkin).fmd
s = FlightModels/MiG-3(ofPokryshkin).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39n(ofpokryshkin).fmd
s = FlightModels/P-39N(ofPokryshkin).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/p-39q-15(ofrechkalov).fmd
s = FlightModels/P-39Q-15(ofRechkalov).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-87g-2(ofrudel).fmd
s = FlightModels/Ju-87G-2(ofRudel).fmd
m_lastFMFile = gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/me-262(ofnowotny).fmd
s = FlightModels/Me-262(ofNowotny).fmd
m_lastFMFile = gui/game/buttons
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission Quick/Normandy1/Normandy1BlueScramble00.mis...
Loaded camouflage: ETO
Loading map.ini defined airfields:
java.lang.NoSuchMethodError
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:418)
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:376)
at com.maddox.il2.game.Mission.loadMain(Mission.java:764)
at com.maddox.il2.game.Mission._load(Mission.java:444)
at com.maddox.il2.game.Mission.access$000(Mission.java:129)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged

Wulfy

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #306 on: March 18, 2013, 05:23:38 AM »

Um according to VP media, gurner fx might be the prob... I don't know though
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vpmedia

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #307 on: March 18, 2013, 05:56:19 AM »

Boosh, did you install the 'Instant Log File Output' mod?

I've found a classfile conflict between the 2.6 AI Engine Hotkeys mod and GurnerFx (file called B27261D242F3990A), but it only causes CTD's when I switch between missiles and rockets so thats not it.

Jaypack44

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #308 on: March 25, 2013, 01:35:25 AM »

I just noticed a conflict between 2.6 and the Plutonium effects in my DBW. The most noticeable difference is that ground fires now die out almost immediately, as opposed to pre-2.6, where they would last for several minutes, at least. I'm running DBW 1.71 on 4.101 with a ton of other mods installed, but I've confirmed that it's this mod that's causing the conflict- when the Plutonium effects are loaded first, I get the long-lasting fires back, but it causes a CTD if I hit the "salvo size" key. switching it so that 2.6 loads first doesn't cause CTD, but the ground fires don't last. I've noticed that there are 16 classfiles shared between Plutonium and this mod- does anyone know which one is causing the conflict?

Also, I saw a few pages back, a mention of random rocket dispersal with rockets like the R4M- is that supposed to be included in this mod? Mine all stay grouped together in one big clump- it's spectacular when you get a hit, but doing so is tough to do...
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Wulfy

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #309 on: March 29, 2013, 08:33:08 PM »

well I get a CTD like 5-10 sec into the game after I load it no matter what
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londo16

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #310 on: April 16, 2013, 05:58:17 PM »

Anyone else having trouble getting the catapults working on some carriers? like plowshare's fleet carriers and the Korean war carriers?
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Ambassador Londo Mollari: Do you really want to know what I want? Do you really want to know the truth? I want my people to reclaim their rightful place in the galaxy. I want to see the Centauri stretch forth their hand again and command the stars. I want a rebirth of glory, a renaissance of power! I want to stop running through my life like a man late for an appointment, afraid to look back or look forward. I want us to be what we used to be! I want... I want it all back the way it was. Does that answer your question?

NS~mati140

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.5 & SAS Engine Mod v2.6RC
« Reply #311 on: April 17, 2013, 08:56:29 AM »

Boxer and Valley Forge always had problems with catapults, nothing new. For long time noone used them in campaigns because of that. When that was solved an interest in KTO campaigns went down. Now it seems the problem is back
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