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Author Topic: Costal Command Mossie long range / rockets update Version 1.1 + new FM  (Read 26325 times)

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Epervier

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Re: Costal Command Mossie long range / rockets update Version 1.1
« Reply #24 on: February 29, 2012, 06:02:19 AM »

For 4.09 users !

A link for you is on the end of the first post !  ;)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Docholiday

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Re: Costal Command Mossie long range / rockets update Version 1.2 new FM
« Reply #25 on: February 29, 2012, 02:50:44 PM »

Download-link for new FM, provided by Sputnickshock on first Page

Cheers

Doc
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Epervier

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Re: Costal Command Mossie long range / rockets update Version 1.1 + new FM
« Reply #26 on: March 01, 2012, 02:45:41 AM »

New link for new FM for 4.09, provided by Sputnickshock on first post !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

sputnikshock

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Re: Costal Command Mossie long range / rockets update Version 1.1 + new FM
« Reply #27 on: March 01, 2012, 05:19:20 AM »

To all of you who are using 4.09, have you considered building a temple for Epervier - the great translator - and bring nicely decorated historic airplane parts as sacrifices?  ;D
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mandrill

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Re: Costal Command Mossie long range / rockets update Version 1.1 + new FM
« Reply #28 on: March 01, 2012, 05:29:15 AM »

Will this work for 4.101 with Modact 3.06?
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Docholiday

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Re: Costal Command Mossie long range / rockets update Version 1.1 + new FM
« Reply #29 on: March 01, 2012, 07:53:53 AM »

Will this work for 4.101 with Modact 3.06?

 I have not tested it but propably yes

Doc
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henkypenky

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Re: Costal Command Mossie long range / rockets update Version 1.1 + new FM
« Reply #30 on: March 01, 2012, 01:10:51 PM »

Hi, I have - as usual - something strange with this mod; I'm on 4.101 and Sas modact 3.06 and have the DBW1.7 version installed. Game loads ok and I can choose the plane in QMB.  :)
The loadout with this mod is the same as without, 2 x250, 2x500, 8x60Lb and 8X60Lb + 2x250. There are no bombracks and no bombs visible whatever the choice. There are no flame dampers visible and I have separate exhaust stubs.Missile racks are the 'old' ones as in the original mod.  :-\
After loading the plane in a QMB game I see the following lines when I use Shift/Tab:
Can't open file '3do/Plane/Mosquito_FB_MkVICC(Multi1)/Ordnance.mat'
Object '3do/Plane/Mosquito_FB_MkVICC(Multi1)/Ordnance.mat'of class 'Tmaterial'not loaded and 5 lines down:
Internal error: Hiermesh: Can't find chunk 'Rack1_DO'
Internal error: Hiermesh: Can't find chunk 'Rack2_DO'
Warning: ****(Unexpected txt reload (tfNoCompress16Bit,tfCompressMajor Alpha): 3DO/Plane/textures/propellor.tga

Although the differences, no bombracks, bombs and separate exhausts are enough to have this in my game, I would love to have the new racks and the large fuel tanks. Can somebody point me in that directon? (please)

BTW when using the DBW 1.6 version I have no bombracks / bombs, no exhaust stubs - just a hole - but loadout gives more options. Although only the type of rocket is changing.
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mandrill

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Re: Costal Command Mossie long range / rockets update Version 1.1 + new FM
« Reply #31 on: March 01, 2012, 08:36:04 PM »

henky penky, sounds like you might be missing ordnance that is downloaded w another mod. I needed to d/l the Catalina mod to get some ordnance to get my PBJ's to display all the armament choices.
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Docholiday

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Re: Costal Command Mossie long range / rockets update Version 1.1 + new FM
« Reply #32 on: March 02, 2012, 02:06:27 AM »

Hi, I have - as usual - something strange with this mod; I'm on 4.101 and Sas modact 3.06 and have the DBW1.7 version installed. Game loads ok and I can choose the plane in QMB.  :)
The loadout with this mod is the same as without, 2 x250, 2x500, 8x60Lb and 8X60Lb + 2x250. There are no bombracks and no bombs visible whatever the choice. There are no flame dampers visible and I have separate exhaust stubs.Missile racks are the 'old' ones as in the original mod.  :-\
After loading the plane in a QMB game I see the following lines when I use Shift/Tab:
Can't open file '3do/Plane/Mosquito_FB_MkVICC(Multi1)/Ordnance.mat'
Object '3do/Plane/Mosquito_FB_MkVICC(Multi1)/Ordnance.mat'of class 'Tmaterial'not loaded and 5 lines down:
Internal error: Hiermesh: Can't find chunk 'Rack1_DO'
Internal error: Hiermesh: Can't find chunk 'Rack2_DO'
Warning: ****(Unexpected txt reload (tfNoCompress16Bit,tfCompressMajor Alpha): 3DO/Plane/textures/propellor.tga

Although the differences, no bombracks, bombs and separate exhausts are enough to have this in my game, I would love to have the new racks and the large fuel tanks. Can somebody point me in that directon? (please)

BTW when using the DBW 1.6 version I have no bombracks / bombs, no exhaust stubs - just a hole - but loadout gives more options. Although only the type of rocket is changing.

Try the Ultrapack-Version of this mod !   There the rockets are included !

+  You have to install the Tse-Tse-Mossie  !!!!

Perhaps this version will work !?


Cheers Doc
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henkypenky

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Re: Costal Command Mossie long range / rockets update Version 1.1 + new FM
« Reply #33 on: March 02, 2012, 11:06:57 AM »

Thanks for support and advise Doc and Mandrill; did as you told and bingo a beautiful CC Mosquito. Thanks.
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nonaiansia

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Re: Costal Command Mossie long range / rockets update Version 1.1 + new FM
« Reply #34 on: March 16, 2012, 04:13:44 PM »

Fantastic work Doc! Thank you!
Only one small problem .... appears that the copilot has lost his head!! ???

My version is 1.1 activated via JGSME in DBW 1.71
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Docholiday

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Re: Costal Command Mossie long range / rockets update Version 1.1 + new FM
« Reply #35 on: March 17, 2012, 06:18:48 AM »

Fantastic work Doc! Thank you!
Only one small problem .... appears that the copilot has lost his head!! ???

My version is 1.1 activated via JGSME in DBW 1.71

Edited by Admin Team !

OK that`s easy  I will send a corrected hier.him in the next 24 hours


;-)

Doc
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