Ok I'm finally getting around to this pressing matter: The Mig-19 and all the planes and frankens based on it all have one grievous flaw:
The AI simply will not take off. The nose comes up but they stick to the ground until they hit something.
The only way to get them in the air is using a runway that has a drop off to a lower level: then they will retract their gear and stay airborne.
This has always been an issue for me, both in #SAS and #JTW. Can anybody confirm this and is it fixable?
Once they are in the air the Mig-19s are some of the best AI opponents of all the IL2 jets.
Such a 'grievous flaw' might merit posting the mission? - Or any example other than anecdotal?
Nothing personal; but I always need hard evidence in order to identify an issue and work towards solving it.
If I wanted the MiG-19s in a campaign as adversaries then there would be no need to even set up takeoff or recovery, as I would be focussed on the Player's side. Its a simple matter to spawn airborne adversaries when and where you want them, or set up an intercept or an ambush, then take the enemy players off the board when you have finished with them. Ie; any survivors fly off out of range and are removed when out of sight. (timed spawn and C&C DZ placement)
If instead we want to fly MiG-19s as part of a MiG-19 unit, then we need to take greater care to setup takeoff and recovery; starting by testing some simple circuits like this:
Here is a short test circuit based on the Northern European Map. You can watch 2 of the MiG-19s taxi from dispersal and takeoff. A third aircraft is availble for the player to join them, or you may continue as an observer while the AI complete some circuits and land.
With several AI's established for Taxi - Takeoff - Recovery we would now add some more detailed scenery, ground traffic and people, using this pattern to extend waypoints to cruise altitude and fully encompass the wider mission, date, weather, windspeeds, mission type: CAP/CAS/Escort/Intercept etc and write a short brief...
[MAIN]
MAP nweurope/load.ini
TIME 12.0
CloudType 0
CloudHeight 1000.0
player 2GvIAP02
army 1
playerNum 0
[SEASON]
Year 1940
Month 6
Day 15
[WEATHER]
WindDirection 0.0
WindSpeed 0.0
Gust 0
Turbulence 0
[MDS]
MDS_Radar_SetRadarToAdvanceMode 0
MDS_Radar_RefreshInterval 0
MDS_Radar_DisableVectoring 0
MDS_Radar_EnableTowerCommunications 1
MDS_Radar_ShipsAsRadar 0
MDS_Radar_ShipRadar_MaxRange 100
MDS_Radar_ShipRadar_MinHeight 100
MDS_Radar_ShipRadar_MaxHeight 5000
MDS_Radar_ShipSmallRadar_MaxRange 25
MDS_Radar_ShipSmallRadar_MinHeight 0
MDS_Radar_ShipSmallRadar_MaxHeight 2000
MDS_Radar_ScoutsAsRadar 0
MDS_Radar_ScoutRadar_MaxRange 2
MDS_Radar_ScoutRadar_DeltaHeight 1500
MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
MDS_Radar_ScoutGroundObjects_Alpha 5
MDS_Radar_ScoutCompleteRecon 0
MDS_Misc_DisableAIRadioChatter 0
MDS_Misc_DespawnAIPlanesAfterLanding 1
MDS_Misc_HidePlayersCountOnHomeBase 0
MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800
[Wing]
1GvIAP00
1GvIAP01
2GvIAP02
[1GvIAP00]
Planes 1
Skill 1
Class air.Mig_19S
Fuel 50
weapons 2xR-3
[1GvIAP00_Way]
TAKEOFF_004 85157.29 39521.92 0 0 &0
TRIGGERS 0 0 20 0
TAKEOFF_004 85221.50 39495.72 0 0 &0
TRIGGERS 0 0 20 0
TAKEOFF_004 85339.33 39429.22 0 0 &0
TRIGGERS 0 0 20 0
TAKEOFF_004 85449.16 39339.21 0 0 &0
TRIGGERS 0 0 20 0
TAKEOFF_004 85506.26 39298.43 0 0 &0
TRIGGERS 0 0 20 0
TAKEOFF_004 85547.95 39308.40 0 0 &0
TRIGGERS 0 0 20 0
TAKEOFF_004 85563.36 39331.96 0 0 &0
TRIGGERS 0 0 20 0
TAKEOFF_004 85557.02 39366.21 0 0 &0
TRIGGERS 0 0 20 0
TAKEOFF_004 85501.73 39444.35 0 0 &0
TRIGGERS 0 0 20 0
TAKEOFF 85489.95 39457.95 0 0 &0
NORMFLY 83362.03 42553.25 500.00 300.00 &0
NORMFLY 82237.71 42751.33 500.00 300.00 &0
NORMFLY 81717.28 41920.01 500.00 300.00 &0
NORMFLY 86080.10 35533.45 500.00 300.00 &0
NORMFLY 87418.75 35366.28 500.00 300.00 &0
NORMFLY 87746.13 36185.19 500.00 300.00 &0
LANDING 85584.21 39324.18 0 0 &0
[1GvIAP01]
Planes 1
Skill 1
Class air.Mig_19S
Fuel 50
weapons 2xR-3
[1GvIAP01_Way]
TAKEOFF_004 85139.26 39595.82 0 0 &0
TRIGGERS 0 0 20 0
TAKEOFF_004 85176.04 39586.13 0 0 &0
TRIGGERS 0 0 20 0
TAKEOFF_004 85262.19 39513.54 0 0 &0
TRIGGERS 0 0 20 0
TAKEOFF_004 85404.54 39370.42 0 0 &0
TRIGGERS 0 0 20 0
TAKEOFF_004 85504.47 39297.82 0 0 &0
TRIGGERS 0 0 20 0
TAKEOFF_004 85546.20 39308.40 0 0 &0
TRIGGERS 0 0 20 0
TAKEOFF_004 85564.78 39332.12 0 0 &0
TRIGGERS 0 0 20 0
TAKEOFF_004 85566.21 39374.14 0 0 &0
TRIGGERS 0 0 20 0
TAKEOFF_004 85518.48 39448.75 0 0 &0
TRIGGERS 0 0 20 0
TAKEOFF 85506.18 39462.75 0 0 &0
NORMFLY 83390.01 42537.82 500.00 300.00 &0
NORMFLY 82202.63 42697.92 500.00 300.00 &0
NORMFLY 81735.68 41924.12 500.00 300.00 &0
NORMFLY 86004.91 35520.29 500.00 300.00 &0
NORMFLY 87365.72 35373.53 500.00 300.00 &0
NORMFLY 87819.33 36174.01 500.00 300.00 &0
LANDING 85584.21 39324.18 0 0 &0
[2GvIAP02]
Planes 1
Skill 1
Class air.Mig_19S
Fuel 50
weapons 2xR-3
[2GvIAP02_Way]
TAKEOFF_004 85136.80 39493.25 0 0 &0
TRIGGERS 0 0 20 0
TAKEOFF_004 85162.30 39491.29 0 0 &0
TRIGGERS 0 0 20 0
[NStationary]
0_Static vehicles.planes.Plane$Mig_19S 1 85127.01 39457.62 340.00 0.0 null 1 1.0 null 1
1_Static vehicles.planes.Plane$Mig_19S 1 85127.63 39532.31 375.00 0.0 null 1 1.0 null 1
2_Static vehicles.planes.Plane$Mig_19S 1 85126.49 39577.41 350.00 0.0 null 1 1.0 null 1
3_Static vehicles.planes.Plane$Mig_19S 1 85127.35 39614.81 365.00 0.0 null 1 1.0 null 1
[Buildings]
[Bridge]
[House]
If you have a specific desire to set up some missions, or even a campaign with such aircraft, please post the missions if you get stuck. There are loads of people here who can help you.
Since
CUP - The Jet Age has the best content and mission building tools of Il2, or any other sim, then you can be sure one of us will get to a MiG-19 campaign and mission set before very long...
These shots are screenies of the first AI aircraft - no human control - as he taxis from dispersal and takes off...