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Author Topic: Solomon Islands DGen campaigns  (Read 30473 times)

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Juri_JS

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Re: Solomon Islands DGen campaigns
« Reply #48 on: May 16, 2013, 11:43:32 PM »

I have no idea. Looks like some kind of maintenance. I hope A&A will soon be online again.
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SAS~Malone

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Re: Solomon Islands DGen campaigns
« Reply #49 on: May 17, 2013, 03:16:04 AM »

thanks Juri, i'll keep trying, hopefully they're back up soon. ;)
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Akronnick

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Re: Solomon Islands DGen campaigns
« Reply #50 on: April 11, 2014, 11:55:40 AM »

I'm trying top install this campaign but I am getting the dreaded beep when trying to generate the campaign.

Here is the DGen error log:

= DGen 4.0.8.7 (30/04/08) =
seed: 18148532
DGen initialization. Side: um, Rank: 0
MaxBomberSkill=3
Distance=Any
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=5.0
PromotionRate=1.000000
Career ID: UmE
34
Solomons0842:SolomonsAug1942
Inherits SolomonsAug1942
Error - mapname was expected
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Juri_JS

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Re: Solomon Islands DGen campaigns
« Reply #51 on: April 11, 2014, 12:01:45 PM »

You are using the old DGen by Starshoy. The campaigns will only work with Asura's new DGen.
You can download Asura's DGen here:
http://www.axis-and-allies-paintworks.com/download.php?view.807

I am not sure if my Solomons campaigns are fully compatible with the latest DGen version. I will update the campaigns when Asura releases the next DGen version.
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greybeard

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Re: Solomon Islands DGen campaigns
« Reply #52 on: April 12, 2014, 12:30:01 AM »

I am not sure if my Solomons campaigns are fully compatible with the latest DGen version.

I'm afraid not. At least, my attempts failed.
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Juri_JS

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Re: Solomon Islands DGen campaigns
« Reply #53 on: April 12, 2014, 12:51:38 AM »

I am not sure if my Solomons campaigns are fully compatible with the latest DGen version.

I'm afraid not. At least, my attempts failed.

What doesn't work for you?

Starting the campaigns should work, but I know that there are a number of smaller issues caused by the changes to the calculation of fuel consumption and the waypoint system in 2.0.1.0.
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Akronnick

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Re: Solomon Islands DGen campaigns
« Reply #54 on: April 12, 2014, 04:15:43 AM »

I am not sure if my Solomons campaigns are fully compatible with the latest DGen version. I will update the campaigns when Asura releases the next DGen version.

Thank you for your help. I came to the same conclusion after continued poking around with it.

I was able to get the Solomons campaign to generate a mission but I haven't actually flown it yet.

With which version of the DGen mod is the current campaign known to be compatible?
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Juri_JS

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Re: Solomon Islands DGen campaigns
« Reply #55 on: April 12, 2014, 04:30:42 AM »

With which version of the DGen mod is the current campaign known to be compatible?

It was initially done for 1.0.7.0, but this version is no longer available. I think most of it will work with DGen 2.0.1.0, but you might encounter problems during some sub-campaigns.

I already have an unreleased version for 2.0.1.0, but the official release has to wait till Asura finishes the next DGen version, that will fix a number of issues.
Maybe I will also wait for the release of Team Daidalos 4.13 patch, because I like to add the E13A and B-24D to the campaigns.
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blackshark

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Re: Solomon Islands DGen campaigns
« Reply #56 on: August 09, 2017, 03:15:37 AM »

interested in this campaign but not sure on what il2 configuration i can play it:

DBW with which asura dgen version ?
4.13 with asura Dgenpack ?
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Juri_JS

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Re: Solomon Islands DGen campaigns
« Reply #57 on: October 01, 2017, 03:19:06 AM »

Sorry for the late reply.

I am no longer playing Il-2 1946, so I have no idea with which of the latest versions of the game the campaign is compatible. Maybe someone else can comment on this.

If the campaign doesn't run in any of the latest game versions, it's probably better to delete the download link.
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