just fiddling with the tga to see how it works really. As many others here I always thought the big shark bites on the 109 are totally OTT, so maybe some different damage textures could make things a tad more realistic? Just an idea really.
Imho you need to produce your own default skin set (at least summer,winter,eto,desert,mto) for a mod which would make the holes disappear and that would result in a ~600Mb download just to do the stock 109 types.
Plus you have to edit each alpha channel manually in these skins which would mean at least 400-500 files...and after you finished you would be stuck with these default skins for forever unless you wanna repeat the whole procedure again...but good luck. Also I can be wrong and you may figure out a better method.
wow, I'm not sure I understand the process behind this then!
My understanding was that the two damage alpha channels (light and heavy damage) are just "paste on" alpha layers, and that modifying the two would be the way to do it. Is there any tutorial/explanation on this?
for example:
damage textures for Bf-109E4, alpha channel is for telling the game which pixels to show:
3do\Plane\Bf-109E-4\damage1o.tga
3do\Plane\Bf-109E-4\damage1p.tga
3do\Plane\Bf-109E-4\damage1q.tga
3do\Plane\Bf-109E-4\damage2o.tga
3do\Plane\Bf-109E-4\damage2p.tga
3do\Plane\Bf-109E-4\damage2q.tga
the holes for the damage textures are in these files alpha channel:
3do\Plane\Bf-109E-4\summer\skin1o.tga
3do\Plane\Bf-109E-4\summer\skin1o.tgb
3do\Plane\Bf-109E-4\summer\skin1p.tga
3do\Plane\Bf-109E-4\summer\skin1q.tga