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Author Topic: MIG-19 V3.1 (26/07/2015) -  (Read 206008 times)

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SAS~Bombsaway

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Re: MIG-19 V2.01 (15/8/2013) - Now including SM-12PMU
« Reply #288 on: August 16, 2013, 10:56:15 AM »

I believe I have all the required mods but my droptanks wont show. What do you think I'm missing?
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Do not go gentle into that good night,
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SAS~Gerax

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Re: MIG-19 V2.01 (15/8/2013) - Now including SM-12PMU
« Reply #289 on: August 16, 2013, 11:16:51 AM »

I believe I have all the required mods but my droptanks wont show. What do you think I'm missing?
I miss them in arming screen but have them when flying (in 4.11).
Have a look.
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NS~mati140

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Re: MIG-19 V2.01 (15/8/2013) - Now including SM-12PMU
« Reply #290 on: August 16, 2013, 04:21:21 PM »

Same here, they are only invisible in loadout screen
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SAS~Bombsaway

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Re: MIG-19 V2.01 (15/8/2013) - Now including SM-12PMU
« Reply #291 on: August 16, 2013, 06:13:36 PM »

Okie dokie. Thanks. :)
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Do not go gentle into that good night,
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SAS~Tom2

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Re: MIG-19 V2.01 (15/8/2013) - Now including SM-12PMU
« Reply #292 on: August 16, 2013, 07:22:23 PM »

Bug seen after making the "S" version an SM-12 version
Stbrd missile pylon in the air. 






Not yet applied Birdman's fix BTW.
 
..this plane is  fun. Wish my Vietnam map would load without dreadded tex compression. Even modified that map and played with water fields. >:( Anyway, awesome 3D here.
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S3231541

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Re: MIG-19 V2.02 (15/8/2013) - Now including SM-12PMU
« Reply #293 on: August 16, 2013, 11:32:47 PM »

Version 2.02 is released with a few fixes in 3d and java. Enjoy  :D.







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MarvinT

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Re: MIG-19 V2.02 (17/8/2013) - Now including SM-12PMU
« Reply #294 on: August 16, 2013, 11:50:23 PM »

Tried the SM-12PMU /19 both ( with and without boost engine ) versions, worked just F.I.N.E.   Missiles lock on and destroy , bombs work. Now I have to keep an extra folder handy.  Again thanks.
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Gamecrazy

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Re: MIG-19 V2.02 (17/8/2013) - Now including SM-12PMU
« Reply #295 on: August 17, 2013, 04:10:21 AM »

Hi,

I tried to install this beautiful plane and I am pretty sure that I have everything that is needed for this mod. I have IL-2 with DBW 1.71, The Jet Era v1.3, the latest buttons, the latest SAS Engine mod 2.6 and MIG-21 of course with some random mods too (F-4 Phantom II etc.)

I installed everything and my game crashed at 60%. Then I tried to install it again with no luck. I tried doing everything again, buttons, SAS Engine mod etc. with no luck again. I also removed the mod and my game STILL crashes at 60%. Last time I played I had exactly no problems.

I am running out of ideas...  :-\ Any help, please? Do I have to post some kind of logfile here? I really would not like to install EVERYTHING again.  :'(
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S3231541

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Re: MIG-19 V2.02 (17/8/2013) - Now including SM-12PMU
« Reply #296 on: August 17, 2013, 04:21:06 AM »

Whenever you have a crash, please post the last 1/3 of your logfile here so I can see the problem you are having. also, please use this mod: https://www.sas1946.com/main/index.php/topic,19308.0.html
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NS~mati140

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Re: MIG-19 V2.02 (17/8/2013) - Now including SM-12PMU
« Reply #297 on: August 17, 2013, 05:27:32 AM »

S3, I've got 2 questions about radar:

1. Are you planning further integration with Alkali missiles - so that they lock on to the same target that you locked on in tracking mode, and only get clear lock when it's in lock-on zone and loose the target when you switch/get switched to scan mode before they hit?

2. How is the final scan-tracking switching gonna work? BC none of the real life radars can cycle between targets while in tracking mode or keep following the same target once it's out of tracking range (either due to distance or angle) - both situations would switch radar back to scan mode and pilot would need to select another target/reselect the old one (in case of RP-21 it would lock on the clearest signal in "lock on range" I guess, judging from picture you provided, or something like that) so I suppose this one is still WIP.
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S3231541

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Re: MIG-19 V2.02 (17/8/2013) - Now including SM-12PMU
« Reply #298 on: August 17, 2013, 05:44:58 AM »

1/ Not for this Project but later for AIM-7M and AIM-120A for F-18  ;)

2/ I don't know, you tell me. AFAIK no one is complaining about the switch target thingy  ;D. And I think in F-18 radar you can switch between different targets no problem. Additionally, yes you will lose your current target if you get out of tracking zone +/- 60 degree horizontal and vertical angle, 7000m - weather factor distance. you'll need to reacquire the target by getting it into the tracking zone. By losing its target, radar will automatically switch to another target. If you want I can code that radar will automatically turn back to scanning mode if no aircraft is currently in the tracking zone.  :)
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NS~mati140

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Re: MIG-19 V2.02 (17/8/2013) - Now including SM-12PMU
« Reply #299 on: August 17, 2013, 07:18:32 AM »

1/ Not for this Project but later for AIM-7M and AIM-120A for F-18  ;)

2/ I don't know, you tell me. AFAIK no one is complaining about the switch target thingy  ;D. And I think in F-18 radar you can switch between different targets no problem. Additionally, yes you will lose your current target if you get out of tracking zone +/- 60 degree horizontal and vertical angle, 7000m - weather factor distance. you'll need to reacquire the target by getting it into the tracking zone. By losing its target, radar will automatically switch to another target. If you want I can code that radar will automatically turn back to scanning mode if no aircraft is currently in the tracking zone.  :)

Well I don't think even F-18 radar can change tracking target without scanning again (though the only personal experience I can possibly have is another flight sims of course, like DCS) - that simply isn't logical, what I described is based on how modern radars work, RP-21 can't be OP relative to them. F-18 radar, if it's simillar or better than F-15 radar (I have no idea which particular system Hornet uses, TBH) can probably track multiple targets at once (all selected in scan mode), indeed, but it can't start tracking the target it didn't track before without scanning first because it doesn't know it's there. Same when it looses target - it doesn't know where it is anymore when it stops tracking it and only way to find it is through scan mode.

I don't suggest auto switch to scan mode (especially that Rp-21 probably couldn't do it automatically, it would just show empty screen until pilot switches back manually) - the point it that switching between tagets in tracking mode (unless it tracks multiple objects like F-15, but only switching between tracked objects would be possible) or reaqcuiring them after they're lost, especially in old radar systems, is physically impossible - in scan mode radar's head moves and sends radar waves into the entire scanning area and registers all reflections - it can see all the targets in front of it, but none of them is tracked in real time, they're positions are refreshed at fixed rate and they can't be locked on with beam-riding missiles.

And here is where tracking mode jumps into action - in this mode radar points at single target selected in scan mode - and here is where target switching should be possible, in scan mode, you highlight the target you want to track and switch to track mode (i.e. lock on) I don't know if RP-21 allowed for selecting target in scan mode, or simply selected the one that would give clearest lock, but either of these would be more realistic. Once radar locks on the target and starts to track it, it sends radar waves only there, thus it dosn't even know other targets exist anymore and can't find it without scanning again. basicly nothing is possible in track mode besides going back to scan mode. And yes, I have never flown the real one but this is how it's modelled in each other flight sim and it seems pretty logical :D

I am not complaining, in fact it's pretty fun to have an OP radar, but it's the same level of fun as it was with old Twister's missiles - TBH I prefer the current Jet War ones, it's a simulator, realism is an important factor. The point is that currently the scan mode serves no purpose and you can fly in tracking mode only, bc radar magically detects unknown targets in this mode.

As of Alkali, they're uselss anyway :D and Russians didn't use them at this point. Atolls were more effective and they currently work realistically. I wonder if AMT is gonna add R-3R (radar gudied atolls) to MiG-21 though - they required a modified version of radar (RP-21M) which basicly allowed them to more actively cooperate with radar to guide them into target currently tracked with radar (i don't think it changed anything in radar's handling) This wasn't needed for Alkali afaik, since they're beem riding missiles (passive) and they just follow whatever sends the most radar waves into them - and RP-21 did exactly that in track mode, it illuminated tracked target like a christmas tree making alkalis follow it (in MiG-17PF (with RP-2 radar) target had to be tracked manually...) though no doubt if launched in scan mode, while being locked on by enemy fighter on 12 o'clock, they would follow the enemy fighter's radar bc it beams such tasty radar waves on them :D

tl;dr - If target switching would be possible in scan mode and impossible once in track mode (where it should simply track whatever you marked in scan mode) and reacquiring the target would require finding it in scan mode again, it would be more realistic, more practical and more logical.

However i don't know if it wouldn't be better to remove target selection at all and make it lock on whatever is closest to the center of lock on zone (as shown in the picture at page #1) when you switch to tracking mode - it's and old radar system after all, it would loose the track of target very frequently (e.g. it should loose the target whenever it's too far below due to ground clutter, which is still there even in tracking mode, RP-21 was not look-down/shoot-down capable), so this way it would be more to do with the radar besides staring at it, and it would be more entertaining to use
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