Hi Bee,
I've been wondering about this for years.
Me too
It's amazing that this is so hard-coded that noone found the way up to now.
This evening I suddenly thought maybe the pop up distance of the dynamic trees is related to the Furniture/RowOfTrees object. This is the one that the map maker puts down in cities and towns etc and they magically convert to the dynamic trees when Forest= 2 or 3 are activated in the Conf.ini. Maybe if the viewing distance of this object was increased, the dynamic trees would automatically follow...
I had the same idea some time ago and I tested and it didn't work, unfortunately....
Lowfighter, if you're reading this could you share the technique of how one changes the view distance of objects using the mesh converter?
So you use Dr. Jones mesh converter. Open with it the .msh file of the object and save to ascii .msh with same name. Place the new .msh in the appropriate folder in the mods folder. Open it with notepad and you'll see
[Common]
NumBones 0
FramesType Single
NumFrames 1
[LOD]
1000
2000
4000
[Hooks]
Ground_Level <BASE>
......
Change the numbers in the [LOD] section
the Levels of Detail (I think this is what LOD means) numbers are the distances at which different mesh details change when you approach the object. The last one gives the distance at which the object itself pops up. Maybe I'm not quite right about details but it works. So if last LOD is 4000 the object pops up at approx. 4000 m.
Some funny/annoying things:
1. If you change the pop-up in this way say to 6000 meters for an object and you place it in a mission it really pops up at that distance. BUT: if you build a map and the object is on the map (in the actors.static)
the object will pop up at around 3000 meters regardles of your 6000 meters wish. It is a thing hard coded...Still there are a few objects which when placed in the map actor.static appear on much bigger distance for example the Castles of Slovakia. Again I think something is hard coded for those objects.
2. If you have an object on the map and place an invisible plate close to it (hundred meters) the visibility of the object is increased! So what I wrote in 1. can be solved in this silly way adding plates in villages, towns etc, provided that the map is not verydensely populated and the cities are not very large..
It's a matter of tuning..
3. Some .mhs files are not converted well by the msh converter. For example your rowoftrees .mhs. There are though just a few such sad cases, most of them are converted all right. If the msh is not converted right object will not show on the map...
When I wanted to test the idea that the pop-up distance of 3D trees is given by pop-up distance of rowoftrees because the msh didn't convert well I simply replaced that .msh with a good one (say of a house) which had big popup distance and checked. But no joy.
Later more maybe