... so you added another "Propeller" line in the [Materials] section ...

[Materials]
Propellor
Propellor Gloss1D0o
Gloss1D0o
... it is true that in the original [FaceGroups] section there are 2 lines for the Propellers ...
[Materials]
Propellor
Gloss1D0o
Gloss1D0o
[FaceGroups]
373 464
0 0
16 0
8 <== first Propeller line1 16
17 8
8 <== second Propeller line2 33 340 16 448
... in the first Propeller line, 16 corresponds to the first 16 digit lines in the [Vertices_Frame0] section ...
... and 8 corresponds to the first 8 digit lines in the [Faces] section ...
... in the second Propeller line, 17 corresponds to the following 17 digit lines in the [Vertices_Frame0] section ...
... and again 8 corresponds to the following 8 digit lines in the [Faces] section ...
All these lines must not be used when adding the missing spinner shadow ...
So, the total of lines not necessary for the missing shadow is :
2
33 340
16 448
... so, the first 33 digit lines must not be used in the [
ShVertices_Frame0] section (
Sh stands for
Shadow) ...
... and the first 16 digit lines must not be used in the [
ShFaces] section ...

Anyway, as I said, I couldn't check the result in game, but only with MeshViewer, and of course no mesh parts are moving in MV, so what's important is that this very old bug is now fixed ...

Very curiously, there are 2 spinners in the mesh, one small and a big one ...


... I also noticed that the 4 wing MGs didn't have any shadow, if need be, just tell me ...

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