This plane causes FMB to crash. I am using DBW 1.7.1. On 21 May, David Prosser mentioned that he had the same problem. However, on 28 May, he posted a message suggesting that he had found a fix. However, I can't find any mention of a fix in this tread. Can someone post the solution to the FMB crash.
My log file was very long. So, I've only posted the last portion of it below where there are mentions of errors.
Cheers,
Riptide
13:30:56] Playback format is set : sampling rate = 22050, num channels = 2.
[13:30:56] Not enought hardware buffers (0), hardware disabled
[13:30:56] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[13:30:56] Default speaker config is : 1310724.
[13:30:56] Direct sound audio device initialized successfully :
[13:30:56] DX Version : 7
[13:30:56] Hardware - disabled [buffers : 0]
[13:30:56] Extensions - enabled :
[13:30:56] EAX ver. 1 [ ] - disabled
[13:30:56] EAX ver. 2 [ ] - disabled
[13:30:56] EAX ver. 3 [ ] - disabled
[13:30:56] I3D ver. 2 [ ] - disabled
[13:30:56] ZoomFX [ ] - disabled
[13:30:56] MacroFX [ ] - disabled
[13:30:56] SIMD render [X]
[13:30:56] num channels 16
[13:30:56]
[13:30:58] Loading mission Records/Intro 04 Ed.trk...
[13:30:58] Loaded camouflage: PACIFIC
[13:30:58] Loading map.ini defined airfields:
[13:31:00] Load bridges
[13:31:00] Load static objects
[13:31:01] sFMDir = gui/game/buttons
[13:31:01] s1 = flightmodels/pw_r-1830_series.emd
[13:31:01] s = FlightModels/PW_R-1830_Series.emd
[13:31:01] m_lastFMFile = gui/game/buttons
[13:31:03] sFMDir = gui/game/buttons
[13:31:03] s1 = flightmodels/sakae.emd
[13:31:03] s = FlightModels/Sakae.emd
[13:31:03] m_lastFMFile = gui/game/buttons
[13:31:16] NetAircraft error, ID_03: java.io.EOFException
[13:31:16] NetAircraft error, ID_03: java.io.EOFException
[13:31:16] NetAircraft error, ID_03: java.io.EOFException
[13:31:16] NetAircraft error, ID_03: java.io.EOFException
[13:31:16] NetAircraft error, ID_03: java.io.EOFException
[13:31:16] NetAircraft error, ID_03: java.io.EOFException
[13:31:16] NetAircraft error, ID_03: java.io.EOFException
[13:31:16] NetAircraft error, ID_03: java.io.EOFException
[13:31:16] NetAircraft error, ID_03: java.io.EOFException
[13:31:16] NetAircraft error, ID_03: java.io.EOFException
[13:31:16] NetAircraft error, ID_03: java.io.EOFException
[13:31:16] NetAircraft error, ID_03: java.io.EOFException
[13:31:16] NetAircraft error, ID_03: java.io.EOFException
[13:31:16] SectFile load failed: null
[13:31:16] java.io.FileNotFoundException
[13:31:16] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[13:31:16] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[13:31:16] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[13:31:16] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[13:31:16] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[13:31:16] at com.maddox.rts.SectFile.<init>(SectFile.java:68)
[13:31:16] at com.maddox.il2.gui.GUIBWDemoPlay.gameBegin(GUIBWDemoPlay.java:305)
[13:31:16] at com.maddox.il2.gui.GUIBWDemoPlay.gameBeginNet(GUIBWDemoPlay.java:272)
[13:31:16] at com.maddox.il2.gui.GUIBWDemoPlay.access$1200(GUIBWDemoPlay.java:22)
[13:31:16] at com.maddox.il2.gui.GUIBWDemoPlay$MissionListener.netMissionState(GUIBWDemoPlay.java:201)
[13:31:16] at com.maddox.il2.game.Mission.netInput(Mission.java:2770)
[13:31:16] at com.maddox.il2.game.Mission.access$300(Mission.java:129)
[13:31:16] at com.maddox.il2.game.Mission$NetMissionObj.netInput(Mission.java:2884)
[13:31:16] at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[13:31:16] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[13:31:16] at com.maddox.rts.Message._send(Message.java:1217)
[13:31:16] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[13:31:16] at com.maddox.rts.Message.sendTo(Message.java:1134)
[13:31:16] at com.maddox.rts.Message.trySend(Message.java:1115)
[13:31:16] at com.maddox.rts.Time.loopMessages(Time.java:180)
[13:31:16] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[13:31:16] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[13:31:16] at com.maddox.il2.game.Main.exec(Main.java:437)
[13:31:16] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:31:20] Time overflow (1347): speed 0.14054814
[13:31:21] Time overflow (1501): speed 0.795756
[13:31:38] Time overflow (2042): speed 0.65430754
[13:31:43] Time overflow (2155): speed 0.82079345
[13:31:45] warning: no files : music/crash
[13:32:59] Loaded camouflage: SUMMER
[13:32:59] Loading map.ini defined airfields:
[13:32:59] Detected Vertex Shaders 3.0.
[13:32:59] Vertex texture units: 4
[13:32:59]
[13:33:03] PBuffer: suitable formats: 6
[13:33:03]
[13:33:03] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[13:33:03] Depth = 24, stencil = 8
[13:33:03] PBuffer: suitable formats: 6
[13:33:03]
[13:33:03] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[13:33:03] Depth = 24, stencil = 8
[13:33:05] Loading vertex/fragment programs: *971433976*
[13:33:05] *** Loading: [vpFogFar2Tex2D]
[13:33:05] *** Loading: [vpFog2Tex2DBlend]
[13:33:05] *** Loading: [vpFogFar4Tex2D]
[13:33:05] *** Loading: [vpFogFar8Tex2D]
[13:33:05] *** Loading: [vpFogNoTex]
[13:33:05] *** Loading: [vpFog4Tex2D]
[13:33:05] *** Loading: [vpFog4Tex2D_UV2]
[13:33:05] *** Loading: [vp4Tex2D]
[13:33:05] *** Loading: [vp6Tex2D]
[13:33:05] *** Loading: [vpTexUVTex2D]
[13:33:05] *** Loading: [vpWaterGrid_NV]
[13:33:05] *** Loading: [vpWaterSunLight_NV]
[13:33:05] *** Loading: [vpWaterSunLight_ATI]
[13:33:05] *** Loading: [vpWaterSunLight_FP]
[13:33:05] *** Loading: [vpTreeSprite]
[13:33:05] *** Loading: [vpTreeTrunk]
[13:33:05] *** Loading: [vpVAObjectsN]
[13:33:05] *** Loading: [vpVAObjectsL0]
[13:33:05] *** Loading: [vpSprites]
[13:33:05] *** Loading: [vpSimpleGL]
[13:33:05] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[13:33:05] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[13:33:05] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[13:33:05] *** Loading: [fpCoastBump] -> NV3X Optimized!
[13:33:05] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[13:33:05] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[13:33:06] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[13:33:06] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[13:33:06] *** Loading: [fpCaustic] -> NV3X Optimized!
[13:33:06] *** Loading: [fpSprites] -> NV3X Optimized!
[13:33:06] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[13:33:06] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[13:33:06] *** Loading: [fpSimpleGL]
[13:33:06] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[13:33:06] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[13:33:06] *** Loading: [fpRiverCoastAA]
[13:33:06] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[13:33:06] *** Loading: [vpWaterDM_CPU]
[13:33:06] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[13:33:06] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[13:33:06] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[13:33:06] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[13:33:06] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[13:33:06] *** Loading: [fpWaterLFogDM]
[13:33:06] *** Loading: [fpIceWater] -> NV3X Optimized!
[13:33:06] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[13:33:06] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[13:33:06] *** Loading: [fpNearBlend] -> NV3X Optimized!
[13:33:06] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[13:33:06] *** Loading: [fpFarBlend] -> NV3X Optimized!
[13:33:06] *** Loading: [fpForestPlane] -> NV3X Optimized!
[13:33:06] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[13:33:06] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[13:33:06] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[13:33:13] Load bridges
[13:33:13] Load static objects
[13:33:16] ##### House without collision (3do/Tree/Tree2.sim)
[13:33:18] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[13:33:18] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[13:33:19] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[13:33:19] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[13:33:20] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[13:33:20] ##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
[13:33:21] ##### House without collision (3do/Buildings/Trench/Long/live.sim)
[13:33:21] ##### House without collision (3do/Buildings/Trench/TripleU/live.sim)
[13:33:22] ##### House without collision (3do/Buildings/Trench/SingleU/live.sim)
[13:33:22] ##### House without collision (3do/Buildings/Trench/Short/live.sim)
[13:33:22] ##### House without collision (3do/Buildings/Trench/Weapons/live.sim)
[13:33:24] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[13:33:26] ##### House without collision (3do/Buildings/46/ATTrench2/live.sim)
[13:33:29] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Obelisque/live.sim)
[13:33:29] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Colonnade/live.sim)
[13:34:34] INTERNAL ERROR: VertexData: Data in in section [Vertices_Frame0] are corrupted (v:215)
[13:34:34] WARNING: object '3do/plane/SM-81/Head1_D0.msh' of class 'SkinTL' not loaded
[13:34:34] INTERNAL ERROR: MeshObj: Can't load mesh 3do/plane/SM-81/Head1_D0.msh
[13:34:34] WARNING: object '3do/plane/SM-81/hierJU523E.him' of class 'HIM' not loaded
[13:34:34] INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/plane/SM-81/hierJU523E.him
[13:34:34] java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3do/plane/SM-81/hierJU523E.him
[13:34:34]
[13:34:34] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[13:34:34] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[13:34:34] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[13:34:34] at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
[13:34:34] at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
[13:34:34] at com.maddox.il2.builder.PlMisAir.createMesh(PlMisAir.java:1776)
[13:34:34] at com.maddox.il2.builder.PlMisAir.checkMesh(PlMisAir.java:1765)
[13:34:34] at com.maddox.il2.builder.PlMisAir.access$2100(PlMisAir.java:28)
[13:34:34] at com.maddox.il2.builder.PlMisAir$_Render3D.preRender(PlMisAir.java:1832)
[13:34:34] at com.maddox.il2.engine.GUIRenders$WinRenders.doPreRender(GUIRenders.java:169)
[13:34:34] at com.maddox.il2.engine.GUIRenders.preRender(GUIRenders.java:111)
[13:34:34] at com.maddox.gwindow.GWindow.doRender(GWindow.java:726)
[13:34:34] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:740)
[13:34:34] at com.maddox.gwindow.GWindow.doRender(GWindow.j