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Author Topic: SAS Engine Mod v2.6RC Final  (Read 204214 times)

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SAS~Malone

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Re: SAS Engine Mod v2.6RC Final
« Reply #420 on: June 19, 2013, 02:44:58 AM »

remove Plutonium classfiles, and you'll be fine. ;)
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.....taking fun seriously since 1968.....  8)

Wulfy

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Re: SAS Engine Mod v2.6RC Final
« Reply #421 on: June 19, 2013, 06:01:26 AM »

Ok thx Malone. Will there be an update for 4.12?
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SAS~Anto

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Re: SAS Engine Mod v2.6RC Final
« Reply #422 on: June 19, 2013, 09:30:05 AM »

Hopefully. No time-frame yet and not prepared to make any announcements about one yet. Waiting to see what the 4.12m core class code it like and then it will be determined by the availability of coders like myself to work on it. But yes, we hope to eventually have a 4.12m release
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Hangman

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Re: SAS Engine Mod v2.6RC Final
« Reply #423 on: June 28, 2013, 04:49:00 AM »

Catapults works fine with WWII planes but they does not work at all with modern jets also AI lefts canopy open when they try to take off from carrier. I didn't saw this problem was mentioned before I apologise if it is but I can not find it

I am using DBW 1.71 with jetwar 1.3
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Dauntless1

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Re: SAS Engine Mod v2.6RC Final
« Reply #424 on: June 28, 2013, 05:25:04 AM »

 8)

Hopefully. No time-frame yet and not prepared to make any announcements about one yet. Waiting to see what the 4.12m core class code it like and then it will be determined by the availability of coders like myself to work on it. But yes, we hope to eventually have a 4.12m release
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S3231541

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Re: SAS Engine Mod v2.6RC Final
« Reply #425 on: June 30, 2013, 06:48:31 PM »

Catapults works fine with WWII planes but they does not work at all with modern jets also AI lefts canopy open when they try to take off from carrier. I didn't saw this problem was mentioned before I apologise if it is but I can not find it

I am using DBW 1.71 with jetwar 1.3

You might need to go into your catapult.ini to increase the strenght of the catapult a little bit to accomodate heavier jets. Additionally, the FM of the jet neede to be tweat in order to have them close their canopy during flight. This mod only "enable" the features but the planes themselves needed to be work on.
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CALINHO

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Re: SAS Engine Mod v2.6RC Final
« Reply #426 on: July 05, 2013, 08:12:43 PM »

I created a modernized version of MIG-19s with R-60M(from L-159) and Kh-66(from mig-21)

But i need a documentation about missile selection hotkey, to swtich R-60M and Kh-66, like R-3A+Kh-66 of Mig-21
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sphantom

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Re: SAS Engine Mod v2.6RC Final
« Reply #427 on: July 06, 2013, 06:55:01 AM »

But i need a documentation about missile selection hotkey, to swtich R-60M and Kh-66, like R-3A+Kh-66 of Mig-21
The way I did it was go in to the control section and on my sidewinder control stick I use the 8 key to cycle the missiles.
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S3231541

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Re: SAS Engine Mod v2.6RC Final
« Reply #428 on: July 06, 2013, 08:08:37 AM »

what he mean was how to assign different trigger in java. Default trigger for rocket is 2, more trigger is 4, 5, 6. You can switch between them. Currently AI only use Trigger 2.
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CALINHO

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Re: SAS Engine Mod v2.6RC Final
« Reply #429 on: July 06, 2013, 09:37:16 PM »

what he mean was how to assign different trigger in java. Default trigger for rocket is 2, more trigger is 4, 5, 6. You can switch between them. Currently AI only use Trigger 2.

thanks!

I tested 3 types of missiles in F-100D at same time, switching with missile selection hotkey:

AIM-7E = trigger 2 (works fine, launch 1 missile at a time)
AIM-9L = trigger 4 (problem, launch 2 missiles at a time, not launch 1 missile at a time), even using the Single fire selected (weapow salvo size hotkey)
AGM-65B = trigger 5 (problem, launch 2 missiles at a time, not launch 1 missile at a time),  even using the Single fire selected (weapow salvo size hotkey)

In Mig-19s, loadout 2x R60M + 2x Kh66 at same time, switching with missile selection hotkey:

R-60M = trigger 2 (works fine, launch 1 missile at a time)
Kh-66 = trigger 4 (works fine, launch 1 missile at a time)
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BravoFxTrt

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Re: SAS Engine Mod v2.6RC Final
« Reply #430 on: July 09, 2013, 09:28:17 AM »

Anto, I havnt flown Jetwar in a long time but I see that with this Engine Mod the Planes (Fast Jet) are taking off with open canopies. This screen shot is from this latest Engine mod right out of the box install!


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BravoFxTrt

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Re: SAS Engine Mod v2.6RC Final
« Reply #431 on: July 09, 2013, 09:29:08 AM »

When I use to older Engine Mod they are shut


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