Realistic Airfield Lighting v1.51Features- Adds a blue runway light
- A new type of low intensity lights (red, green and blue), intended to be used for taxiway/apron lighting.
- FIDO fog landing system
- Signal flares
- Improvements to how the game engine handles turning on/off runway lights
CompatibilityWorks with 4.10 or modpacks based on 4.10.
It is fully compatible with santobr's Realistic Lights 1.5 mod, and should also work with mods reverting to pre-UP/DBW stock lights.
Existing lights are unaffected by this mod.
4.09 users can still use the previous version:
https://www.sas1946.com/main/index.php/topic,21562.0.htmlWill cause trouble if used alongside other mods that made changes to the AirportGround or Mission classfiles!
If you made a mod that alters these file please PM me and we can sort out compatibility issues case by case.
In detailBlue runway lightA blue color version of the current red/green runway lights.
When assigned to an army/side, it will show the same behaviour as existing runway lights.
How to use:Use as you would use runway lights.
Low-intensity taxiway lightsThese lights are only visible from a short distance, and cannot be seen from the air (unless you are
very close and
very low). Intended to be used as taxiway or apron lights which are always on and thus will enable you to move safely move around the airfield with runway lights turned off. Available in red, green and blue.
How to use:Place in FMB. Leave side/army set to neutral/white.
FIDOThe FIDO unit is a fire effect that gets treated as a runway light by the game. Fires will start once runway lights are turned on, and vanish when runway lights are turned off. Visible from as far as 20km away.
How to use:Use as you would use runway lights.
Singal flareOnce the player gets within 20km of the object, and is flying at 1500m or below, a signal flare will be shot into the sky (roughly 300-500m)
and descend back to the ground. It will be visible for about 20 seconds, and from up to 20km away.
The flare unit will fire every 90 seconds, and stop firing once the player gets closer than 2000m. In order to avoid flares during climbout
after takeoff, no flares will be fired for 5 minutes after the player has taken off. The same applies to touch-and-goes.
How to use:Place the signal flare object in FMB, preferrably close to or at an airport, but you can place it anywhere you want really.
If you assign it to your side/army, no flares will be fired if enemy aircraft are close. If assigned to any other side/army, flares will be fired
no matter what.
Runway lights logic improvementsThe game engine now regards any light/FIDO assigned to a side/army other then neutral/white as a runway light that will be turned on and off if it is placed within
4km of an airport. This used to be 2km. Low-intensity lights are not affected.
If runway lights have been turned on while the player is airborne, they will now stay on for
3 minutes (used to be 90 seconds) unless
the player lands or dies.
InstallationRemove
Realistic Airfield Lighting v1.0 (beta) mod - which stupidly enough resides in a folder called "TaxiLights" by default - and associated ini entries.
Place the "00_4_Realistic Airfield Lighting v1.5" folder from the download into your MODS/#SAS/#DBW/#UP folders respectively, depending on your install.
Add these lines to your technics.ini (of respective MODS/#SAS/#DBW/#UP folder):
In the // Smokes section add these lines
Smoke16:Mesh 3do/Arms/Null/mono.sim
Smoke16:Effect 3DO/Effects/Fireworks/FlareBlueStatic.eff
Smoke17:Mesh 3do/Arms/Null/mono.sim
Smoke17:Effect 3DO/Effects/Fireworks/FlareBlueLowViz.eff
Smoke18:Mesh 3do/Arms/Null/mono.sim
Smoke18:Effect 3DO/Effects/Fireworks/FlareRedLowViz.eff
Smoke19:Mesh 3do/Arms/Null/mono.sim
Smoke19:Effect 3DO/Effects/Fireworks/FlareGreenLowViz.eff
Smoke20:Mesh 3do/Arms/Null/mono.sim
Smoke20:Effect Effects/Smokes/FIDO.eff
Add to these lines to your stationary.ini (of respective MODS/#SAS/#DBW/#UP folder):
In the [StationaryObjects] section add these lines
LightBlue vehicles.stationary.Smoke$Smoke16 0
TwyLightBlue vehicles.stationary.Smoke$Smoke17 0
TwyLightRed vehicles.stationary.Smoke$Smoke18 0
TwyLightGreen vehicles.stationary.Smoke$Smoke19 0
FIDO vehicles.stationary.Smoke$Smoke20 0
SignalFlare vehicles.stationary.MarkerFlare$MarkerFlareUnit 0
DownloadDownload: https://www.mediafire.com/?mq238zlsnerp5sqSpecial thanks to SAS~Storebror, Checkyersix and santobr for their help, support and advice!