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Author Topic: what about taxing?  (Read 11438 times)

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(-battlemaster-)

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what about taxing?
« on: March 02, 2012, 01:46:51 PM »

I think that te taxing in IL-2 is por and ugly If you compare it to Lockon.
that's why I request to make (mutsh) better taxing.

this is a link whereyou can see the dif.


my point is that the planes in IL-2 are good in land and takeof but, If you want to make an turn to (park you'r aircraft) or annything, you need to reduse you'r speed to allmost 0 km/h to succed.
I also play Lockon and I notesed direct how mager diference it is with taxing.
in Lockon you don't have to hold brake + 25% power to make a turn, there you can turn Perfect.
well, I know that IL-2 isan ww2 game but if the taxing was even looking a bit to lockon it makes the game 50% better.

sorry for my English, Dislection.  (-B.M-)
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Killer Ghost

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Re: what about taxing?
« Reply #1 on: March 02, 2012, 02:07:04 PM »

It might be bettter if you add a little more detail.
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Razgriz_37

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Re: what about taxing?
« Reply #2 on: March 04, 2012, 12:29:01 AM »

I think he's saying turning should be a bit more with ease, or realistic one of the two. Yes mate I get it, and I agree.
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Roger Smith

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Re: what about taxing?
« Reply #3 on: March 04, 2012, 12:40:14 AM »

WWII tailwheels don't turn when you press the rudder because the wheel is much like one found on a shopping cart, it only goes in the direction it's being dragged to. It doesn't have anything mechanical to make it turn because they would make taking care of aircraft more complicated. Only aircraft with tricycle gears, such as B-24, B-25 and P-63 and today's jets, needed to have them, .
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HundertzehnGustav

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Re: what about taxing?
« Reply #4 on: March 04, 2012, 02:46:13 AM »

yep... the tail wheels are not turned by the rudder pedals, like you turn your cars wheels... :) makes stuff a bit iffy.
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western0221

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Re: what about taxing?
« Reply #5 on: March 04, 2012, 02:58:05 AM »

DBW has Diff Brake function and easy to turn, I think.

(I don't have rudder pedals and not tested Diff Brake)
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henkypenky

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Re: what about taxing?
« Reply #6 on: March 04, 2012, 03:05:15 AM »

+ 1, Taxiing from and to the take off point would sure add something to the game. It was available in one of the first versions, and I woul love to have this back.
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CWMV

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Re: what about taxing?
« Reply #7 on: March 04, 2012, 03:09:04 AM »

WHAT???!!!
I already pay near 30% income tax, its too much already!!!
 :D

But yes in all seriousness I too find the taxiing in game vexing to say the least.
Any real warbird pilots have something to add?
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LuseKofte

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Re: what about taxing?
« Reply #8 on: March 04, 2012, 04:05:01 AM »

Well, I got two engine throttle and find it hard not to turn 360 using enginepower. But it is not fair to compare WW2 taildraggers to tri pod landinggear. I read a lot of interviews about pilots converting to tailwheel airplanes. It is quite an difference.
Eirich Hartman was trying to get back to his unit and was asked to fly a JU-87 that was going to the same base. The brake of left gear did not work so he crash his plane against a fence.
We need opinion from someone that have flown taildraggers
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CWMV

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Re: what about taxing?
« Reply #9 on: March 04, 2012, 04:06:13 AM »

For sure.
They do make it look easy though!
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SAS~Anto

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Re: what about taxing?
« Reply #10 on: March 04, 2012, 04:14:06 AM »

Some aircraft in game are bitches to taxi, others are easy. Surprisingly, that is much like aircraft in real life.

For example, I've been in two De Havilland aircraft: a Chipmunk (which I've flown) and a Tiger Moth (had pleasure of sitting in, will fly sometime this year). The Chippy has true differential braking and a caster tail wheel. When the brake is correctly applied (4 notches), it is incredibly easy to taxi. The Tiger Moth on the other hand, has a spring loaded tailwheel (identical brake system on main wheels). The result? If you brake a little too hard, you ground loop. If you get off the brakes too quickly, tail springs back sudden and you ground loop the other way! The different tailwheel completely alters the taxing experience. And flying with a tail skid, well that's something different! Especially when taking off from a gravel airstrip! That can be a bitch and a half, but great fun :)

As for tricycle aircraft, well if you have a steerable nose wheel, reasonably easy but those with passive front steering can be a bit of fun. You guys should ask JackS about what used to happen to over-enthusiastic recruits in T-33s! If you were too rough with turning, the front wheel would jam!

To be honest, I think Il-2 is pretty good when it comes to taxing. The biggest battle is setting up your rudder pedals correctly and getting the sensitivity right (and for those using keyboards or twist sticks, you really can't comment on this as it will always be difficult to taxi no matter what you do!)
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congo

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Re: what about taxing?
« Reply #11 on: March 04, 2012, 08:23:16 AM »

Tailwheels in real aircraft are either full castering,lockable or fully steerable with a cam arrangement that unlocks the steering mechanism when you push the rudder pedal to its full deflection or through a number of degrees allowing it to caster, All aircraft in WWII used all the various types, In most cases taxiing from the ramp to the active will require 90 degree turns. The airplane driver uses a combination of differential braking and power manipulation to swing fairly tight turns while taxiing the aircraft, most of the medium and large multiengine tricycle birds have  castering nosewheels with a shimmy dampner installed though sometimes they do have fully steerable nosewheels which is normally done either mechanically, electrically or hydraulically. I believe some really large aircraft like the An-225 have oblique steering on the mains so they can move laterally They will all normally have a release so for towing purposes the groung crew can swing fairly tight turns. In the case of planes like the B-17 the towbar is pretty long to allow the tow vehicle to clear the horizontal. Other aircraft use stick deflection to release the tailwheel mechanism such as the 51,s where forward stick deflection does it.

   In real life just like in the sim you need to anticipate your turns and start applying rudder movement before you want to turn, for sharp 90 degree turns you will need to use brakes this is true of taildraggers with fully castering tailwheels as well as unlockable tailwheels with a steering mechanism. With steerable tailwheels S-turning is somewhat easier but still takes rudder finesse as the steering arms for the tailwheel normally have springs installed to dampnen them. Tailwheel steering is for maintaining the centerline until the rudder becomes effective during the take-off. Most aircraft with tailwheel steering use the rudder pedals for this function contrary to what was stated in an earlier post.

The taxiing dynamics in IL2 are pretty close to the real thing.
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