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Author Topic: Solomon Islands DGen campaigns  (Read 30464 times)

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CrisGer

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Re: Solomon Islands DGen campaigns
« Reply #36 on: January 15, 2013, 11:14:57 AM »

OK Juri thank you very much, i am eager to see it ..your work here looks remarkable. thank you for all the hard efforts. Much appreciated. I will give it a try.

My Uncle flew with the Black Sheep in the Slot and i heard much about it from him and I have been hoping to see this era of the war and your campaign looks very interesting and well done. IL2 is a remarkable platform for this work and among the most successful so far in conveying the events of that remarkable time. It would not be possible without the determined work by yourself and all the others that have made these advances possible.   Well done.

As my old flight instructor used to say, Blue Side Up!  (referring to the old paint liveries on our old Navy and marine planes with a Dark Blue topside and pale underneath)...keep the plane right side up and at least you will have a good view as you go down :)
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CrisGer

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Re: Solomon Islands DGen campaigns
« Reply #37 on: January 15, 2013, 06:00:41 PM »

OH i thought i better ask, do we need to use Pacific Fighters to get the map for this area? or is it included in the UP3 super pack?  I saw a really nice map setting of Barakoma over on the French Check 6 site for the .09 version of the updates but was not sure if that would even work on 4.10.1. Anway, just wanted to check about the maps.

Cheers

Chris
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Juri_JS

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Re: Solomon Islands DGen campaigns
« Reply #38 on: January 15, 2013, 11:03:57 PM »

If you are using UP3 or the latest unmodded version of the game you have everything you need. If you want to play the Solomon campaigns in the modded version of the game, you have to install the 'files for mod users' included in the download.
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Mad026

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Re: Solomon Islands DGen campaigns
« Reply #39 on: January 15, 2013, 11:51:26 PM »

hi

Is this working with the v4.101 and with DBW 1.71?
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Juri_JS

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Re: Solomon Islands DGen campaigns
« Reply #40 on: January 16, 2013, 12:10:06 AM »

hi

Is this working with the v4.101 and with DBW 1.71?

Yes, it should work.
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Mad026

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Re: Solomon Islands DGen campaigns
« Reply #41 on: January 16, 2013, 12:11:06 AM »

ok I'll try it thanks for the quick response!  ;)
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CrisGer

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Re: Solomon Islands DGen campaigns
« Reply #42 on: January 16, 2013, 10:56:32 AM »

OK thanks, i got the mod files so will be set, i too am using 4.10.1 and 1.71...thanks again for creating this and all the hard work.
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AlderTag

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Re: Solomon Islands DGen campaigns
« Reply #43 on: May 15, 2013, 01:46:42 PM »

I am a newbie at mods but this one is GREAT!  I really appreciate the work that went into this campaign.

I am having a problem and it is probably something stupid that I did but would appreciate any help someone can provide in hint of changes I might make to fix the problem.

The career runs fine until I get to the end of one section like moving from one phase of Guadalcanal Campaign to another....  It then hangs up and he next mission in the new phase is not available.... just blank with no new mission.

Any ideas?  Did I not install something right?

Thanks in advance for any help

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Juri_JS

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Re: Solomon Islands DGen campaigns
« Reply #44 on: May 15, 2013, 01:54:30 PM »

Post the last lines of the Dgen_mod and/or Dgen_mod_proc log files that are created during the failed mission in the games main folder. If you here a 'beep' and a DGen_modError file is created post the last lines of this file too.
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AlderTag

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Re: Solomon Islands DGen campaigns
« Reply #45 on: May 15, 2013, 02:31:48 PM »

Juri - thank you for the reply.  The game seems to hang and never gets to an end point or beep.   I have to control-alt-del and end the program to get out of it but when I go back to the campaign it looks like it moved to the next date but no mission is available.... this program hang is only at the end of a phase.  Will there still be some file that I can capture and share with you?  Can you point me to where the log files are located.

Thank you!
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Juri_JS

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Re: Solomon Islands DGen campaigns
« Reply #46 on: May 15, 2013, 09:50:27 PM »

If log files are created, they are in the games main folder, the same place where the DGen.exe file is. Are you playing the game in the modded version of the game? If yes, you should test if the same problem occures when you play it in the unmodded game.
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SAS~Malone

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Re: Solomon Islands DGen campaigns
« Reply #47 on: May 16, 2013, 11:35:38 PM »

what's happening over at a&a, gents?
i've been trying to download this since yesterday, but the  link has been saying 'site offline' for quite some time now.....
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.....taking fun seriously since 1968.....  8)
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