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Author Topic: D4Y# "JUDY" UPDATE V1.41 (2015/12/13)  (Read 90917 times)

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buchtik

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Re: D4Y# "JUDY" UPDATE V1.2 (2012/07/06)
« Reply #72 on: November 01, 2012, 10:10:31 AM »

Thank you very much for your effort, ten. They're great!
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Motörhead

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Re: D4Y# "JUDY" UPDATE V1.2 (2012/07/06)
« Reply #73 on: May 30, 2013, 05:11:19 AM »

Hi guys! just anybody can help me? I'v been installed D4Y mod, 1.2 version and DiffFM to my Ultrapack 3.0 RC4. When i started the game, everything is okay. I can see all 4 new D4Y modifications in QMB and can change their loadout. But when i try to started mission, game crashed after load to 100%, with next error: "0x3d887b00 memory cannot be read", or something like this.

P.S. I need D4Y not just for fun, Judy need for my new Pacific dynamic campaign, it will be VERY HIGH detailed, historical correct and realistic.
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SAS~Bombsaway

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Re: D4Y# "JUDY" UPDATE V1.2 (2012/07/06)
« Reply #74 on: May 30, 2013, 06:05:24 AM »

Post the log so others may help you.
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Motörhead

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Re: D4Y# "JUDY" UPDATE V1.2 (2012/07/06)
« Reply #75 on: May 30, 2013, 07:31:39 AM »

there is a log:
Code: [Select]
30.05.2013 16:22:41 ------------ BEGIN log session -------------
16:22:41 OpenGL provider: Opengl32.dll
[16:22:41] OpenGL library:
[16:22:41]   Vendor: NVIDIA Corporation
[16:22:41]   Render: GeForce 9500 GT/PCIe/SSE2
[16:22:41]   Version: 3.3.0
[16:22:41]   Extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[16:22:41] Size: 1920x1080
[16:22:41] ColorBits: 32
[16:22:41] DepthBits: 24
[16:22:41] StencilBits: 8
[16:22:41] isDoubleBuffered: true
[16:22:41] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[16:22:42]
[16:22:42] *** Looking for Advanced CPU Instructions...
[16:22:42] [x] PentiumPro
[16:22:42] [x] Multimedia (MMX)
[16:22:42] [x] 3D (SSE4)
[16:22:42] [x] 3D (SSE4)
[16:22:42] [-] 3D (3DNow)
[16:22:42] ColourBits 32, ABits 0, ZBits 24
[16:22:42]
[16:22:42] *** Looking for Render API Extensions ...
[16:22:42] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[16:22:42] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[16:22:42] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[16:22:42] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[16:22:42] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[16:22:42] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[16:22:42] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[16:22:42] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[16:22:42] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[16:22:42] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[16:22:42] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[16:22:42] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[16:22:42] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[16:22:42]
[16:22:42] Maximum texture size : 8192
[16:22:42] Maximum simultaneous textures :4
[16:22:42] MaxAnisotropic (1.0 = none) : 16.000000
[16:22:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[16:22:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[16:22:46] Ship: Value of [USSLexingtonCV2_42]:<Mesh> not foundCan't set property
[16:22:46] java.lang.RuntimeException: Can't set property
[16:22:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java)
[16:22:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java)
[16:22:46] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java)
[16:22:46] at com.maddox.il2.objects.ships.ShipAsheUSS.<clinit>(ShipAsheUSS.java:124)
[16:22:46] at java.lang.Class.forName0(Native Method)
[16:22:46] at java.lang.Class.forName(Unknown Source)
[16:22:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[16:22:46] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[16:22:46] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:247)
[16:22:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[16:22:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[16:22:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[16:22:46] at com.maddox.il2.game.Main.exec(Main.java:428)
[16:22:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:22:46] Problem in spawn: com.maddox.il2.objects.ships.ShipAsheUSS$USSLexingtonCV2_42
[16:22:46] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SWORDFISH'
[16:22:46] sFMDir = gui/game/buttons
[16:22:46] s1 = flightmodels/a-20b.fmd
[16:22:46] s = FlightModels/A-20B.fmd
[16:22:46] m_lastFMFile = null
[16:22:46] opening new fm file gui/game/buttons
[16:22:46] sFMDir = gui/game/buttons
[16:22:46] s1 = flightmodels/a-20c.fmd
[16:22:46] s = FlightModels/A-20C.fmd
[16:22:46] m_lastFMFile = gui/game/buttons
[16:22:46] sFMDir = gui/game/buttons
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ten010

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Re: D4Y# "JUDY" UPDATE V1.3 (2013/07/29)
« Reply #76 on: July 29, 2013, 04:15:36 AM »

New update, v1.3 is out. :)
NEW UPDATE FOR 4.12
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Gaston

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Re: D4Y# "JUDY" UPDATE V1.3 (2013/07/29)
« Reply #77 on: July 29, 2013, 04:19:38 AM »

Thanks !

If I understand well, 1.3 version is only for 4.12, right ?
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ten010

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Re: D4Y# "JUDY" UPDATE V1.3 (2013/07/29)
« Reply #78 on: July 29, 2013, 04:35:37 AM »

Thanks !

If I understand well, 1.3 version is only for 4.12, right ?
Yes. Version 1.3 is only 4.12. ;)
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Gaston

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Re: D4Y# "JUDY" UPDATE V1.3 (2013/07/29)
« Reply #79 on: July 29, 2013, 04:53:01 AM »

Thanks !
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trent

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Re: D4Y# "JUDY" UPDATE V1.3 (2013/07/29)
« Reply #80 on: July 29, 2013, 06:56:27 AM »

New update, v1.3 is out. :)
NEW UPDATE FOR 4.12

Excellent! Thank you very much, Ten010!  :)
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DIVEGUY43

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Re: D4Y# "JUDY" UPDATE V1.3 (2013/07/29)
« Reply #81 on: July 30, 2013, 09:30:47 AM »

Hey guys.I have a small problem with the D4y2 and D4y3.The landing gear dosen't come down.All the other function work fine.The night fighter versions work perfectly.Any help would be appreciated.Thanks.
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ten010

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Re: D4Y# "JUDY" UPDATE V1.3 (2013/07/29)
« Reply #82 on: July 30, 2013, 01:10:32 PM »

Hey guys.I have a small problem with the D4y2 and D4y3.The landing gear dosen't come down.All the other function work fine.The night fighter versions work perfectly.Any help would be appreciated.Thanks.
Thanks !
-fix landing gear dosen't come down.
New update, v1.31 is out. :)
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DIVEGUY43

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Re: D4Y# "JUDY" UPDATE V1.31 (2013/07/31)
« Reply #83 on: July 30, 2013, 01:42:34 PM »

Works perfectly.Thanks Tenn :)
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