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Author Topic: Kuban map retextured, retowned, revillaged  (Read 54429 times)

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Herra Tohtori

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Re: Kuban map retextured, retowned, revillaged
« Reply #36 on: March 04, 2012, 07:36:06 AM »

Yes, ground object have new loacation (very similar like default, but really new). New location is exactly on new textures.


Thanks, I understood that. What I'm asking is whether or not this can cause crashes when the hosting server uses the default Kuban map?

I'll test the map a bit flying on the same area while I'm offline, and see if that also causes crashes. It's a very beautiful map and I would love to use it, but I mostly fly online on Skies of Valor which is a stock server but allows mods to be used as long as they don't alter flight or damage model.
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cyberolas

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Re: Kuban map retextured, retowned, revillaged
« Reply #37 on: March 04, 2012, 07:41:37 AM »

Hmmm, I don´t know about servers with Kuban map, I´m offline all the time, sorry...:)
To UP~Boomer:
Yes, yes, if you like flying online, it´s better to have the map installed on it's own,under it's own name.
After that you must rewrite name of this map in all mission files- if you want to play campaign.
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Herra Tohtori

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Re: Kuban map retextured, retowned, revillaged
« Reply #38 on: March 04, 2012, 07:54:16 AM »

Better to have the map installed on it's own,under it's own name for online playing IMHO
That way,it would make sure that everyone is at least on the same map

Valid points, but unless you intend to crash on some ground objects, the disparity between maps would be unlikely to cause much problems. Biggest problem would be if there are ground targets embedded in buildings, or if roads happen to be in different directions, but really, most of my flying is fighter combat up in the air.

But, if it doesn't work, it doesn't work. No problem there. It's a wonderful map and I'll just have to do some single player flying there, as well as Crimea!
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Sonny Tucson

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Re: Kuban map retextured, retowned, revillaged
« Reply #39 on: March 04, 2012, 09:29:36 AM »

One help is here for you: Try open FMB, load Kuban map and if FMB write not load, press Shift+TAB. FMB write what is wrong...
I don´t know what is wrong...Did you instal map like rewrite or new map Kuban_RRR?
Try check name of map in QMB mission file.

Thanks Cyberolas

I just screwed something...I forgot to install your clouds259.tga !
Stupid me !

Sorry for having had you loose your time.  :-[

Really a superb work.
Iwill now try , clouds type 2 and weather 3 in my quick mission files.

Thanks

Sonny Tucson. :)
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cyberolas

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Re: Kuban map retextured, retowned, revillaged
« Reply #40 on: March 04, 2012, 09:43:49 AM »

Cloudtype 3 is better than Cloudtype 2  ;)
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Sonny Tucson

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Re: Kuban map retextured, retowned, revillaged
« Reply #41 on: March 04, 2012, 10:19:15 AM »

Cloudtype 3 is better than Cloudtype 2  ;)

O.K. I've got the message Cloud Type 3 !

In the mis. files there are different parameters for " Weather".
Can you advise me for KubanRRR ?

Thanks .

Sonny. :)
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cyberolas

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Re: Kuban map retextured, retowned, revillaged
« Reply #42 on: March 04, 2012, 10:36:13 AM »

OK.
Cloudtype 2 is weather with some clouds
Cloudtype 3 is weather more clouds than 2
Cloudtype 4 is weather more clouds than 3
Cloudtype 5 is rain
Cloudtype 6 is storm

If you fly in the morning (from 5 to 8 o´clock) I recommend cloudtype 1 or 2, because game engine generate fog in the morning.
I don´t have any experience with changes cloudheight.
Weather parameters is about wind - any changes in graphical experience.
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SAS~Tom2

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Re: Kuban map retextured, retowned, revillaged
« Reply #43 on: March 04, 2012, 04:19:59 PM »

Some shots..very nice and realistic looking.. :)











Looks great ingame. Especially like the rocky textures and natural placement of tiles inland and on the coast.
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cyberolas

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Re: Kuban map retextured, retowned, revillaged
« Reply #44 on: March 04, 2012, 05:32:22 PM »

Hm, look good. I have the same question like for cgagan:
Do you have Forest=3 in conf.ini?
I don´t see any trees in towns. Or it is large scale of view and I really don´t see any trees in game, isn´t it? Trees in towns is generated from actors.static file.
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Mixx

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Re: Kuban map retextured, retowned, revillaged
« Reply #45 on: March 05, 2012, 08:06:07 AM »

Unfortunately, I'm just now appeared  ....

What a wonderful map of the Kuban!
Syberolas - you are a talented man! Very nice and realistic!
Fine texture, very impressive! ;D
Keep your work and more!
Good luck to you!

I've had problems with the airfield Compans_airfields.
Who is checking ...
It may be a bit lighter texture to the runway and parking spaces on the
Compans_airfield1.tga, Compans_airfield2.tga ....
By the way, why Compans - it seems to be Oknevas (Oks)-map Donbass....

A little lightening, texture paste for the rest of the runway and parking spaces ..
And is it possible to remove the black spots (shadows) on the texture of cities.

Everything else is just great made!!!
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tanda01

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Re: Kuban map retextured, retowned, revillaged
« Reply #46 on: March 05, 2012, 11:29:22 AM »

Outstanding map! Looks fantastic when I'm down low - how do I get the clear textures when I'm at altitude ?

I seem to recall a setting in conf, but I can't remember which one ?
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cyberolas

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Re: Kuban map retextured, retowned, revillaged
« Reply #47 on: March 05, 2012, 11:30:18 AM »

Mixx:
Lighter texture? Maybe...hmmm...if you want, try it edit in gimp or Infraview...
Names of textures - yes, but I want to have easy names for my memory:), sorry
Remove black shadows in cities? I don´t understand...thanks for your opinion
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