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Author Topic: MIG-19 V3.1 (26/07/2015) -  (Read 206209 times)

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NS~mati140

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Re: MIG-19 V1.1 (7/6/2012)
« Reply #120 on: June 09, 2012, 09:04:25 AM »

Also the exhaust texture (the flat one, not particle effect) is displayed for right engine, depending on it's setup. The left on is just a copy of the right. If the right engine is on 90% and left on e.g. 50% the left engine uses the bright, 90% thrust texture of the right one, instead of darker one.

Yeah, I have this problem with all the twin engine jets. But it isn't very important.

Yup, I noticed it in F-4E too. The bigger issue is an engine failure at 50% difference in thrust. I have really no idea why it happens, none of the other 2-engined jets have this problem.
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S3231541

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Re: MIG-19 V1.1 (7/6/2012)
« Reply #121 on: June 09, 2012, 06:11:12 PM »

1st and 2nd issues are both java related. The exhaust texture is actually ONE mesh so the appear, disappear together. And engine related is part of the "engine surge" code. I use what already exist. I haven't have much time experiment with different code. Sorry  :(
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Reisenkaze

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Re: MIG-19 V1.1 (7/6/2012)
« Reply #122 on: June 10, 2012, 11:44:11 AM »

...with Version v1,1, in DBW1,7 ...'wildly' flipping out of control then full recovery, a small video !  8)



Note: this aircraft was flown with cockpit closed, 100% sure, but ntrk shoes all the Mig-19 with cockpits open, sadly...  :(

Thanks a lot for this wonderfull ongoing mod, free modding team and S3 !  ;D

I think that was done with "stalls and spins" off. haven't ever been able to do a maneuver like that without going into a flan spin of "recovery? is that a thing?"
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fallout3

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Re: MIG-19 V1.1 (7/6/2012)
« Reply #123 on: June 11, 2012, 09:14:09 AM »

The new FM update is awesome! now nosewheel-up takeoff run after rotation could be done, sadly there`s still the tailstrike explosion, be it so in real life, many newbies would die a shattered death in a fireball at the end of their first solo~could we try to add a tailskid to the A/C if it`s not too much bother?
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Reisenkaze

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Re: MIG-19 V1.1 (7/6/2012)
« Reply #124 on: June 12, 2012, 06:22:50 AM »

The new FM update is awesome! now nosewheel-up takeoff run after rotation could be done, sadly there`s still the tailstrike explosion, be it so in real life, many newbies would die a shattered death in a fireball at the end of their first solo~could we try to add a tailskid to the A/C if it`s not too much bother?

I exploded on my first take-off, then a slow rotation on the next one and bingo. Gently pull back on the stick and let the plane do the rest.
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fallout3

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Re: MIG-19 V1.1 (7/6/2012)
« Reply #125 on: June 12, 2012, 11:17:49 PM »

The new FM update is awesome! now nosewheel-up takeoff run after rotation could be done, sadly there`s still the tailstrike explosion, be it so in real life, many newbies would die a shattered death in a fireball at the end of their first solo~could we try to add a tailskid to the A/C if it`s not too much bother?

I exploded on my first take-off, then a slow rotation on the next one and bingo. Gently pull back on the stick and let the plane do the rest.

Yes?that will do the trick, however, Real MiG-19/J-6s/Q-5s will not explode from almost any kind of "normal" (belly fin)tailstrike~
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BT~Tarik

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Re: MIG-19 V1.1 (7/6/2012)
« Reply #126 on: June 12, 2012, 11:36:13 PM »

but thats how the game acts. You will always explode if you run into some trees for example...
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kukulo

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Re: MIG-19 V1.1 (7/6/2012)
« Reply #127 on: June 13, 2012, 09:16:04 AM »

Thanks for nice plane and skins!

For starting, this is a MiG-19S/J-6/F-6 Variants. MiG-19P/PM/PFM will follow shortly.

Any news about WIP P/PM versions?
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NS~mati140

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Re: MIG-19 V1.1 (7/6/2012)
« Reply #128 on: June 13, 2012, 12:04:27 PM »

but thats how the game acts. You will always explode if you run into some trees for example...

1. AI don't explode when they hit runway with tail during take-off/landing.
2. In B-29 you can hit runway with tail during take-off/landing, and if you're gentle it won't blow off.
3. Isn't it possible to make an extra gear point of bottom fin? I'm pretty sure I saw it done this way in some A/C...
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BT~Tarik

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Re: MIG-19 V1.1 (7/6/2012)
« Reply #129 on: June 13, 2012, 02:06:24 PM »

but thats how the game acts. You will always explode if you run into some trees for example...

1. AI don't explode when they hit runway with tail during take-off/landing.
2. In B-29 you can hit runway with tail during take-off/landing, and if you're gentle it won't blow off.
3. Isn't it possible to make an extra gear point of bottom fin? I'm pretty sure I saw it done this way in some A/C...

1. Never seen them hit the runway...probably too small impact. When you hit it its probably with much more force.
2. B-29 is way stronger. Its simply that the game, when a certain degree of damage is reached, makes the plane blow up. Now this degree of damage is higher for the B-29...
3. Probably possible, but you just need to be careful on takeoff. Dont trim too much, let it lift on its own. This is not your average porop fighter :P
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S3231541

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Re: MIG-19 V1.1 (7/6/2012)
« Reply #130 on: June 13, 2012, 05:08:43 PM »

but thats how the game acts. You will always explode if you run into some trees for example...

1. AI don't explode when they hit runway with tail during take-off/landing.
2. In B-29 you can hit runway with tail during take-off/landing, and if you're gentle it won't blow off.
3. Isn't it possible to make an extra gear point of bottom fin? I'm pretty sure I saw it done this way in some A/C...

1. AI live in a much simplier world than players do.
2. 2 possibilities: there is no _clip there or the tail amor value is really high. I can move up the _clip of the MiG-19 a little bit though. But you'll see the tail sunk into the ground.
3. Currently not possible, I haven't seen any aircraft with more than 3 gears.
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bren

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Re: MIG-19 V1.1 (7/6/2012)
« Reply #131 on: June 13, 2012, 05:37:27 PM »

I haven't seen any aircraft with more than 3 gears.
J7W1 by Damawo: https://www.mediafire.com/?e0nh7fxx7h98mnp
3 main gears and two small wheels at bottom end of tail fins.
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