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Author Topic: SAS Engine Mod v2.6RC Final  (Read 204141 times)

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Wulfy

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Re: SAS Engine Mod v2.6RC Final
« Reply #360 on: May 14, 2013, 02:17:03 PM »

oh crap thats gonna take a while...
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poy

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Re: SAS Engine Mod v2.6RC Final
« Reply #361 on: May 14, 2013, 03:31:51 PM »

here you go, be more careful next time

http://filesmelt.com/dl/72DCDDF4D2AD25E8
http://filesmelt.com/dl/AF5F8A326C3FA53C


hey btw, don't forget me  :-X

"PAT Smoke included too"

well gentlemen, I had it, and now I don't know where it's gone, any idea ? :-X

a little list of mods for you, if you know one that could be incompatible

Code: [Select]
![MOD] !SAS_Engine_Mod_4101m_v26 (of course)
![MOD] 00_6dof for TrackIR
![MOD] 00_Lights
![MOD] 00_PAL6DOFNormalMouse
![MOD] 0_Wolfighter_Gore4allPlanes_v1.4
![MOD] 06__Helico_AI_butSaS_v1.2
![MOD] 24Bit Skins
![MOD] SAS_ Ecran_Wide_4101
![MOD] SAS_SmallFX_Collection

+ plane mods
+ X4/X7 rocket collection thingy

in that order

if anyone have any idea, don't hesitate, it's not a vital problem though :-\
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Wulfy

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Re: SAS Engine Mod v2.6RC Final
« Reply #362 on: May 14, 2013, 03:36:44 PM »

Yeah nezer mind i found them! Aparently before i deleted and did anything i made a back up of the whole DBW ;D
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SAS~Storebror

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Re: SAS Engine Mod v2.6RC Final
« Reply #363 on: May 15, 2013, 03:20:10 AM »

hey btw, don't forget me  :-X
Didn't even get that you have an issue yet...
logs.lst?

Best regards - Mike
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poy

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Re: SAS Engine Mod v2.6RC Final
« Reply #364 on: May 15, 2013, 05:11:35 AM »

hey btw, don't forget me  :-X
Didn't even get that you have an issue yet...
logs.lst?

Best regards - Mike

No no don't worry it's not a crash, the PAT airshow smoke just doesn't show, I have the regular pink and green trails


hey btw, don't forget me  :-X
Didn't even get that you have an issue yet...
logs.lst?

Best regards - Mike

PAT smoke disappeared he said to me in PM and further up the thread. I suspect since he has the SAS Small FX Collection in his mods, that is the cause?

No it's not I tried without it, same result
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SAS~Storebror

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Re: SAS Engine Mod v2.6RC Final
« Reply #365 on: May 15, 2013, 05:40:19 AM »

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poy

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Re: SAS Engine Mod v2.6RC Final
« Reply #366 on: May 15, 2013, 05:50:52 AM »

logs.lst?

Well it's not a crash, thus I don't know what you expect, anyway I can't give it right now, I'm typing via my phone    :P
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santobr

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Re: SAS Engine Mod v2.6RC Final
« Reply #367 on: May 15, 2013, 07:37:50 AM »

I think there is a setting in conf.ini to enable the airshow smoke.



santobr.
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poy

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Re: SAS Engine Mod v2.6RC Final
« Reply #368 on: May 15, 2013, 07:48:04 AM »

I think there is a setting in conf.ini to enable the airshow smoke.

but where ? :-X
okay here you go, chunk of last log.lst

Code: [Select]
'faf'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 3.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission Quick/Slovakia_summer/Slovakia_summerBlueNoneN00.mis...
Loaded camouflage: SUMMER
Month = 8 , Hour = 7
Temperature -     0m = 8.0 .
Temperature -  1000m = 1.5100098 .
Temperature -  2000m = -4.980011 .
Temperature -  3000m = -11.470001 .
Temperature -  4000m = -17.960007 .
Temperature -  5000m = -24.449997 .
Temperature -  6000m = -30.940002 .
Temperature -  7000m = -37.429993 .
Temperature -  8000m = -43.92 .
Temperature -  9000m = -50.410004 .
Temperature - 10000m = -56.5 .
Temperature - 11000m = -56.5 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *1266216952*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Tree/Tree2.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/46/MGTrench/live.sim)
FM called 'FlightModels/Z50.fmd:Z50' is being loaded from File: 'z50'
FM called 'FlightModels/Lycoming:Z50.emd' is being loaded from File: 'z50'
FM called 'FlightModels/Z50.fmd:Z50' is being loaded from File: 'z50'
Mission: Quick/Slovakia_summer/Slovakia_summerBlueNoneN00.mis is Playing
warning: no files : music/inflight
INTERNAL ERROR: HierMesh: Can't find chunk 'pilotarm2_d0'
INTERNAL ERROR: HierMesh: Can't find chunk 'pilotarm1_d0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Stick01_D0'
[15.05.2013 13:42:43] -------------- END log session -------------
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sphantom

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Re: SAS Engine Mod v2.6RC Final
« Reply #369 on: May 15, 2013, 09:04:14 AM »

I did and could have thought of something more fun like aggravate the wife
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sphantom

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Re: SAS Engine Mod v2.6RC Final
« Reply #370 on: May 15, 2013, 09:31:55 AM »

Removed
I thought I was the only one who knew that. Nobody said anything
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sphantom

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Re: SAS Engine Mod v2.6RC Final
« Reply #371 on: May 15, 2013, 09:53:56 AM »

yup what were you a Hollywood or a paradise grunt.
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