I just hope that the people making more of the smaller ships allow the guns to be damaged separately. It's kind of annoying strafing a MO-4 Hunter and not doing anything to the 45mm AA guns.
https://www.sas1946.com/main/index.php/topic,17647.0.html
I used that, and it works, but the way the MO-4 hunter, Russian 'Trawl', BBKs, and so forth work make it so you don't take out individual guns... you can only sink the ship. I don't want a strafing run to sink a ship (unless someone adds magazine explosions for really accurate gunfire), but I would love to see strafing stop the guns from shooting on the smaller ships. AAA suppression is why they did those strafing attacks usually, anyway.
When I strafe a Tashkent, Kirov, or Marat... I can take out individual guns. This simply doesn't happen with some of the earlier ships as it seems there isn't a separate hitbox for those guns.
Trying to balance play-ability and realism I tweaked most of my ships so that they have separate 'Hull' strengths and 'Structure' strengths. Aside for truly catastrophic hits (like magazine explosions) a little research showed that it's pretty hard to sink a world war II ship with gunfire. Essentially, by making structural components easy to damage, but hull components highly resistant to damage I've made it so you can have the Bismark survive 300+ shell hits, with all of it's superstructure destroyed and gun turrets knocked out... and still need a torpedo or bomb attack to actually sink it.
Like was historically the case.