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Author Topic: Kuban map retextured, retowned, revillaged  (Read 54426 times)

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Sonny Tucson

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Re: Kuban map retextured, retowned, revillaged
« Reply #24 on: March 04, 2012, 03:33:49 AM »

Hello Cyberolas.

Thanks a lot for your work I am already enjoying (Crimea and Kuban ) on my 4.09 install.
I rushed on the download button to get the retextured , Kuban RRR.
Unzipped it and I put the content of maps/_Tex folder (Kuban ) into my MODS/mapmods/maps/_Tex/East folder and put maps/Kuban in my
MODS/Mapmods/maps/ allowing to overwrite the already installed original Kuban map. (Before that I did a copy of my Kuban folder ).

When I launched a quick mission with KUBAN RRR installed , the mission stopped loading because of the landscape not found . >:(

So I went back to MODS/Mapmods/maps/ and desabled the RRR one , reenabled the copy.Back in the game my quick mission loaded and played without a glitch.

Did I do something wrong ?
Anybody here to help me ?
Thanks

Sonny Tucson . :)
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cyberolas

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Re: Kuban map retextured, retowned, revillaged
« Reply #25 on: March 04, 2012, 03:50:30 AM »

One help is here for you: Try open FMB, load Kuban map and if FMB write not load, press Shift+TAB. FMB write what is wrong...
I don´t know what is wrong...Did you instal map like rewrite or new map Kuban_RRR?
Try check name of map in QMB mission file.
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cgagan

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Re: Kuban map retextured, retowned, revillaged
« Reply #26 on: March 04, 2012, 03:58:14 AM »

Hm, nice pics, but do you have Forest=3 in conf.ini?
I don´t see any trees in towns. Or it is large scale of view and I really don´t see any trees in game, isn´t it? Trees in towns is generated from actors.static file.
Thank you.
Hi cyberolas, no, I have Forest=2, I shall give it a try with your suggestion
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Uufflakke

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Re: Kuban map retextured, retowned, revillaged
« Reply #27 on: March 04, 2012, 04:05:09 AM »

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cgagan

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Re: Kuban map retextured, retowned, revillaged
« Reply #28 on: March 04, 2012, 04:55:46 AM »

Forest=4, morning pics, weather "clean"
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cyberolas

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Re: Kuban map retextured, retowned, revillaged
« Reply #29 on: March 04, 2012, 05:07:02 AM »

Hm, it looks better, I recommend weather=3.
Do you use autumn trees like default?
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too-cool

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Re: Kuban map retextured, retowned, revillaged
« Reply #30 on: March 04, 2012, 06:21:06 AM »

How can you install this map in 4.11m or can you?  Thanks TC
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cgagan

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Re: Kuban map retextured, retowned, revillaged
« Reply #31 on: March 04, 2012, 06:26:11 AM »

Hm, it looks better, I recommend weather=3.
Do you use autumn trees like default?
"Weather=3". Is this a conf.ini setting you are referring to? 'Cause I have never seen this before
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Uufflakke

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Re: Kuban map retextured, retowned, revillaged
« Reply #32 on: March 04, 2012, 06:39:19 AM »



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Herra Tohtori

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Re: Kuban map retextured, retowned, revillaged
« Reply #33 on: March 04, 2012, 06:47:48 AM »

I tried this map briefly on multiplayer server which happened to have Kuban on, but suffered some strange freezes of the game (image froze, sound kept on) and had to shut down the il2fb.exe via taskmgr.

No way to say if it was actually the map that caused it, or something else on my installation that caused the freezes, or even something else on my computer. Couldn't test enough to verify.

The freezes occurred while I was watching at some town areas. Is it possible that something like this could happen because ground objects don't match the location of objects on the server side?
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cyberolas

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Re: Kuban map retextured, retowned, revillaged
« Reply #34 on: March 04, 2012, 07:28:37 AM »

I tried this map briefly on multiplayer server which happened to have Kuban on, but suffered some strange freezes of the game (image froze, sound kept on) and had to shut down the il2fb.exe via taskmgr.

No way to say if it was actually the map that caused it, or something else on my installation that caused the freezes, or even something else on my computer. Couldn't test enough to verify.

The freezes occurred while I was watching at some town areas. Is it possible that something like this could happen because ground objects don't match the location of objects on the server side?

Yes, ground object have new loacation (very similar like default, but really new). New location is exactly on new textures.
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cyberolas

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Re: Kuban map retextured, retowned, revillaged
« Reply #35 on: March 04, 2012, 07:31:03 AM »

Hm, it looks better, I recommend weather=3.
Do you use autumn trees like default?
"Weather=3". Is this a conf.ini setting you are referring to? 'Cause I have never seen this before

weather=3 - I mean CloudType 3 in mission file, sorry...:)

Uufflakke - wonderfull screenshots, thanks!
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