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Author Topic: Fix engines cowlings and prop´s  (Read 905719 times)

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benitomuso

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Re: Fix engines cowlings and prop´s
« Reply #1764 on: October 06, 2014, 08:41:14 PM »

Thank you for the new compilations!!!
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DU30

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Re: Fix engines cowlings and prop´s
« Reply #1765 on: October 07, 2014, 04:51:30 AM »

Thank you for the great update
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tripletrouble

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Re: Fix engines cowlings and prop´s
« Reply #1766 on: October 20, 2014, 02:04:27 PM »

Hey Jero!  Where did you get the wheel mod for the Me-323?  The stock ones look hideous.  I love your work!

Cheers!
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Fresco23

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Re: Fix engines cowlings and prop´s
« Reply #1767 on: October 21, 2014, 12:20:18 AM »

many thanks for the update!
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cogito, ergo sum armatus

FANATIC MODDER

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Re: Fix engines cowlings and prop´s
« Reply #1768 on: November 15, 2014, 04:03:27 AM »

Dear Jeronimo,
I have a conflict with a particular TGA texture, that is the IMAM_Ro37. Instead of the texture I see the black color of the cilinders.mat file. It doesn't want to come out and as I discovered, it is used in other planes such a wellington, beaufort etc. Definetely the conflict is not coming from you, it's something else.
I 'll try to find out (difficult if you take into account that I have 40GB in my DBW folder).


EDIT: I haven't checked any new mods since June. So much time! All these additions are so wonderful, a new life that keeps IL-2 up to date. I 'll keep you informed.
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PA_Jeronimo

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Re: Fix engines cowlings and prop´s
« Reply #1769 on: November 15, 2014, 04:28:53 AM »

Hi Fanatic,

Please, check the log.list in the should indicate the reason for the error.

A solution could also change the name of that texture on the other hand, although you should change all the file Cilinders.mat containing it, so affects memory to the Wellington, the Beaufort, the Ro-37bis, I-16 and I-15bis.


P.S. With respect to the 40 Gb, if accept me a advice, try to compress their mods in SFS files, using the tool Benitomuso TotalModer https://www.sas1946.com/main/index.php/topic,42295.0.html  is very simple and very practical to use.

I personally have lots of Mods in my installation and use this system with very good result.
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FANATIC MODDER

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Re: Fix engines cowlings and prop´s
« Reply #1770 on: November 15, 2014, 04:46:40 AM »

Oh my God, my log list is a mess...I am in a complete dispair with it. I wish I can sent it to someone, open it and tell me what I have to do. I know that possibly I am asking too much.  :-[
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FANATIC MODDER

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Re: Fix engines cowlings and prop´s
« Reply #1771 on: November 15, 2014, 05:57:28 AM »

A solution could also change the name of that texture on the other hand, although you should change all the file Cilinders.mat containing it, so affects memory to the Wellington, the Beaufort, the Ro-37bis, I-16 and I-15bis

I did it, and no result...incredible.

UPDATE: It has to do with DBW, in 4.12.2 with Mod Activator it works perfectly.
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DigitalEngine

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Re: Fix engines cowlings and prop´s
« Reply #1772 on: January 15, 2015, 06:59:39 PM »

This applies to HSFX, don't know about other installs.
after installing the "Fix Engines, cowlings and props" when launching a coop missing with the FW-190 A4 or greater series, I'd get ether a "Selected aircraft NOT created" message when clicking the fly button or if I choose a different aircraft that would launch, all aircraft which did spawn self destructed, in weird ways, or just fell out of the skies...,
In dogfight or QMB the FW-190's would not show up in the aircraft viewer windows, and of course could not be flown.
Fix;
"in the "C:\Program Files\Ubisoft\IL-2 Sturmovik 1946 HSFX\Files\3do\plane" the FW- 190 xx "(Beta)" has to be removed.
 Example; Folder "Fw-190A-8(Beta)" rename to "Fw-190A-8"

And wow, thanks Jeronimo, the aircraft look absolutely beautiful!!
It's like, having a new flight sim, close to BOS or DCS, well, could be if we had the full functionality similar to DCS aircraft


Ju-52"s next?? ;D
 
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GeorgesMatix @ Mission4Today / TexasJG @ 1C Company Forum / GeorgesMatrix @ The CH Hanger / GeorgesMatrix @ 242 Squadron / BlueMatrix @ IL-2 Sturmovik: Battle of Stalingrad

PA_Jeronimo

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Re: Fix engines cowlings and prop´s
« Reply #1773 on: January 16, 2015, 12:44:54 AM »

If you change the name of the folder and name it Fw-190A-8, for example, that folder no longer should function.


The Ju-52 was already improved by Red_Fox90, can find it here, https://www.sas1946.com/main/index.php/topic,25007.0.html
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DigitalEngine

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Re: Fix engines cowlings and prop´s
« Reply #1774 on: January 16, 2015, 03:27:22 PM »

Jeronimo,
you are correct, what I'm seeing is the defaul/stock engine/cowl/prop by renaming the FW-190xx folder. So I change it back to "(Beta)"
Correction to above post, the FW-190's do work in HFSX7 QMB, my bad  :-[

Prelude to having fault, had coped & pasted a "Slovakia Winter" coop mission I had created in HSFX5 directly into HSFX7, and when trying to run it in HSFX7, got the fault posted above.

So today, I opened the coop mission in the HFSX7 FMB and re-saved it without making any changes, then when running all worked OK (btw, awesome start up effects, fan spinning and flames). Don't understand why this is, and wouldn't do any good to post a log file now that all works (could reverse and re copy/paste from HFSX5 to HSFX7 to get a log file if your really interested though)
So out of curiosity, going back, installed Engine/cowl/prop fix in HSFX5, and yes all faults with the 190's as are described in previous post are true. This seems be true only with the FW-190's in HFX5 as far as I've tested.

So, all's good and thanks for the JU-52 link!!
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GeorgesMatix @ Mission4Today / TexasJG @ 1C Company Forum / GeorgesMatrix @ The CH Hanger / GeorgesMatrix @ 242 Squadron / BlueMatrix @ IL-2 Sturmovik: Battle of Stalingrad

lantanido

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Re: Fix engines cowlings and prop´s
« Reply #1775 on: January 31, 2015, 09:21:06 AM »

Hi Jeronimo, Thanks for your time and this mod.

In the next update, Could you include the Ar-234 and the Ta-152-H6 pack 1946 from Paulus?

Thanks you again
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