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Author Topic: Tunisia WIP  (Read 17975 times)

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MANYSH

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Tunisia WIP
« on: May 06, 2012, 02:05:43 PM »

Hello :)

I start new project North Tunisia map 1:1 I decided add all textures by hand to get best result so it is insane job :)
after 4 weeks i did very small area but is ready to start this topic  :) I don't know I will manage to finish this project but I will try
First problem with i have is rivers, Microdem mess up and rivers are to wide! so I can't add bridge because is to short ! help ??
Declin what is this ?
link to map pic. I mark area which is textured :Dloooooooooong way to end :)
https://www.sas1946.rocks/images/imageshit/dead/dead.gif

Some screenshots
New desert dune texture



city with buildings

not sure about this keep it ??
















Work in progress


Regards
MANYSH
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hguderian

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Re: Tunisia WIP
« Reply #1 on: May 06, 2012, 02:24:39 PM »

Beautiful textures!!!!!

COT...Cliffs of Tunis  :)

Great work MANYSH!
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Bee

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Re: Tunisia WIP
« Reply #2 on: May 07, 2012, 03:30:50 AM »

Impressive!
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gianluca

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Re: Tunisia WIP
« Reply #3 on: May 07, 2012, 03:38:21 AM »

looks beautiful manysh!
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cgagan

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Re: Tunisia WIP
« Reply #4 on: May 07, 2012, 03:39:40 AM »

Truly impressive!  8) One (humble) request: Please include a Tex folder with your map, in case we are missing some textures...
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LuseKofte

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Re: Tunisia WIP
« Reply #5 on: May 07, 2012, 06:09:15 AM »

Stunned. great work. Unbelivable

Le ??? ne
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MANYSH

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Re: Tunisia WIP
« Reply #6 on: May 07, 2012, 12:22:03 PM »

Thank you for comments

Truly impressive!  8) One (humble) request: Please include a Tex folder with your map, in case we are missing some textures...
If I finish much bigger area I will  publish beta to test for all

Can someone guide me how to bulld airfield from scratch ? How to force Airplane to park where I want ?? And how to remove random trees from airfield, That is annoying  >:(

Regards
























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Dakpilot

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Re: Tunisia WIP
« Reply #7 on: May 07, 2012, 12:54:02 PM »

Looking really great!  :)

A nice guide to Airfields is here:

https://www.sas1946.com/main/index.php/topic,14115.0.html

and am sure you have seen this one, but here's the link anyway:

http://ultrapack.tuttovola.org/index.php/topic,1977.0.html

And some long discussion on airfields:

https://www.sas1946.com/main/index.php/topic,9981.0.html

Cheers Dakpilot
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MANYSH

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Re: Tunisia WIP
« Reply #8 on: May 07, 2012, 01:08:25 PM »

Looking really great!  :)

A nice guide to Airfields is here:

https://www.sas1946.com/main/index.php/topic,14115.0.html


Cheers Dakpilot

Cheers mate that's what I been looking for  ;)
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agracier

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Re: Tunisia WIP
« Reply #9 on: May 07, 2012, 02:07:55 PM »

On desert maps, rivers are a mess to place and usually end up looking awfully out of place. The easiest method is to just forget them altogether on a desert map and pretend it's the dry season. Call them wadi's if you want to indicate where they flow ...

I do know that Ufflakke designed some very good looking rivers and small canals and half dried up streams ... but the process of doing so on map_C is a hit and miss method ... you have to try out various methods and see what works ... it's time consuming and maybe on a desert map it's better to concentrate on other more obvious issues ...

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MANYSH

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Re: Tunisia WIP
« Reply #10 on: May 07, 2012, 02:27:43 PM »

You are right it is a mess. My problem is, all rivers coming from microdem to Wide, I do not notice that, until I added missing lake. The largest ship in game will easily fit in. I don't know what to do about this

river  :(
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agracier

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Re: Tunisia WIP
« Reply #11 on: May 07, 2012, 02:30:35 PM »

I'd think it better to leave the rivers be and make sure the lakes look good ... you can't really have a river the size of the Thames running through a desert landscape ... ha ha ...
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