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Author Topic: CZK's Me-210 & Me-410 family upgrade V3b update!  (Read 55764 times)

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aussiewaffe

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Re: CZK's Me-210 & Me-410 family upgrade V3b update!
« Reply #48 on: July 14, 2014, 09:36:54 PM »

Sorry to dig up this old thread, but can yu select the rear gunners in the 410's?

I am using the latest 4.12.2 with latest SAS modact etc. If i use the files that were linked by Stefan I get the planes ingame and working fine and the me210 you hit c and hey its the rear gunner but no go on the 410. If i use the links in the first post i cannot select the rear gunners for either 210 or 410

ideas?
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aussiewaffe

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Re: CZK's Me-210 & Me-410 family upgrade V3b update!
« Reply #49 on: July 17, 2014, 06:54:11 PM »

Greetings all,

Found a conflict using this bird. With the 410's ingame it causes the cannon pods on the hs129 to glitch out. If you select either the 101 or 103 cannon pod and then go ingame both canon pods are showing on the Hs129.

Removed the 410's and the canons were back to normal.

Ideas?

***Ok to update, I have admitted defeat with these and I am using the V3 d/l from the first post, SAS Engine mod 2.7, This gives me the 410 and also allows the cannons to appear ingame with out conflict. The downside is I cannot access the rear gunner of the 210 anymore or the 410 and In theQMB  loadout screen none of the underslung cannons appear on the viewer for either the hs129 and the 410 but they appear fine once you launch the game.
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_Hans

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Re: CZK's Me-210 & Me-410 family upgrade V3b update!
« Reply #50 on: March 23, 2015, 10:45:17 PM »

Hey guys!

Sorry to bring back to life such an old topic, but I have two questions about this mod.

First, since I am installing these separately, is there any way to apply the new cockpit to the old Me410D?  I've already installed the new 210s and 410A/B, but I kept the 410D for use as a "what if 1946" aircraft.  I'm not playing online anymore, so it doesn't much matter to me that I'm not keeping to a standard.

Second, is there any way to make the 210s and 410s take a more active stance when they encounter enemy fighters?  I understand that they're programmed not to seek out and attack enemy fighters, but once they get attacked shouldn't they fight back just a little bit harder than cruising along straight and level?
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Epervier

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Re: CZK's Me-210 & Me-410 family upgrade V3b update!
« Reply #51 on: March 24, 2015, 04:32:25 AM »

Just change the Java Class 410D.
And then test if it works correctly.

410D all options are now integrated into the 410B release.
There is no need to keep the old version of 410D ...  :-X
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_Hans

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Re: CZK's Me-210 & Me-410 family upgrade V3b update!
« Reply #52 on: March 26, 2015, 01:43:46 PM »

I kept the 410D for sort of a "Luft 46" type aircraft.

Also, unless it's just the design of the missions I've got, it looks like the Me410 is unwilling to attack any air or ground target anymore?

Is there a way to remove the part of the mod that effect the stock 210s?

I tried messing with the Me410 java classes.  So far all I can do it make it crash my game.
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max_thehitman

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Re: CZK's Me-210 & Me-410 family upgrade V3b update!
« Reply #53 on: January 23, 2016, 03:01:48 PM »


I have a question.
Has anyone been able to switch seating positions and play the Rear Gunner?

I have the Version 3b installed and it seems to be working alright , so far I have not noticed
any problems, but I am unable to switch seating positions.

 Is it because this airplane version cannot do that ?

Any and all information to my question will be helpful.
Because I want to make sure I get some details painted correctly when I sit in the Rear Gunners position.


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Mad026

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Re: CZK's Me-210 & Me-410 family upgrade V3b update!
« Reply #54 on: January 23, 2016, 11:58:02 PM »

as I remember we never could switch seat in the me-210/410...
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vpmedia

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Re: CZK's Me-210 & Me-410 family upgrade V3b update!
« Reply #55 on: January 24, 2016, 02:57:55 AM »

For me both the 210's and 410's have a gunner station, but without graphics/just a reticle.
The 210 works fine in 4.12 (SAS AI flyables mod).

The 410 gunner station is inactive, you can switch to it (Ar-234B-2-Bombardier sight looking forward, dunno whats the deal with that) only the AI can use it, you cant fire the guns. The 210 rear gunner is different, you got a wide view and a nice reticle.

I'll do a test in DBW 4.10 later.
Btw I'm using czk_Me-210-410 DBW pack V3b.7z downloaded from m4t in SAS modact 5.3 / 4.12.

urmel

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Re: CZK's Me-210 & Me-410 family upgrade V3b update!
« Reply #56 on: January 24, 2016, 03:01:47 AM »

in 413-Me-210  works the Rear Gunner
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max_thehitman

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Re: CZK's Me-210 & Me-410 family upgrade V3b update!
« Reply #57 on: January 24, 2016, 05:03:54 AM »



OK guys, thank you so much for that information. I thought that maybe I was missing something in my airplane
or some needed update.

At the moment I am re-working a new skin-template for each of these airplane versions, because I am
not too satisfied with the skin-template which is out there. It is a very fine template, but could use some
more little details. I will make the new skins available ASAP for everyone.
The new skin-templates will also be made available to those who wish to paint some skins for the Me-210 and
the Me-410 series.



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GUZKNIFE

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Re: CZK's Me-210 & Me-410 family upgrade V3b update!
« Reply #58 on: January 25, 2016, 02:58:46 PM »

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SAS~Malone

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Re: CZK's Me-210 & Me-410 family upgrade V3b update!
« Reply #59 on: January 25, 2016, 09:05:33 PM »

another cool mod! thanks GUZ, much appreciated :D

can i just ask, is it necessary for both folders, or can i install just the Me-410_All_Combined folder?
what's the purpose of two individual folders, anyway? just curious.....
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