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Author Topic: MIG-19 V3.1 (26/07/2015) -  (Read 206212 times)

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Birdman

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Re: MIG-19 V1.1 (7/6/2012)
« Reply #132 on: June 13, 2012, 05:39:01 PM »

2. 2 possibilities: there is no _clip there or the tail amor value is really high. I can move up the _clip of the MiG-19 a little bit though. But you'll see the tail sunk into the ground.
3. Currently not possible, I haven't seen any aircraft with more than 3 gears.

2. Place the _clip hooks in tail, not in tail fin.
3. Check Do 335, there are support wheels modeled in tail to protect the prop, and you can use them in take-off to certain limit. You can also use something similar for the tail fin.

The explosion when tail hits the runway is a bit odd since usually the plane just slides on the tail (at low speeds, MiG-19 is obviously too fast for this) or the tail breaks off (when the hit is too hard). Maybe the speed is just high enough to cause explosion, or then there is some bug causing CF damage (explosion) instead of tail damage (tail breaks off).
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fallout3

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Re: MIG-19 V1.1 (7/6/2012)
« Reply #133 on: June 14, 2012, 06:29:38 AM »

Mikoyan had pre
2. 2 possibilities: there is no _clip there or the tail amor value is really high. I can move up the _clip of the MiG-19 a little bit though. But you'll see the tail sunk into the ground.
3. Currently not possible, I haven't seen any aircraft with more than 3 gears.

2. Place the _clip hooks in tail, not in tail fin.
3. Check Do 335, there are support wheels modeled in tail to protect the prop, and you can use them in take-off to certain limit. You can also use something similar for the tail fin.

The explosion when tail hits the runway is a bit odd since usually the plane just slides on the tail (at low speeds, MiG-19 is obviously too fast for this) or the tail breaks off (when the hit is too hard). Maybe the speed is just high enough to cause explosion, or then there is some bug causing CF damage (explosion) instead of tail damage (tail breaks off).

Mikoyan actually prepared us for finstrikes, he placed a tiny skid at the tip of MiG19s belly fin~like in the pic link I posted~BTW, with the FM in the updated pack on Freemodding, nosewheel-up running after rotation could be one reasonably easy with my old, cracking CrborgX stick, but after applying the new FM in one of the latest replies, I can`t do so again~ Also can`t run on maingears after touchdown, the nosegear won`t rise, and if pulled too hard the A/C bounce up for more than a dozen dozen meters and fell~
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Uzin

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Re: MIG-19 V1.1 (7/6/2012)
« Reply #134 on: June 14, 2012, 09:45:29 AM »

Just my 2pence experience:
1. exploding the crate at landing is easily (!) avoided by employing elevator triming, so decreasing the speed and vertical speed. Old but well functioning measure, allowing to work at the joystick's less sensitive position around the neutral one. For beginners, it is at best to install HudCustomize mod, where both the trimming and vertical speed is well shown.
2. Weird experience: being too short at approach to landing, I have lost my right undercarriage leg, without exploading, then, after deploying the chute and stopping the crate it did not fell to the right wing but stayed to stand on the front and the left legs. Perhaps this could be also worth of fine tuning in FM ?
See
https://www.mediafire.com/?b4ymfztloi195ff
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modlife

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Re: MIG-19 V1.1 (7/6/2012)
« Reply #135 on: July 03, 2012, 07:40:21 AM »

Chinese like this more!  :P  But even the MiG21 guide pulley can not move. I use jet war 1.2  :(       
and some my short movie: http://v.youku.com/v_show/id_XNDE3MTE3NzUy.html
                                  http://v.youku.com/v_show/id_XNDExMDgzOTU2.html
                                http://v.youku.com/v_show/id_XMzkwMjQwNjgw.html
                              http://v.youku.com/v_show/id_XMzkwMjcwMTIw.html
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BaronFel181

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Re: MIG-19 V1.1 (7/6/2012)
« Reply #136 on: July 04, 2012, 02:56:57 PM »

Using the latest version with the latest FM, I find that I bounce over 100 meters into the air upon touchdown when carrying R-3 missiles, but this doesn't happen when I'm flying a clean aircraft. Thought this might be a bug. If not, please let me know what I'm doing wrong. Thanks.
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MiShot

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Re: MIG-19 V1.1 (7/6/2012)
« Reply #137 on: July 06, 2012, 04:47:40 AM »

I'm using UP3 with patch  1.01m and no other mods installed and when i try to add this MiG-19 i get 60% crash! I've checked the Trobleshooter, but still the same 60% crash. Sorry if i'm annoying but i'd like to fly one of my favorite planes!

Best regards, Mihail
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S3231541

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Re: MIG-19 V1.1 (7/6/2012)
« Reply #138 on: July 06, 2012, 05:49:24 AM »

Hi,

You'll need to install DiffFM mod to be able to use this plane :)

Cheers,

s3
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pesun

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Re: MIG-19 V1.1 (7/6/2012)
« Reply #139 on: July 07, 2012, 02:24:43 PM »

The game does not have enough bombers that IL-28-95 B-50
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Kazegami

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Re: MIG-19 V1.1 (7/6/2012)
« Reply #140 on: July 07, 2012, 02:50:40 PM »

The game does not have enough bombers that IL-28-95 B-50

So...?
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DFTBA

pesun

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Re: MIG-19 V1.1 (7/6/2012)
« Reply #141 on: July 07, 2012, 04:01:21 PM »

GAME NEED bombers TU-95 IL-28
I'm not good at ENGLISH :)
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dsawan

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Re: MIG-19 V1.1 (7/6/2012)
« Reply #142 on: July 07, 2012, 04:52:07 PM »

Someone made a jet bomber generic at the freemodding site a while back. Its not specific but could be reskinned
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Kazegami

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Re: MIG-19 V1.1 (7/6/2012)
« Reply #143 on: July 07, 2012, 06:34:44 PM »

GAME NEED bombers TU-95 IL-28
I'm not good at ENGLISH :)

You could make a request thread...
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DFTBA
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