technics.ini text must be entered in technics.ini --- not in ships.ini
"small ships" are coded differently to "big ships".
Hi.
In 4.13 version in technics.ini there aren't ships.
All ships informations are in ships.ini.
Copy/paste ships technics.ini 4.12 strings to technics.ini 4.13 it works? No, 70% CTD.
Copy/paste ships technics.ini 4.12 strings to ships.ini 4.13 it works? Yes
..... in part
.
That does not work?. It does not function as a stationary ship.
Solution. Change ship text structure.
Example:
Default technics.ini [Norw_Ship_Stord] text 4.12
[Norw_Ship_Stord]
Description Coastal Steamer
Icon shipDestroyer
// Models
Mesh 3do/Ships/Norw_Ship_Stord/Hier.him
// Move
SliderDistance 65.00
Speed 9.26 //18.52
SoundMove models.Ship
// Panzer
MinShotCaliber 0.020
NumShots 120
MinHitExplTNT 10.0 // FAB-25
NumHitExpl 5
MinNearExplTNT 49.0 // FAB-100
NumNearExpl 7
Default ships.ini [Norw_Ship_Stord] text 4.13
[Norw_Ship_Stord]
Description Norwegian Coastal Ship Stord/Rosendal
Icon shipDestroyer
// Model
Mesh 3do/Ships/Norw_Ship_Stord/Hier.him
// Motion Parameters
SliderDistance 65.00
Speed 9.26 //18.52
SoundMove models.Ship
// Vitals
[Norw_Ship_Stord:Part0]
BaseChunk Hull1
strengthBasedOnThisSection strength_HullSmall
Vital
damageDepth 0.0
damagePitch -2.0
damageRoll 3.0
damageTime 33.0
[Norw_Ship_Stord:Part1]
BaseChunk Hull2
strengthBasedOnThisSection strength_HullSmall
Vital
damageDepth 0.0
damagePitch 0.0
damageRoll 2.0
damageTime 37.0
[Norw_Ship_Stord:Part2]
BaseChunk Hull3
strengthBasedOnThisSection strength_HullSmall
Vital
damageDepth 0.0
damagePitch 2.0
damageRoll 3.0
damageTime 35.0
// Structure
[Norw_Ship_Stord:Part3]
BaseChunk SSC0
strengthBasedOnThisSection strength_HullSmall
[Norw_Ship_Stord:Part4]
BaseChunk SSC1
strengthBasedOnThisSection strength_HullSmall
[Norw_Ship_Stord:Part5]
BaseChunk SSN0
strengthBasedOnThisSection strength_HullSmall
------------------------------
------------------------------
[Norw_Ship_Stord:Part13]
BaseChunk Boat3
strengthBasedOnThisSection strength_HullTiny
If we do with the affected ships something similar to the example should work?. No, 70% CTD
.
Solution possible. Java code....... ShipGeneric vs BigshipGeneric.
Un saludo.