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Author Topic: catapult CTD  (Read 7294 times)

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mojojojo

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Re: catapult CTD
« Reply #12 on: February 21, 2012, 06:53:37 AM »

post it here and malone will look over it
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SAS~Malone

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Re: catapult CTD
« Reply #13 on: February 21, 2012, 08:10:23 AM »

shardana, i edited your post by using the insert code option (# symbol) for easier forum reading.
please use this same method whenever posting with large amounts of text. ;)
it also avoids the max characters per post issue. ;)
about that, i'm not sure if that is all, or if there was more text that was cut off by the post character limit.
if there is more text (relevant problems are often found at the end of the log!) , just amend your next post, paste the entire log contents using the insert code option, to avoid confusion, and we can just delete the previous one. ;)
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mojojojo

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Re: catapult CTD
« Reply #14 on: February 21, 2012, 08:15:45 AM »

hey malone i get an error when i try to post my log :-[
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mojojojo

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Re: catapult CTD
« Reply #15 on: February 21, 2012, 12:53:25 PM »

just a note, to insert code the text has to be in between the code sections, not after them
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shardana

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Re: catapult CTD
« Reply #16 on: February 21, 2012, 01:02:18 PM »

now this is funny and annoying, but once I copy paste the text between the two brakets and i look at the preview all the text is in the code box. but when I post it and I look at the actual post my text is all over the page.... uuuufff!
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mojojojo

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Re: catapult CTD
« Reply #17 on: February 21, 2012, 01:05:02 PM »

just tell malone it doesnt work when he comes back. its no big deal. i'd just past it anyway
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shardana

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Re: catapult CTD
« Reply #18 on: February 21, 2012, 04:00:00 PM »

ok Malone I've managed to single out these lines connected to problems, although i don't know exactly which....

INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 0.95 (delta = -4.05) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file 'Effects/TEXTURES/burnfire0.mat'
WARNING: object 'Effects/TEXTURES/burnfire0.mat' of class 'TMaterial' not loaded
Cannot load sound preset motor.DB-600_Series.start.begin (java.lang.Exception: Invalid preset format)
Cannot load sound preset motor.Rolls-Royce-Merlin.start.begin (java.lang.Exception: Invalid preset format)
Cannot load sound preset motor.Sabre.start.begin (java.lang.Exception: Invalid preset format)
ERROR loading sound control sample.M82_dmg.wav.dist
Error P38DroopSnoot 'droptanks 2x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38DroopSnoot Weapons 'droptanks 4x500 ' NOT initialized:weapons.PylonP38PLN2
Error P_38DroopSnoot Weapons '1xdroptank5x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38DroopSnoot '4x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38DroopSnoot Weapons '6x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38DroopSnoot Weapons '2x10002x500 ' NOT initialized:weapons.PylonP38PLN2
Error P38DroopSnoot Weapons '2x10004x500 ' NOT initialized:weapons.PylonP38PLN2
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$CW_21'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$DXXI_DK'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$DXXI_DU'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_15BIS'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_15BIS_SKIS'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_16TYPE5'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_16TYPE5_SKIS'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_16TYPE6'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_16TYPE6_SKIS'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$AVIA_B534'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$DXXI_SARJA3_EARLY'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$DXXI_SARJA3_LATE'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$DXXI_SARJA4'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$G_55'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$RE_2000'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$LetovS_328'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SM79i'

Can't set property
java.lang.RuntimeException: Can't set property
   at com.maddox.il2.objects.buildings.Plate$SPAWN.getS(Plate.java:104)
   at com.maddox.il2.objects.buildings.Plate$SPAWN.LoadProperties(Plate.java:117)
   at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:149)
   at com.maddox.il2.objects.buildings.Plate.registerSpawner(Plate.java:43)
   at java.lang.reflect.Method.invoke(Native Method)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
   at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
   at com.maddox.il2.builder.PlMisHouse$Type.<init>(PlMisHouse.java:55)
   at com.maddox.il2.builder.PlMisHouse.configure(PlMisHouse.java:325)
   at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:146)
   at com.maddox.il2.builder.Builder.<init>(Builder.java:2608)
   at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
   at com.maddox.il2.gui.GUI.create(GUI.java:164)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:689)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:352)
   at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
   at com.maddox.il2.game.Main.exec(Main.java:419)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in plate spawn registration: com.maddox.il2.objects.buildings.Plate$Dinan16

Not enought hardware buffers (0), hardware disabled

Cannot open audio file samples/infinite 1

Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

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SAS~Malone

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Re: catapult CTD
« Reply #19 on: February 21, 2012, 11:33:41 PM »

guys, i'm trying to gather some troops to help with this, as i can't find any relevant info in the log.
meanwhile, please try and search through the forum for any other catapult issues and possible fixes.
there are quite a few mods which will conflict with the catapult mod, and it can be tricky to pin them down.
i'll need to know which other mods you are running (all of them!) and also exactly which catapult mod version you're running.
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mojojojo

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Re: catapult CTD
« Reply #20 on: February 22, 2012, 05:27:51 AM »

im using whatever catapult mod is built in DBW 1.71 (see 10 posts ago for what mods i have)
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SAS~Malone

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Re: catapult CTD
« Reply #21 on: February 22, 2012, 05:53:11 AM »

yeah, i saw yours, mojo...i guess this thread is gonna get confusing after shardana climbed in, and now i'm trying to resolve a similar problem for two different people in the same thread.
it might be best to let me sort one out first, then the other after, otherwise we're all going to be posting on top of each other here, and it might end up in a shambles....:D
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mojojojo

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Re: catapult CTD
« Reply #22 on: February 22, 2012, 05:59:04 AM »

i can wait. help shardana because he already posted his log
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SAS~Riken

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Re: catapult CTD
« Reply #23 on: February 22, 2012, 06:22:50 AM »

Mojo. Have you taken out all of your mods (dont forget air.ini entries;)) and go with each mod ONLY one at a time? with a small mod list, it would help pin down the source of your problem as to which folder it's in. Use stock planes for testing the  catapult. when you get a CTD, they you know what it is.

Then come back and let us know and we'll see what we can do to help you out.

If there isnt a problem, then try combos of mods, but only 2 at a time fot this. Normally 2 mods conflict and cause CTDs.
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