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Author Topic: SAS Engine Mod v2.6RC Final  (Read 204179 times)

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352nd_Hoss

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.3 Public Release
« Reply #24 on: February 18, 2012, 10:07:08 AM »

Yep, I figured the compatibility w/UP was no support. But from what I'm reading and my own experience there is more to fix with DBW as well. After reinstall of DBW the base pack works as advertised. You should find a base of users who are not Mods to beta your mods. I imagine Mods have their testing installs all about the same, so you won't see the problems the common, casual user runs into. Real world, real users, real problems, just a thought!     

And thanks for sticking with it when you're inundated with these kinds of posts, I for one greatly appreciate it!

SAS~Anto

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #25 on: February 19, 2012, 06:08:56 AM »

*UPDATE*

v2.4 out. Thanks to western0221, catapults should now work on all carrier models.
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hguderian

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #26 on: February 19, 2012, 06:10:55 AM »

Hi!

Could this release be merged directly into DBW's XTD folder?

Regards
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Gaston

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #27 on: February 19, 2012, 06:45:23 AM »

Thanks for this pack !

But I got the same problem as the other guys Badmuthafunker, Dakpilot and RooMan296.

Downloaded form both adresses SAS and MediaFire, and extracted with 7zip, all files are 0 Ko heavy, seerms like they are empty... same diagnostic message as Dakpilot. I think the upload got wrong...
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SAS~Anto

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #28 on: February 19, 2012, 07:12:59 AM »

Checked both uploads and they work. Make sure you have the latest version of 7zip
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western0221

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #29 on: February 19, 2012, 08:09:35 AM »

I can't decide which MOD code - this SAS AI MOD or The Jet Era 1.2 - has this bug, so I report here.

FMB and QMB(air start) are no problem!
Only problem is QMB - Target Scramble.
I don't use any QMB MOD (like PAL Mission Combo), QMB is 4.10.1m stock one.

When I start the QMB - Target Scramble, I ride on a plane at runway end, at this time - all Sabers' / Fury's Airbrake is automatic extended in 3D view(but HUD text nothing shown). I push Airbrake key , HUD shows "Airbrake: Retracted" but 3D view still Airbrake is extended and not retracted.

So no way to retract Airbrake.

I test many WWII time Dive-Bombers QMB - Scramble, no plane has this problem.
I find only Sabers/Fury.
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Gaston

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #30 on: February 19, 2012, 08:23:06 AM »

Thanks. Downloaded last version of 7zip, works now perfectly to extract !
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Birdman

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #31 on: February 19, 2012, 09:12:50 AM »

Western0221, start your engine first and retract airbrakes after your engine has started. You simply don't have hydraulic pressure to retract the airbrakes when your engine doesn't run.
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Badmuthafunker

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #32 on: February 19, 2012, 09:33:46 AM »

Sorry Anto, update still CTDs on mission opening (brief cockpit view, then crash).

Code: [Select]
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped -1 -> 0 (delta = 1) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 2000 -> 512 (delta = -1488) to Range 1..512
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Ostrogoth

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #33 on: February 19, 2012, 10:52:14 AM »

Game loaded fine then froze at mission start (in air or on ground).  Removed all PAL mods.  Everything works well.  Will try adding PAL mods back in, one at a time to determine which is in conflict.

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Ostrogoth

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #34 on: February 19, 2012, 03:53:28 PM »

00_PALSmokeTrails seems to be in conflict.
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Badmuthafunker

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Re: SAS AI, Engines, Hotkeys & Carriers Mod v2.4 Public Release
« Reply #35 on: February 19, 2012, 04:03:31 PM »

Hi Ostrogoth  :)

I've tried it without any mods, other than QMB pro. Still no dice.  :(

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