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Author Topic: SAS Engine Mod v2.6RC Final  (Read 204169 times)

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mojojojo

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #96 on: March 03, 2012, 05:57:07 AM »

wierd it certainly was causing a crash for me.
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western0221

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #97 on: March 03, 2012, 06:05:51 AM »

CatapultAI_LexingtonClass=1
CatapultAI_AkagiClass=1
CatapultAI_ShokakuClass=1

These lines are never read from any IL-2 1946 body or MODs.

Who tell you such lies "CatapultAI_LexingtonClass" , "CatapultAI_AkagiClass" , "CatapultAI_ShokakuClass" ?
I will scold him not to verb mojojojo.
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mojojojo

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #98 on: March 03, 2012, 06:06:53 AM »

i dont remember.
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Whiskey_Sierra_972

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #99 on: March 03, 2012, 06:35:48 AM »

Those old lines about other carriers appear time ago at AAA....
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western0221

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #100 on: March 03, 2012, 07:01:29 AM »

OK.
In "SAS AI Hotkeys Mod v23 Readme.pdf" , this line isn't right at today's Carrier MOD.

Quote
CatapultBoost : Default 0.
No. Today's default is 1.
CatapultBoost is enabled in default.
So, no need to write CatapultBoost=1 in conf.ini.
CatapultBoost parameter in conf.ini is only in two. =0 (disable) or =1 (enable / default). Other numbers are troublesome.


And I've added 1 more parameter allowing/prohibiting AI.
CatapultAI_ClemenceauClass=0
Default=1(allowing).

For other carrier classes, only when you want to prohibit AI using catapult, write "CatapultAI_***=0".
"=1" (allowing) is default and no need to write in conf.ini.
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Fryslanboy

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #101 on: March 03, 2012, 08:51:54 AM »

Nice mod! Love it!

But I have a question... What is the max setting for catapult strength?
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IonicRipper

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #102 on: March 03, 2012, 09:32:51 AM »

Any chances this will be available for HSFX5 eventually? :( Sounds great!
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mojojojo

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #103 on: March 03, 2012, 10:51:52 AM »

this brings me to another question. will we ever see a UP3 version of this mod?
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GENIUSEAGLET

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #104 on: March 03, 2012, 11:42:11 AM »

Maybe the file is damage.. I got many error when I unzip it...
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352nd_Hoss

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #105 on: March 03, 2012, 02:58:42 PM »

Any chances this will be available for HSFX5 eventually? :( Sounds great!

I put it in HSFX, and all the hotkeys stuff worked, that I used, but the game would freeze after about 10 minutes.............. it does not like something, it could be the custom mod my group uses in HSFX.  I did not try it with a vanilla HSFX mod enabled.

SAS~Anto

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #106 on: March 03, 2012, 08:51:53 PM »

There will be no HSFX version. I don't run it on my install and nor do I have time or wish to support any more versions of the game. DBW and the ten thousand different permutations of SAS ModAct are more than enough for me ;)

Also I wish to clarify something: I did not create the AI routines in this mod. They were created by 1C:Maddox and then edited by Certificate. I've simply packaged them in with a few other existing mods that tweak AI behaviour. I can't create new AI routines and will not be learning to in the new future. Most people think these are an improvement over stock so that's why they were included. In future, we will be moving over to 4.11m and will use that AI instead.

Until then, I can't really answer that many questions about the AI nor will I waste my time making any changes to the routines.

*UPDATE*
As for the update I promised, I've incorporated western0221's latest work and everything seems to be running smoothly. Also cleaned up the readme a little and remove some of the outdated info. Fingers crossed this one works for all involved.
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Giuseppin

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #107 on: March 04, 2012, 04:39:59 AM »

Unable to expand: Downloaded several times and the file appears damaged: Only appears one void folder.
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