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Author Topic: Kuban map retextured, retowned, revillaged  (Read 54411 times)

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rhinofilms

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Re: Kuban map retextured, retowned, revillaged
« Reply #84 on: January 05, 2013, 10:02:21 AM »

Would someone please point me to Hangar MOD and Hangar MOD2?  I can't seem to locate.


Is it included in UP3 already maybe?
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bomberkiller

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Re: Kuban map retextured, retowned, revillaged
« Reply #85 on: January 05, 2013, 10:03:16 AM »

Oh Cybie,

please do not take offense, a little bit of snow on Kuban - why not?

http://en.wikipedia.org/wiki/Crimean_Offensive

But you are right, so much work for not much...  :(

We all want more from your outstanding and genial maps - that's all,

Gerhard  ;D
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bomberkiller

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Re: Kuban map retextured, retowned, revillaged
« Reply #86 on: January 05, 2013, 10:18:43 AM »

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SAS~Gerax

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Re: Kuban map retextured, retowned, revillaged
« Reply #87 on: January 05, 2013, 11:01:17 AM »

Is it included in UP3 already maybe?

AFAIK: yes.
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Whiskey_Sierra_972

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Re: Kuban map retextured, retowned, revillaged
« Reply #88 on: January 05, 2013, 02:51:01 PM »

Hi!

I was asking not only for Kuban map but for all your maps in general....
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BravoFxTrt

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Re: Kuban map retextured, retowned, revillaged
« Reply #89 on: January 05, 2013, 03:46:31 PM »

+1 Walter :)
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cyberolas

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Re: Kuban map retextured, retowned, revillaged
« Reply #90 on: January 05, 2013, 07:01:48 PM »

OK, generaly - where were fights in winter?
Crimea?
Kuban?
Kursk?
Prokhorovka?

More inportant - Have we got any campaign for winter fights over these areas?
And next thing (most inportant, unforunately) - I haven´t invented way for creating winter textures yet.
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SAS~Tom2

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Re: Kuban map retextured, retowned, revillaged
« Reply #91 on: January 05, 2013, 07:46:04 PM »

Personally, I hate winter maps-in all sims. :)
Except some very cool new WIPs I've either seen or flown and the South Georgia area.
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Whiskey_Sierra_972

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Re: Kuban map retextured, retowned, revillaged
« Reply #92 on: January 05, 2013, 11:28:38 PM »

Hi!

I specifiy that this is most for speech than to a real request....

In the Kuban after Germans reach the Elbrus (IIRC) in late 42 the operation in the Stalingrad area impose to withdrawal from Caucasus and start to have stiffen fight in the Kuban where Soviet pressure increased after German slow down due the need of still keep Rostov and Kertch for further operation.

Crimea was fully reoccupied by Russians in spring of 1944 after the operation in Ukraine with the last troops leaving Sevastopol by ships. But in the meantime some air activity against the latter location was occurred.

Kursk and Prokhorovka should have seen some activity in the latter part of the Harkov battles (IIRC the 4th) when the German regain lost area after winter 42 withdrawal.
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Uufflakke

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Re: Kuban map retextured, retowned, revillaged
« Reply #93 on: January 06, 2013, 02:39:48 AM »

And next thing (most inportant, unforunately) - I haven´t invented way for creating winter textures yet.

I've experimented with it a while ago. Trying to add layers of snow on an existing summer texture but then ingame I realized texture was not seamless anymore; the infamous tiling effect.
Making a texture seamless wasn't the problem but then the .tga got off set and looks weird with houses and other objects still on the same place during game play.
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agracier

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Re: Kuban map retextured, retowned, revillaged
« Reply #94 on: January 06, 2013, 03:10:36 AM »

I've experimented with it a while ago. Trying to add layers of snow on an existing summer texture but then ingame I realized texture was not seamless anymore; the infamous tiling effect.
Making a texture seamless wasn't the problem but then the .tga got off set and looks weird with houses and other objects still on the same place during game play.

The trick with this is first choosing a snow texture that is virtually uniformly white with some random noise or patterns. Then to remove parts of this snow texture by trying to figure out which parts of the original texture would not have snow on it. Typically trees, hedges, paths, roads, the outlines of fields etc would be free of snow, or to a degree less covered. If you do it fairly consistently, with varying degrees of opacity and feathering, then the original objects will still seem to be in the correct place, though - here's a more substantial issue - they will most likely be summer objects, not houses or buildings with snow covered roofs ...

The biggest job is however getting village and urban textures looking believably wintery. Especially with the striking photographic textures used on these maps ... that's a whole different kind of work ...
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IsorokuYamamoto

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Re: Kuban map retextured, retowned, revillaged
« Reply #95 on: January 09, 2013, 06:10:04 AM »

Hi, Bomberkiller !
I have downloaded LAL_HANGAR.rar, but my progress in campaign doesn't save again ! Can u post here arhive with HANGAR MOD and HANGAR MOD 2 and static.ini of this mods ? or maybe smbd can ? I really want to play on this beautiful maps, guys help !
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