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Author Topic: Realistic Airfield Lighting v1.51  (Read 46138 times)

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SAS~Storebror

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Re: Realistic Airfield Lighting v1.51
« Reply #96 on: January 29, 2016, 12:24:03 AM »

Sorry to say but walter is right: It won't work that way (even though you would not break your game either).
In any case you need a com.maddox.il2.objects.vehicles.stationary.Smoke class that enlists all the smoke types available in your game.
Stock IL-2 4.11+ already ships with smokes from the number range used in this mod, so the smokes of this mod would need to be shifted upwards.
If you have a ships mod with new smokes, then this ships mod will ship with a new Smokes class as well, so you would need a new Smokes class that would match your precise combination of mods.

The only way to solve this cross-compatibility and dependence hell would be to create on big "modded smokes" base mod that creates a new Smoke class to hold a whole bunch of smokes let's say in the range of 100..199 (so they won't overlap with future game versions) and uses "placebo" smoke effects as stand-in to be filled with "real" smokes by new mods.

That way new mods could occupy a given range of smokes (they must not overlap with other mods again) with their effects and would not need to change further classes.

Problem with this approach: It would create a hundred more classes and we know about the magic "java wall" in IL2...

Best regards - Mike
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SAS~Malone

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Re: Realistic Airfield Lighting v1.51
« Reply #97 on: January 29, 2016, 12:38:02 AM »

hmmmm...okay, thanks Mike, walter ...not the news i was hoping for, of course, but it was as i expected.
anyway, at least now i know where i stand, thanks :D
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