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Author Topic: Arsenal VG33 - update  (Read 81465 times)

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Draken

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Re: Arsenal VG33 - update
« Reply #84 on: November 06, 2013, 04:50:18 PM »

It can be put in HSFX 7 , but only in dogfight missions.
When in coop missions, it causes a " null error " when mission loading .
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Oblom

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Re: Arsenal VG33 - update
« Reply #85 on: December 01, 2013, 11:43:34 AM »

I found one bug, actually I wanted to use this plane in DGen missions and when this plane loaded with missions, all planes appeared in air with engines off, fall down and crash on ground...and VG33 end up like this:

Choose weapons none - start the mission, the plane will fly. Exit the mission, choose the default weapons - to start the mission. Should be good! Sorry for bad English.
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Oblom

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Re: Arsenal VG33 - update
« Reply #86 on: December 01, 2013, 11:45:14 AM »

I found one bug, actually I wanted to use this plane in DGen missions and when this plane loaded with missions, all planes appeared in air with engines off, fall down and crash on ground...and VG33 end up like this:
Choose weapons none - start the mission, the plane will fly. Exit the mission, choose the default weapons - to start the mission. Should be good! Sorry for bad English.
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mac1

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Re: Arsenal VG33 - update
« Reply #87 on: December 01, 2013, 04:40:31 PM »

Thats really strange Oblom, thanks for figuring this out. I may be able to fix this in the near future.
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Mr.Craig

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Arsenal VG33 - update
« Reply #88 on: November 17, 2014, 12:57:19 PM »

With enthusiastic permission from mac1, I was able to make a number of fixes to this already
beautiful French fighter. Check the first page on this thread for the update:

-Propeller rotation
-Sliding canopy in both internal and external views
-FM adjustment
-Shadow fix (use perfect setting)
-Gun dumps
-QMB/FMB crash fix
-Incendiary round effects

For those who run the game in less than perfect settings like myself, you've probably noticed
that the shadow is incomplete below the aircraft in the older version of the VG33. 



I created a separate version just for this purpose.



https://www.mediafire.com/download/1scw2ux2hsjycie/VG33.rar

Thank you mac1 for allowing me to do this! There's others who helped me pull this off, too:

-CWatson ...........Prop, FM, weapons, canopy, QMB/FMB crashes, 3D Max help                 
-PA_Jeronimo .....Shadows and propellers (shadows bigtime)
-Stefan SG .........Default summer skin and new weapons class file
-GilB57...............Battle of France skin
-OC-Tiger ...........3D Max help

Forgive me if I forgot to include anyone else here.
Kyan S!                   




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Stefan SG

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Re: Arsenal VG33 - update
« Reply #89 on: November 17, 2014, 02:05:08 PM »

Very nice plane. Thank You, Dear Kyan.
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SAS~Gerax

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Re: Arsenal VG33 - update
« Reply #90 on: November 17, 2014, 02:26:53 PM »

I was able to make a number of fixes to this already
beautiful French fighter. Check the first page on this thread:

Send me a PM and I'll provide a link.

sorry, I do not get it. Is the link for your fix now in first post or have I to PM you?
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Epervier

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Re: Arsenal VG33 - update
« Reply #91 on: November 17, 2014, 03:01:47 PM »

Thank you for this update !
I test asap !

sorry, I do not get it. Is the link for your fix now in first post or have I to PM you?
See link patch 1.2 !
Date update : 17/11/2014 ! ;)

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SAS~Gerax

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Re: Arsenal VG33 - update
« Reply #92 on: November 17, 2014, 04:44:18 PM »

Ah, got it.  Thank you.  ;)
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DU30

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Re: Arsenal VG33 - update
« Reply #93 on: November 17, 2014, 05:19:22 PM »

Good job, thank you sir
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Fly!

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Re: Arsenal VG33 - update
« Reply #94 on: November 18, 2014, 06:48:00 PM »

Thanks for the plane and fixes. But the tail mapping  ??? :\'(
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leperemagloire

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Re: Arsenal VG33 - update
« Reply #95 on: November 19, 2014, 03:05:58 AM »

 " But the tail mapping "  ???

For shure

The upper surface of elevators is mapped on stabilisators





Would it be possible to use the under surfaces: one side  mirrored for under scheme,the other mirrored for upper camo,and we could have structures lines on both side.

 ;)
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