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Author Topic: about ships behaviour  (Read 925 times)

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Gofo

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about ships behaviour
« on: March 21, 2012, 08:52:51 AM »

Hi mates,
first, I'm not sure this was the right board for such an argument, but I have no idea about where it should go, forgive me :-[.

I was wondering if anyone has ever carefully analyzed the ships.ini file’s contents.
I did it as I was surprised by the low rate of fire of the ships that I was modeling, especially that of their AA weapons  :(.
In my case, I checked the RoF of the 5”/25 US gun, an AA cannon widely used by the USN until his progressive replacement with the more powerful and effective 5”/38.
I found the weapon into the “User-defined sections with gun parameters”. It was among the “Pacific” sub-section, just below the “Other German” cannon.
The DelayAfterShoot parameter is 20 (seconds), in other words the gun fires 3 rounds per second, a value totally wrong compared to the performances stated by official and reliable reference, 15-20 rpm depending on the gunners-team’s  skill. And the same erroneous values were attributed to the 5”/38.
Going further on and paying more attention, I discovered that some Gun sub-sections are present twice  :o. They are:

- Other German (the first set just below //Tirpitz and the second after //BBK)
- Pacific (both entries following the //Other German ones)
- KingGeorgeV (both entries following the //Pacific ones)
- Japan (once after //Tribal Class, once after the KingGeorgeV second set)

As a general trend, the second entries report a smaller DelayAfterShoot value (a greater RoF) which matches the real performance of the guns, and supposing the game engine will take into account the first values it find, I deleted the “wrong” entry  ;).
The game works fine.

Now let me talk about the in-game behaviour of the ships. In the “User-defined sections with gun parameters” there are several examples of multiple barrel mounts (Browning, Oerlikon and Bofors among these). Nonetheless, no matter if your boat had a single, a double, a triple, a quadruple or an eight barrels turret, she will always shoot at the same rate, that of a single barrel weapon. An unrealistic feature IMHO  8).
I tried to get a “real” behaviour for the quadruple 1.1” AA MG of the USN. The gun is reported as the [gun_28_75Mk1], I gave it a DelayAfterShoot of 0.1 (that is the original value divided by the number of barrel, 0.4/4). It worked, and the FPS value seems not significantly affected  :D.
So a first step for improving the ships behaviour (giving to each mount its actual RoF), it is a very simple job, but in the User-defined sections we must have not the gun’s properties but those of the mount. This can be done by modifying the “gun” section, one entry for each type of mount for a given weapon (a new gun class? I've not a clue).
A simple example:considering the 14” MkVII British Gun (the one of the KGV class)

- dual mount : [gun_MkVII_356_2b] instead of [gun_MkVII_356], with a DelayAfterShoot  = 15 (instead of 30)
- quadruple mount : [gun_MkVII_356_4b] instead of [gun_MkVII_356], with a DelayAfterShoot  = 7.5 (instead of 30)

Simple, although a bit tedious job. But in your opinion worth it  ::)? Let me know

Gianni

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redfox

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Re: about ships behaviour
« Reply #1 on: March 21, 2012, 10:08:36 AM »

In my opinion it is worth it to try and achieve some realism. If you also look at the torpedos, some are mounted with 4 tubes yet only fire i torp every 3 minutes or so....

Cheers - Redfox
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