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Author Topic: Tunisia WIP  (Read 17994 times)

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MANYSH

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Re: Tunisia WIP
« Reply #12 on: May 07, 2012, 02:41:44 PM »

... you can't really have a river the size of the Thames running through a desert landscape ... ha ha ...

that is my problem all rivers are the same size stupid microdem, what if i will paint RGB 120 close coast to make them narrow ?? you think will work ?
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agracier

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Re: Tunisia WIP
« Reply #13 on: May 07, 2012, 02:49:43 PM »

I've never really been able to find a fixed method to make rivers less wide. Sometimes it works if you soften the river layer several times. You can also lighten the rgb values, or make a 3 pixel wide river layer, fool around with softening and then place a 1 pixel wide river layer over that and keep the rgb value at around deepest black ...

There are many kinds of commands you can try out on rivers - smooth, soften, lighten, shrink ...

But in all cases I would suggest working on a layered file for map_c ... with separate layers for everything. A layer for white only, for ocean water only, for surf and shallows, for rivers, for lakes ... layers may seem complicated, but they allow you to experiment at will without needlessly having to redo things that you might inadvertently mess up ... and you can keep on adding layers, trying them out, turning them off to compare with other methods ....

Layers, even for map_c have lots of advantages ... for instance if you do set up a river system for the map, you can them take the river layer, copy, shrink and paste into maps H or T or the ed maps to either flatten terrain, add rgb 30 layer for mapT or add rivers to the ed-maps ...
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MANYSH

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Re: Tunisia WIP
« Reply #14 on: May 08, 2012, 12:30:45 PM »

Thank you guys :) I change river size with no problem on map_C Do I need change size on any other files ??? Next question :D  How to remove random trees from airfield I follow tutorial advice but no good results
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agracier

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Re: Tunisia WIP
« Reply #15 on: May 08, 2012, 12:33:37 PM »

Thank you guys :) I change river size with no problem on map_C Do I need change size on any other files

No other files need be changed ... but of course make certain that the terrain in map_H is flat enough with no large height changes. Otherwise you'll have water flowing up the sides of valleys and things like that ...
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MANYSH

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Re: Tunisia WIP
« Reply #16 on: May 08, 2012, 03:14:44 PM »

Ok few quick shots need more work :)







How to change wave direction ???? river flows from sea to mountain :D
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mandrill

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Re: Tunisia WIP
« Reply #17 on: May 08, 2012, 03:52:29 PM »

I have been able to do 2 pixel wide rivers on my new project, "South Ukraine". I draw a 2 pixel line, blur it and then draw a series of 1 pixel dots down the centre and blur them in. It creates a narrow rivers with shallows on either side. But really, I have made a strategic decision only to do significant rivers on my maps and to depart from the Oleg idea that even little creeks are portrayed. My aim is to have a map where the pilot can navigate using rivers, railways and roads just as back in WW2. If every small stream is portrayed, then that idea is unworkable.

So I would probably just ignore small rivers in a desert.

IIRC, Northern Tunisia has a green topography, like Spain or Italy, not desert. And your forests in the desert look a little odd as well.
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MANYSH

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Re: Tunisia WIP
« Reply #18 on: May 09, 2012, 02:12:56 AM »

So I would probably just ignore small rivers in a desert.

IIRC, Northern Tunisia has a green topography, like Spain or Italy, not desert. And your forests in the desert look a little odd as well.

I want rivers ,is not that difficult to do, just lots manual work which i like :)

North Tunisia is not green if you look on google will be green because there is lots of farm fields so it is illusion and population has been doubled after war . According to maps from 1930 is is lots forest area even all mountains cover by trees but not all north coast. I will add Forest and green zones, but at the moment working on map shape.

Your rivers...
should not have Surf on them  ;)

map_t.tga>
water RGB 31 (surf)
water RGB 30 (no surf)

you can not change the direction of surf,
unless you create all your own animated water .tga's for it  :D
Hmm I like this waves it look cool :) I could edit animated water .tga's in terory must be easy to do, just rotate textures :)
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agracier

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Re: Tunisia WIP
« Reply #19 on: May 09, 2012, 02:21:07 AM »

I've seen all kinds of old colonial era photos - even in autochrome - of French North African territories that do indeed look as if they could have been taken in Spain or the south of France. It is a typical Mediterranean landscape with lots of scrub, low trees and vegetation, but also with lots of bare rocks, soil and dust ... walk through an olive grove and it is often like a stone desert underfoot. A few hundred meters away you can then see fields of wheat. It's not very straightforward at all. I've often had to rethink my memory of landscapes by referring to photos I took.

As for Google Earth - a great tool, but the colors cannot really be trusted.

Here's a 1920-30's color photo of a farm in Tunisia ... of course this is just an example of how varied a landscape can well be ... there is desert and sand as well ... which all makes map-making just that bit more complicated than it seems at first glance ...



And one of a mountain village which could just as well be a double for somewhere in Spain

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MANYSH

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Re: Tunisia WIP
« Reply #20 on: May 09, 2012, 05:36:46 AM »

Not get me wrong Agracier i do not say all Tunisia is cover by desert :) And of course, have plans to add green areas, I'm just say, not all north Tunisia is cover by green area. I working with Moroccan guy he tells me every day about Tunisia.( when he sees me, he escapes :D)  I buy nice war guide last week and it is lots of maps, and photos so i will try to do what I can.I appreciate the advice and pictures but please wait when i sort out problems with rivers and i will post textured areas, at the moment it is like texture test if you know what i mean.

As for Google Earth - a great tool, but the colors cannot really be trusted.
This is reason why i never use google. prefer Youtube :)
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GilB57

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Re: Tunisia WIP
« Reply #21 on: May 09, 2012, 06:13:30 AM »

Great screens !

You'll have to take care not to use too many tex slots for your desert textures because the real tricky thing is to have smooth transition between full desert landscape and mediterranean one !

I made a repaint of Maraz Central Med map long ago and the hard part was this transition between north and south part of Tunisia:


Near Tunis area


Kairouan area

Something I found on some tunisian forum (sorry in french), airfields coordinates:
Quote
Bases aériennes abandonnées mais bien Visibles :

Depienne Airfield (Zaghouan)
Coordinates: 36°25?49.25?N 010°00?31.30?E

Djedeida Airfield(Tunis)
Coordinates: 36°51?44.31?N 009°55?47.06?E

Mateur Airfield (Bizerte)
Coordinates: 37°04?13.11?N 009°39?31.31?E

Oudna Airfield (Ben Arrous)
Coordinates: 36°37?52.16?N 010°06?01.93?E

Sainte Marie du Zit Airfield (Zaghouan)
Coordinates: 36°26?26.76?N 010°19?55.77?E

Soliman Airfield (Nabeul): à l’ouest d’une route
Coordinates: 36°42?28.55?N 010°27?14.31?E

Moins visibles:

Djilma Airfield (Sidi Bouzid)
Coordinates: 35°17?19.29?N 009°25?31.99?E

El Djem Airfield (Mahdia)
Coordinates: 35°19?02.17?N 010°40?40.97?E

El Bathan Airfield (Manouba)
Coordinates: 36°41?10.69?N 009°50?20.25?E

Hergla Airfield (Sousse)
Coordinates: 36°08?05.06?N 010°26?14.85?E

Le Sers Airfield (Kef)
Coordinates: 36°03?21.15?N 009°00?57.53?E

Pont du Fahs Airfield (Zaghouan)
Coordinates: 36°21?00.10?N 009°50?42.21?E

Souk-el-Arba Airfield (Jendouba): vague zone déboisé (sur une colline)
Coordinates: 36°31?48.01?N 008°44?15.08?E

Base aériennes complètement disparues :

Dar el Koudia Airfield (Bizerte): sous l’urbanisme
Coordinates: 37°17?21.04?N 009°52?08.89?E

Ebba Ksour Airfield (Kef)
Coordinates: 35°57?53.86?N 008°49?06.48?E

Goubrine Airfield (Monastire): par une route
Coordinates: 35°32?08.76?N 010°38?40.63?E

Grombalia Airfield (Nabeul): activité agricole
Coordinates: 36°40?39.29?N 010°26?41.26?E

Kairouan Airfield (Kairouan)
Coordinates: 35°34?47.50?N 010°07?34.66?E

Korba Airfield (Nabeul)
Coordinates: 36°41?32.20?N 010°50?09.24?E

La Sebala Airfield (Ariana): par une route
Coordinates: 36°55?29.45?N 010°06?04.79?E

Menzel Temime Airfield (Nabeul): sous l’urbanisme
Coordinates: 36°46?53.43?N 010°59?14.71?E

Protville Airfield (Ariana)
Coordinates: 36°59?46.50?N 010°03?02.30?E

Souk-el-Khemis Airfield (Jendouba)
Coordinates: 36°34?55.22?N 008°58?16.27?E

Sousse Airfield (Sousse): sous l’urbanisme
Coordinates: 35°49?38.86?N 010°37?55.15?E

... and finally something to use:
https://www.sas1946.com/main/index.php/topic,24452.0.html
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agracier

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Re: Tunisia WIP
« Reply #22 on: May 09, 2012, 06:23:18 AM »

the real tricky thing is to have smooth transition between full desert landscape and mediterranean one !
I made a repaint of Maraz Central Med map long ago and the hard part was this transition between north and south part of Tunisia:

One of the first maps I ever started on was one of Spanish Morocco ... it has gone through at least 3 or 4 try-outs and each time I gave up because of the limited number of terrain slots and the complexity of trying to make transitions from outright desert to a relatively verdant Mediterranean landscape along with mountains and cultivation  ... just not enough slots.
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congo

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Re: Tunisia WIP
« Reply #23 on: May 09, 2012, 10:17:20 AM »

I lived in La Goulette in the 70,s for about a year and traveled pretty extensively, I remember the areas around Tabarka having large pine forrest and cork trees and the mountains being quite rugged. The area around Tunis is green but sandy and once you start moving towards the south it gets even sandier like Sfax and Monastir areas. There is a swath that follows the coast and is quite green with considerable agriculture. The resort town of Sousse is quite nice. I took a few spectacular glider flights at Hammam-Lif where they had a winch tow setup. Still evidence of Roman visits throughout the country. If you ever visit make sure to visit Hannibal,s home, view the aqeducts throughout the area also the area around Cap Bon is worth the visit.

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