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Author Topic: Dassault Super-Étendard  (Read 14736 times)

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Hawkman

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Re: Dassault Super-Étendard
« Reply #12 on: April 20, 2012, 11:41:21 PM »

Quote
by the look of it, it just needs rear landing gear and then the model will be complete. then maybe someone could import it into the game and give it a slot and a FM and DM.

Not feasible - at over 30,000 verts, it's way too hi-res for IL2 or any other flight simulator. :(

It would be much easier to build a new low poly model from scratch.

Hawkers :)
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Telmo

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Re: Dassault Super-Étendard
« Reply #13 on: April 21, 2012, 10:27:32 AM »

I thought that it would be easy with the 3D model. Too bad I'm not modder. I would like to launch Exocet missiles against British Ship in the Malouines War  ;D
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mojojojo

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Re: Dassault Super-Étendard
« Reply #14 on: April 21, 2012, 10:37:38 AM »

even if you cant use that model, some modder could still make one from scratch. it would be a lot harder, though.
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HundertzehnGustav

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Re: Dassault Super-Étendard
« Reply #15 on: April 21, 2012, 10:45:06 AM »

which is the opposite of what was said earlier.
adapting the model is harder/more tedious/time consuming/... than making a new one from scratch.
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mojojojo

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Re: Dassault Super-Étendard
« Reply #16 on: April 21, 2012, 11:47:12 AM »

i dont know much about this, but from what ive heard, it really depends on the model.
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Kazegami

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Re: Dassault Super-Étendard
« Reply #17 on: April 21, 2012, 01:22:15 PM »

Yes, but in most cases it is a whole lot easier to make one from scratch.
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Re: Dassault Super-Étendard
« Reply #18 on: April 21, 2012, 01:55:42 PM »

and more accurate as well... (ahem...)
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Telmo

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Re: Dassault Super-Étendard
« Reply #19 on: May 09, 2012, 06:00:26 AM »

If we use this 3d model ? I use this software for architecture but what's cool is that you can transfer these models to 3ds Max or Rhino. Do you think it's possible. If we ask  permission from the creator to use his work to Il-2 ?
This is some pictures.











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dinosaurJR

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Re: Dassault Super-Étendard
« Reply #20 on: May 09, 2012, 06:34:57 AM »

The issue with adapting existing models to IL-2 is many-fold;

1. The overall D0 model cannot exceed 20,000 polys (this is not a hard and fast rule, but in the interests of performance, 20,000 polys is the upper end of optimal for close up work)

2. The model must then be easily separable into different parts (Fuselage Nose, Mid section, aft section, air brakes, inner, mid and outer wings, ailerons, flaps, flaperons, spoilers etc...) with each part not exceeding 3000 polys. (This is a hard and fast rule, due to the exporter, IIRC)

3. You then need to make damage models based on the D0. There can be up to 3 damage levels (I think) and then damage caps for when the part is finally shot off.

4. Then on top of this, you need to make LOD meshes for each of teh parts of the D0 model, the D1 (damage level 1) model, the D2 model and so on...

5. Then comes the shadow model which is a simplified version of the D0 model.

6. Then comes the cockpit model so that you can actually fly the damned thing.

7. Of course, mixed into this you need to think about the skin, as there is no guarantee the skin you have is suitable for IL-2

8. Then comes the black art of importing and adding hooks, clips, collision boxes, the flight model, the weapon loadouts, the dreaded hier.him and also the java animation for the landing gear and air brakes.

9. Not to mention the shit that I don't even know about...

It really isnt so simple as finding a model on the net and importing it, no sir...
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Telmo

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Re: Dassault Super-Étendard
« Reply #21 on: May 09, 2012, 07:16:38 AM »

thank you for your explanations dinosaur JR !!
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